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Builds for Divinity: Orginal Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective. This page features the builds created by Castielle on youtube, you can find detailed written build guides here. Also please feel free to add your Build! (text only)

 

DOS 2 Builds

 

 

 

 

 

 

 

 

 

Death Knight

Use Necromancer and Warfare Skills to overwhelm your enemies while you heal yourself through damage.

Attributes

Talents

Abilities

Necromancer Skills

Warfare Skills

Other Skills

Death Knight Tips

  • Having high Constitution allows you to take many hits and gives you time to heal up via damage afterwards.
  • Having someone in your group that can remove disabling effects works well with this build
  • Increase Necromaner if you want to gain more healing
  • Healing from Necromancer does work with Living Armour
  • Undead can play this build as Necromancer Skills do heal them.

Supportive

Supportive char that helps you dealing with trades, talks and find the hidden treasures. Undead is the best choice for this kind of character, they are good at opening locks and can play dead to avoid fight.

Attributes

  • Wit and Intelligence focus. (Although other attributes can be used in persuasion, intelligence and wits usually yield better outcomes.)

Talents

  • Pet Pal (needed to persuade animals)
  • Trader's Secrets
  • Thrifty
  • Spellsong
  • ??
  • ??

Abilities

  • Lucky Charm
  • Bartering
  • Thievery
  • ??
  • ??

 

Blazing Champion (Lone Wolf Build)

Super Aggressive, Highly Explosive. Uses a Staff with Warfare abilities and Pyrokinetic Buffs to do INSANE critical damage. Also works from long range 

Attributes

Stat Spread at Level 15 (Lone Wolf)

  • Strength-10
  • Finesse-10
  • Intelligence-25 (40) (+15 from Lone Wolf)
  • Constitution-10
  • Memory-15 (20) (+5 from Lone Wolf)
  • Wits-20 (30) (+10 from Lone Wolf)

After this point spread your stats as 2:1:1 in Intelligence : Memory : Wits until Intelligence is maxed out, then dump all your points into Wits

or just do that from the start if you’re not using lone wolf

Talents

Talents at Level 20

  • Executioner (2nd Pick, Level 3)
  • Lizard-Demon/Human-Savage Sortilege (5th Pick, Level 18)
  • Opportunist (4th Pick, Level 13)
  • Lone Wolf (1st Pick, Character Creation)
  • Sophisticated/Ingenious
  • Spellsong/Thrifty/Undead
  • Elemental Affinity (3rd Pick, Level 8) 

If it wasn’t already obvious, play as either a Human for extra critical chance or Lizard for extra fire resist+dragon’s blaze (This Build works pretty well with Red Prince!)

your Level 18 talent is interchangeable, demon with lizard makes it easier to push above 100% fire resist which means fire heals you. Savage sortilege with human means taking advantage of your extra critical chance with your spells.

it goes without saying if you make it to level 23 during Arx, take the opposite talent to the one you picked at Level 18

Abilities

Put your Warfare point in early and then in a ratio of 2:1:1 of pyro :scoundrel : 2Handed. Add another point in warfare when thick of the fight becomes available. Add polymorph as/when you feel appropriate

  • Warfare 4
  • Pyrokinetic 10
  • Scoundrel 10
  • Two-Handed 10
  • Polymorph 2 (Optional later on for flaming skin)

Pyrokinetic Skills

  • Fireball
  • Laser Ray
  • Supernova
  • Sparking Swings (Pyro+Warfare) 
  • Firebrand 
  • Flaming Tongues

Warfare Skills

  • Blitz Attack
  • Phoenix Dive
  • Whirlwind
  • Enrage
  • Thick of the Fight
  • Battle Stomp (Clears fire at lower levels so you don’t burn your self to death)

Misc Skills

  • Cloak and Dagger
  • Adrenaline
  • Bless (Holy Fire heals you. And can disable Necrofire)
  • Flaming skin (ignore your own fire pools while making them bigger if you bleed!)
  • Wind-Up Toy and Fire Slug. Throw your summons into the fray! They both make fire!
  • Peace of Mind (Extra Wits means Extra Crits!, and a nice Intelligence bonus!)

Combat Tips

  • Use your movement spells to get into the battle and set everything on fire.
  • Pyro skill tree gives you a ton of buffs, use them! 
  • Fire attacks on the fire slug will heal it!
  • Sparking Swings + Blitz attack = Fireworks!
  • Use Giant Flame Runes of Power on weapons for increased Intelligence and fire damage!
  • Use them on Jewellery too for extra crit chance!

Build Name Goes

Theme and description goes here.

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Talents

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Abilities

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?? Skills

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?? Tips

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    • Anonymous

      27 Nov 2017 21:59  

      I'm running a 'Warlock' (whatever you want to call it). So I'm all in on summoning and necromancy, using summoning from both as damage. Primary stats are intelligence and constitution.
      Broken down like
      Attributes:
      STR: 10
      FNS: 10
      INT: 20
      CON: 20
      MEM: 15
      WIT: 15

      Talents:
      Living Armor
      Leech
      Far out man
      Five-Star diner
      Stench

      Abilities:
      Summoning 10
      Necromancy 10
      Leadership 5
      Retribution 5

      Necromancer Skills:
      Raise Bloated Corpse
      Bone Cage
      Death wish
      Shackles of Pain
      Summon Bone widow
      Grasp of the Starved
      Silencing stare
      Totems of the Necromancer

      Summoning Skills:
      Conjure Incarnate
      Cannibalize
      Dimensional Bolt
      Elemental Totem
      Power infusion
      Dominate Mind
      Super charger
      Door to Eternity
      Planar Gateway
      Ethereal Storm


      So its easy to see you don't have combat options or too many movement spells. We compensate by being burly and stinky. That being said I play a dwarf and get a bit more CC out of petrified touch. This build requires crafting grenades or arrows (I'm playing full party right now so I have a ranger for arrows) so you can set totems how you want them. I play with a shield and wand. I stay back and set incarnate or bone widow first, followed by totems, and then buff buff buff. With this your guy can take a beating, little weak against elements so kit that way, and sit back and watch the chaos your summons ensue.

      • Anonymous

        13 Nov 2017 14:56  

        The death knight build listed out above is nothing like my build-out for my solo-playthrough, and I killed Braccus/Kraken first time around.

        Max Necro and Warfare, throw like 4 into Hydro, maybe 4-6 in one-handed (or two-handed). I prefer one-handed because deflective barrier and shield bounce are amazing. I added 2 points to every attribute and everything else went solely into intelligence and strength. Keep in mind, using Lone Wolf boosts all of these points 2x. You don't need much consitution because your armor is going to be through the roof with Deflective Barrier, Shields Up, and Bone Armor. I could heal my entire HP bar with one shield bounce. The biggest hitter for me was reflective armor (via item). Deflective Barrier -> shield bounce -> shackles -> reflective barrier -> enemy dead first turn.

        • Anonymous

          08 Oct 2017 10:35  

          you can basicly add polymorph in all charackters if you are dmg oriented, you get 1 free attribut for every point in polymorph (2 with lone wolf), that means u get the same 5% you would get by puting ur point in warfare for example, if u put this 1 (2) points in Str. it goes best with Str builds, becaurse all polymorph skills that scal scaling with Str, but do to skills like apotheosis or spread your wings makes polymorph good for every build.
          keep in mind, if u useing Picture of Health u need to put the points in warfare to get this 3% vitality and u need to make the requirement for each skill u wanna use.

          if u have problems with your HP u can allways put 2-5 points in necromancer (10% dmg into HP per point), it also works with living armour (35% of all healing you receive is added to your magic armour). i recommend putting 3 in necromancer for the revive "combo" Last Rites and Living on the Edge, sometimes you not even need Living on the Edge.

          summoning goes in every build, becaurse it scales with your level and your summoning ability itself, i recommend not useing it in weapondmg oriented build.

          i also recommend only going physical-dmg or magic-dmg, not both. you will simply lose 50% of your dmg if you go 1/2 Int 1/2 Str.

          • Anonymous

            06 Oct 2017 07:03  

            What i learned from a LW game on classic was that, you need combat skills, the ones that your character mainly uses as damage, ex warfare and 2 handed, or fire and earth. The other skills you can add on for utility to increase survivability and adaptability to each situation, ex hydro to heal and wet, aero for mobility. In my game of being a LW, mobility and restricting mobility for my archmage to nuke is extremely important. Aero was almost the most used skill in every battle to teleport people to the correct places for a big nuke while the fighter takes care of the stranglers. While playing another archer and summoner combo, aero helps place the archer in the right places and teleport people to the summon to tank. Water heals and buffs the magic armor which helps when the whole arena is lit up.

            • Anonymous

              05 Oct 2017 00:01  

              Summoning brings you lot of power. Especially at level 10 when your invocation becomes a champion.
              But you'll need to mix with some other skills to improve your survivability.
              Aerothurge lvl 2 will be fine for it's teleport and switch position spells.
              You'll be fine fine also with scoundrel 2 to get the free move talent, chloroform and teleport again.
              Try this combination and you'll never be bored nor defendless.

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