Adrenaline is a Scoundrel Skill in Divinity Orginal Sin 2.
Adrenaline Spell Book Location
- Hilde - Fort Joy (300 Gold)
- Sold by Exter in Amadia's Sanctuary (Southeast of Fort Joy after you escape)
- Sold by Papa Thrash in Driftwood
- Sold by Black Ring Quartermaster south of The Temple of Rhalic
Adrenaline Requirements
Notes and Tips
- Eating Finn's body part in the first ship area, The Hull, will grant you the Adrenaline Skill. You have to have points in Scoundrel to use it, however.
- Consider using the Haste ability to minimise the AP reduction on the turn following the use of this ability.
Builds
Divinity Original Sin 2 Builds: Blazing Deepstalker
Divinity Original Sin 2 Builds: Venomous Sentry
Divinity Original Sin 2 Builds: Tectonic Sage
Divinity Original Sin 2 Builds: Summoner of Sparks
Divinity Original Sin 2 Builds: Glacial Guardian
Divinity Original Sin 2 Builds: Scourge Wizard
Divinity Original Sin 2 Builds: Eternal Warrior (Death Knight Perfected)
Divinity Original Sin 2 Builds: Assassin
Divinity Original Sin 2 Builds: Druid
Divinity Original Sin 2 Builds: Elemental Champion
Divinity Original Sin 2 Builds: Frost Paladin
Divinity Original Sin 2 Builds: Duelist
- Anonymous
with Glass Cannon, the turn after using adrenaline will have 4 ap, regardless of hasted and/or unused APs of the turn before; so no, you can't use adrenaline to get APs you would lose with Glass Cannon (like using Tactical Retreat and Adrenaline and expecting to have 5 AP next turn, you'll still have 4)
- Anonymous
Is it possible to craft this skill in any way? I accidentally killed Papa Thrash
- Anonymous
I have to remember to check next time I open the game because despite having 140 hours in I can't remember for certain, but I'm like 85% you only lose 1AP on the following turn.
- Anonymous
- Anonymous
This is a must have skill for virtually every build in the game (I recommend putting 2 points in Scoundrel for Cloak and Dagger while you're at it, unless you have another mobility skill). It's much better to have a 6AP turn and then a 2AP turn than two 4AP turns. It lets you do important buffs and summons, and kill or CC dangerous enemies, on the first turn of the fight. Be careful though, because you cannot have more than 6 AP ever, so take some other action first if you are already at 5+.
- Anonymous
- Anonymous
- Anonymous
Combining this with Skin Graft is pretty powerful. You can use Adrenaline + Skin Grafts + Executioner to get up to 10 action points in one turn. I typically use this with my 2H warrior to kill two enemies my first turn. Adrenaline > Blitz > Whirlwind > Skin Grafts > Adrenaline > Whirlwind
- Anonymous
Learning it from finn's body only works if you are an elf with corpse eater. Otherwise you have to get from a vendor
- Anonymous
Maybe the most useful skill in the game along with The Pawn talent.
- Anonymous
Is this thing anywhere other than papa thrash and the island with fort joy? Papa thrash died and i can't find it anywhere.
- Anonymous
A small tip thats good to know: As a lone wolf character, if you end your turn with 3 ap and haste with the adrenalin procing next turn you will not start that turn with 8 ap, you will instead start with 6.
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