Dimensional bolt

dimensional-bolt-summoning-dos2

Shoot a volatile bolt that deals 100% of a random type, and then creates a corresponding surface

Damage is based on your level and receives bonus from Intelligence.

 Requires Summoning 1cldwn6
 Cost 1 Memory
 Range 13m  

summoning-skill Summoning

Dimensional bolt is a Summoning Skill in Divinity Orginal Sin 2.

 

 

Dimensional bolt Spell Book Location

 

 

Dimensional bolt Requirements

 

 

Notes and Tips

  • Scroll crafted by combine Sheet of Paper, Tormented Soul, and Pepper
  • Dimensional Bolt damage increased by 10% as of Patch v3.0.168.526

 

 

 
Summoning Skills
Acid Infusion  ♦  Cannibalise  ♦  Conjure Incarnate  ♦  Cursed Electric Infusion  ♦  Dominate Mind  ♦  Door to Eternity  ♦  Electric Infusion  ♦  Elemental Totem  ♦  Ethereal Storm  ♦  Farsight Infusion  ♦  Fire Infusion  ♦  Ice Infusion  ♦  Necrofire Infusion  ♦  Planar Gateway  ♦  Poison Infusion  ♦  Power Infusion  ♦  Rallying Cry  ♦  Shadow Infusion  ♦  Soul Mate  ♦  Summon Cat Familiar  ♦  Summon Condor  ♦  Summon Dragonling  ♦  Summon Inner Demon  ♦  Supercharger  ♦  Warp Infusion  ♦  Water Infusion
 



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    • Anonymous

      Seems like the AP has changed back up to 2AP since previous comments. The only benefit of this spell (beyond early game when you might not have the skills to memorize a good variety of m damage spells) is being able to use it every turn. The damage is low for the AP compared to other single-target spells and the risk of rolling the wrong element is substantial. Unintentionally setting a target on fire will eliminate wet status , preventing freeze and stun that round. I've also had it heal undead opponents, douse burning opponents, and stun my characters by electrifying a connected blood/water surface. Resistances on random mobs are just way too high to gamble 2ap on even if you're controlling for other factors. Would be so much better if it matched types with a preexisting surface or summoned avatar type.

      • Anonymous

        In current patch 21/02/2024 when i tested the damage only scales with Intelligence, level and wits if it crits. If you have 4 pyro and 0 geo they do the same damage when those elements show up within the normal range it has.

        • Anonymous

          In definite edition v3.6.69.4648 (probably earlier too) the damage doesn't scale with anything else than intelligence. If for example I have 5 points in hydrosophist skill (+25% to water damage), use dimensional bolt and randomly get water version of it, than the water damage isn't increased by 25% bonus from hydrosophist (I did some testing).

          • Anonymous

            Fully agree with the below comment

            Think of it more like a 1 AP dmg spell you can cast every round that also creates a puddle.

            & don't compare this to something like a fireball, since typically this is for a summoner, who plays more of a support role & manipulator after spawning the incarnate and fully buffing it. This allows you to do a tad more elemental dmg to your targets to aid the incarnate inbetween your other skills for the round. It's an excellent filler, and the CAST is pretty satisfying also.

            • Anonymous

              Reasons to cast Dimensional Bolt: #1 Can create a surface that could otherwise be difficult/time consuming to set up (oil, ice, electrified water, etc) #2 Is often a damage+debuff skill (damage+poisoned/burning/slow/shocked/etc). Do consider getting the Torturer talent if you're using this #3 One-turn cooldown, so you always have the option to add it to your rotation when you've run out of things to do for that combat round. Good for finishing off enemies, especially from high ground #4 If your summoner has an eclectic skillset, a lot of surfaces can potentially be a prelude to a nice, tasty combo # Damage-type can be re-rolled by the power of reload Reasons not to cast Dimensional Bolt: #1 Random damage type, can use a damage type the target is immune against (or worse) #2 Not as damaging as other skills (assuming they're not on cooldown)

              • Anonymous

                It's a guaranteed magical damage. It can be cast on every turn white you have to wait 4 turns before you can use fireball again. Plus, you can use the surface it creates to infuse an element in your Incarnate. All in all pretty cool skill.

                • Anonymous

                  Maybe I'm not getting it, but this thing is pretty terrible. At Lvl 17 and 29 INT, it does 198-219 dmg. Compare to Fireball, which does 397-439 dmg and is guaranteed not to pick exactly the wrong element every damn time.

                  What's the point of this thing?

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