Enviromental Effects in DOS:2 are negative or positive effects in an area that provide buffs, debuffs, damage, and/or control options for enemies and allies alike. These are the Cloud and surface versions of Status Effects. For specific Status Effects that affect a character (via a skill, for example) please see their pages.

 

Surfaces

Fire Surface

  • Applies Burning.
  • Removes Wet.
  • Can be put out by using Water and Ice elements.
  • Explodes if combined with Poison elements.
  • Explodes if combined with Oil and Fire elements.
  • Creates a Steam cloud when extinguished, get SMOKE clouds when the Fire times out.
  • Fire damage.
  • Blocked by Magic Armor.
  • Status effect blocked by Magic Armor, but movement damage is not.


Water Surface

  • Can be made into steam with Fire elements.
  • Can be frozen solid with Ice elements.
  • Can be used to generate Shock with Electricity elements.


Electrified Water Surface

  • Applies Shocked.
  • Air damage.
  • Status effect blocked by Magic Armor, but movement damage is not.


Blood Surface

  • Can be frozen solid with Ice elements.
  • Can be used to generate Shock with Electricity elements.


Electrified Blood Surface

  • Applies Shocked.
  • Air damage.
  • Status effect blocked by Magic Armor, but movement damage is not.


Poison Surface

  • Applies Poisoned.
  • Explodes if combined with Fire elements.
  • Poison damage.
  • Status effect blocked by Magic Armor, but movement damage is not.


Oil Surface

  • Applies Slowed, ignoring Magic Armor.
  • Explodes if combined with Fire elements.


Lava Surface

  • Instant Death by massive fire damage.
  • Applies Burning.
  • Cannot be removed easily.
  • Cannot be blessed, cursed, frozen, or electrified.


Source Surface

  • Used to refill Source Points by walking on it.


Web Surface

  • Chance to Enweb (immobilise).
  • Ignores Armor.


Ice Surface

  • Chance to be Knocked Down.
  • Can be made into Water Surfaces with Fire elements.

 
Frozen Blood Surface

  • Chance to be Knocked Down.
  • Can be made into Blood Surfaces with Fire elements.

 

 

 

Clouds

Fire Cloud


Steam Cloud

  • Removes Burning.
  • Can be used to generate Shock with Elecrticity elements.


Electrified Steam Cloud


Blood Cloud

  • Harmless.
  • Can be used to generate Shock with Electricity elements.


Electrified Blood Cloud


Poison Cloud


Smoke Cloud

  • Blocks vision.


Explosion Cloud

  • Manifests very briefly, then disappears.
  • Applies Burning.
  • Fire damage.
  • Created by Oil mixed with Fire.
  • Created by Poison mixed with Fire.


Frost Explosion Cloud

  • Manifests very briefly, then disappears.
  • Applies Chilled.
  • Water damage.
  • Created by ?? mixed with ??.


Deathfog Cloud

  • Instant death for the living.

 

 

 

Blessed Surfaces

Blessed Fire Surface


Blessed Water Surface

  • Applies Healing.
  • Can be turned into blessed steam or ice.
  • Hurts undead.


Blessed Electrified Water Surface


Blessed Blood Surface


Blessed Electrified Blood Surface


Blessed Poison Surface


Blessed Oil Surface


Blessed Web Surface

 
Blessed Ice Surface


Blessed Frozen Blood Surface

 

 

 

Blessed Clouds

Blessed Fire Cloud


Blessed Steam Cloud


Blessed Electrified Steam Cloud


Blessed Blood Cloud


Blessed Electrified Blood Cloud


Blessed Poison Cloud


Blessed Smoke Cloud

 

 

 

Cursed Surfaces

Cursed Fire Surface

  • Applies Necrofire, which is like Burning from a Fire surface but cannot be extinguished with water or ice.
  • Blocked by Magic Armor


Cursed Water Surface

  • Applies Decaying, causing characters to take damage when healed.
  • Deals Water damage.
  • Decaying blocked by Physical Armor.
  • Water damage protected by Magic Armor


Cursed Electrified Water Surface


Cursed Blood Surface

  • Applies Decaying, causing characters to take damage when healed.
  • Blocked by Physical Armor.
  • Causes damage when using Blood Sucker


Cursed Electrified Blood Surface


Cursed Poison Surface


Cursed Oil Surface

  • Applies Slowed, ignoring Armour.
  • Chance to explode on movement.

 
Cursed Web Surface

  • Applies Web (100% chance).
  • Ignores Armor.

 
Cursed Ice Surface

  • Chance to apply Frozen, ignoring Magic Armor.


Cursed Frozen Blood Surface

 

 

 

Cursed Clouds

Cursed Fire Cloud


Cursed Steam

  • Applies Decaying, causing characters to take damage when healed.
  • Water damage.


Cursed Electrified Steam Cloud


Cursed Blood Cloud

  • Applies Decaying, causing characters to take damage when healed.
  • Water damage.


Cursed Electrified Blood Cloud


Cursed Poison Cloud


Cursed Smoke Cloud

 

 

 

 

High Ground:

  • Increase Damage and range for the character that has the high ground in battle.

 Low Ground:

  • Decrease Damage for the character that has the lower ground in battle.

 

 

 

Environment Clearing Skills:




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    • Anonymous

      If you get yoru fire resistance to or over 100%, lava actually massively heals you. You heal like 1600 health per tic

      • Anonymous

        I am playing DOS2:DE right now, and while the tooltip for holding your cursor over blessed fire still says that it applies heal, the actual buff does not. I appears to have been changed. This page should be updated accordingly.

        • Anonymous

          Does a surface effect created by an ally affect me? Example: an NPC ally creates a fire surface that burns a foe. I, however just attacked the foe beforehand and am standing beside it. I am in the burn surface now. Do I also take damage?

          • Anonymous

            Fire makes STEAM clouds when extinguished, not SMOKE clouds. 2 very different things.
            You get SMOKE clouds when the Fire times out.

            • Anonymous

              I like the idea of environmental effect however in the current state of the game the effects are too inconsistent: Ex. Sometimes you can hit a water surface with lightning several times in a row, without anything happening. When it (finally) creates a static effects it might not even last more than one milisec. At other times a static surface seems to persist several rounds before disappearing

              • Anonymous

                There are also Fire Clouds (left by certain skills only), and Cursed Water (exactly like cursed blood, dropped by fish-based-voidlings when hit).

                Also it's unclear to me what turns fire into necrofire. It seems like casting any necro-spell or having any necro-summon touch the fire can be enough to convert it, but is inconsistent when I try to recreate it.

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