Evasive Aura |
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Sets Evasive Aura for you and allies around you. Dodging chance is increased by 90% and your Movement Speed is increased by 1m. Sets Evasive Aura for 1 turn(s). Requires Aerotheurge 2 |
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Aerotheurge |
Evasive Aura is an Aerotheurge Skill in Divinity Orginal Sin 2.
Evasive Aura Location
- Combine any Aerotheurge Skill book and any Huntsman Skill book. (At least one of them must be Source Skills)
- Insert a Source Orb into any amulet with a rune slot.
Evasive Aura Effects
- Scroll cannot be crafted
- Is not affected by range bonuses (Far Out Man, Farsight)
Evasive Aura Trivia & strategies
- Very effective if your team doesn't have a "traditional tank"
- If you are expecting lots of melee and bow attacks, casting this right before initiating a fight makes them all miss in the first round
- A bunch of status effects nullify the evasion bonus despite not outright removing the status effect: crippled, enwebbed, entangled, marked to name a few
Evasive Aura Builds
Divinity Original Sin 2 Builds: Stormchaser
- Anonymous
if it is like other buffs, on the round it is going to wear off you can delay your turns to effectively get 1 extra round of dodge
- Anonymous
Definitely useful for burning ability uses on predictable enemies (highground marksman fang etc). Sucks that it takes two memory slots but you can always slot in a source orb when you need it.
- Anonymous
Imagine if all your party had this. Combine with skin graft.... forever evading and become immune to all attacks forever!
- Anonymous
Doesn't worth it, especially early on. Better cast uncanny evasion instead. It should've last for around 2 turns at least to be relevant for it's cost.
- Anonymous
Can be canceled by Uncanny Evasion, something AI actually exploits.
- Anonymous
probably the best spell in the game. effectively gives your team 1 free round
- Anonymous
The description doesn't mention it but this gives evasion to all friendlies within a pretty wide area.
- Anonymous
- Anonymous
I'm not sure I understand the reason this spell exists. There is a single point aero spell that does not cost source and gives more dodge, is this an oversight on larians part?
I found it super useless. If the enemy cannot hit u normally they will just use spells or granates on harder diff. So many better ways to spend 1 source.
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