An Unlikely Patron

[PIC]
Bishop Alexandar
Location The Nameless Isle
Suggested Level 16
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An Unlikely Patron is a Quest in Divinity: Original Sin II. Short description goes here.

 

Important NPCs

 

An Unlikely Patron Objectives

  1. Aid Bishop Alexandar by killing the Sallow Man

 

An Unlikely Patron Walkthrough

Prior to progressing with this quest, please read: Seeking Revenge.

(Note: you can do this quest and help him first by killing Alexandar for The Sallow Man)

At the temple of Rhalic, you met some magisters fighting Black Rings. If you helped the magisters, the survivors will tell you Bishop Alexandar is retreating to their shelter at Elven temple. 

Meet Alexandar at the top of elven temple, if you agree to help him kill the Sallow Man, he will give you a cowl that can dispel Sallow Man's illusions.

 

East to the Temple of Rhalic, there is a troll guarded cave:

Enter the Cave, use the Cowl of the True Sight given by Alexandar right after the altar, towards to fake wall. This will open the path to the Sallow man.

Kill the Sallow Man and report to Alexandar, and he will teach you the way to get in the council.

 

Tips & Tricks

  • A second illusory wall can be dispelled in the south of the room where you fight the Sallow Man. If you follow the path from the revealed War Room, you will come upon Windego, hinted at in a letter found in the previous room. The letter starts the quest Mercy is Power.
  • Even further is a chest in the war room containing a piece of a Swornbreaker
  • Eating the Sallow Man's hand as an elf will reveal which of the gods revere the moon for the Nameless Isle quest

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      How are you supposed to know the back wall is fake? I have the cowl equipped but would never have known to use it in that room without the wiki.

      • Anonymous

        Alexander is already in the academy for me because I had no idea to go the elven temple first, now I have no way to get to the shallow man for the swornbreaker part :/

        • Anonymous

          In DE, you get more XP for turning in Alexandar's head to the Sallow Man (50,150 XP) than killing the Sallow Man for Alexandar (20,075 XP). Essentially, you gain 30,075 XP more for completing the quest, 'The Sallow Man', versus completing the quest, 'An Unlikely Patron'. Kill the Sallow Man and his followers after completing his quest to maximize XP.

          • Anonymous

            I went to talk to Alexandar after killing Sallow Man, but Alexandar was already in the Academy, and I can't get in.

            • To maximize exp, kill them both. First Alexander and than Sallow man. Don't eat his head though till you talk with sallow man. Also if you have high enough persuasion, learn all you have to know form alexander's spirit.

              • Anonymous

                I cheesed this so hard. I had my main (Sebille) chat with him and then set everyone else up on the ledge to the left of him (you can climb up the ladder next to him or cross that landbridge that's over the lava. You get height advantage and basically the whole area down below is targetable. Anyway, I just had my other people teleport his minions one by one and dropped them in the lava. When it was time to fight him I did the same thing to him. He'll die instantly and say something like, "I'll make you pay!!" and rez but he can't do anything to you. I just went down over there, picked him up with teleport, and dropped him in the lava again. After that I just teleported all the BBQ'd bodies up and looted them.

                • Anonymous

                  Sallow Man doesn't even give the whole puzzle of signs from the altars, only half of them. Plus, you have to die and become Sworn to the God King...that's not what I agreed to.

                  • Anonymous

                    Just teleport him down to lower levels where your team is waiting (one must be up top to start the porting...) and he'll be stuck down there by himself. The others won't go down that far and then reset and forget him. They don't fight when I go back up, so I'll wipe them all out later. ha ha ha, teleporting is a great spell, made sure all of chars had it early on, just like Wings...

                    • Anonymous

                      Killing Alexandar for Sallow Man then killing him nets about 10% more exp than killing Sallow Man for Alexandar and then killing Alexandar. Mostly because u cant turn in the kill Sallow Man quest to Alexanadar and then still kill him like you can with Sallow Man buuut letting Alex live and persuading him later to join you will yield an achievment.

                      • Anonymous

                        In my playthrough, one of the black mirrors in the sallow man's room is directed at forktounge.. then I commanded him to attack wordless' camp telling him wordless is a traitor..

                        • Anonymous

                          Btw if you have Lohse with you and you go near Sallow Man, a Fight will start no matter what, seem the demon that posses Lohse have some matter with Sallow Man

                          • Anonymous

                            Can anyone tell me how much exp you gain from helping Alexadar vs. The Sallow Man? (Exp for helping sallow man is listed, but nothing listed for helping alexandar)

                            • Anonymous

                              Well I buggered this one up. I found the secret entrance to the academy (before I found the elven temple) worked my way through and got Alexander to support me for becoming divine then realizing continuing on to become divine would finish up my time at the isle I left the academy and continued to explore. Needless to say, when I ventured to the elven temple, Alexander was not there even though all the dialog was still stating that he's at the top. So why not get he hood to see through the illusions from the prince of shadows? Well, that's because I decided to not poison the tree and killed him :(
                              Lesson learned lol, I'm going to be doing a fair bit different on my next play though :)

                              • Anonymous

                                There's a second, illusory wall in the south of the room where you fight the Sallow Man. Dispel it to find The War Room which has a treasure chest as well as a letter from the Prince of Shadows and (slight spoilers) Windigo. Picking up the letter started the quest "Mercy is Power". Move further along the path and you will find Windigo.

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