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Expert Marksman skills in Divinity: Original Sin 2 are Dexterity-based, allowing player to use their ranged weapons to hit targets from afar. The following are the Skills in this line broken down by their Tiers and recommended Expert Marksman (1-5) Level. Because skill damage is based on weapon damage and skills cannot critical strike, rangers focusing on primarily fighting with Expert Marksman skills should focus on bows and not on crossbows. Increasing dexterity allows for lower cooldowns on all marksman skills.

NOTE: The classification, information and values below are based on Divinity Original Sin Enhanced Edition. It will be updated as more info becomes available.

 

Divinity Original Sin 2 Expert Marksman Skills

Novice Expert Marksman Skills

Skill_Ranger_FirstAid.jpg First Aid

  • Effect: Cures Status Effect Bleeding, Crippled and Diseased. Heals target for 30%.
  • Action Points: 1
  • Status Effect: 100% chance to set First Aid for 1 turns
  • Cooldown: 4 turns
  • Range: 12.0m
  • Recommended Dexterity: 8

Ranged_Power_Stance_small.jpg Ranged Power Stance

  • Effect: Improve damage with Bows and Crossbows at the cost of precision. (Toggle Stance)
  • Action Points: 0
  • Cooldown: 2 turns
  • Damage: +20%
  • Chance to Hit: -20%
  • Note: Lasts until cancelled or replaced by another stance.

Ranged_Precision_Stance_small.jpg Ranged Precision Stance

Improve chance to hit with Bows and Crossbows at the cost of movement speed. (Toggle Stance)
  • Action Points: 0
  • Cooldown: 2 turns
  • Chance to Hit: +30%
  • Movement: -50%
  • Note: Lasts until cancelled or replaced by another stance.

ricochet_small.jpg Ricochet

  • Effect: Fire a normal arrow that deals 100% weapon (piercing) damage and then forks off to the next target up to 4 times within 8.0m.
  • Action Points: 1
  • Cooldown: 4 turns
  • Range: 17.0m
  • Note: Damage dealt depends on your weapon's damage rating.
    Requires Ranged Weapon.

Treat_Poisoning_small.jpg Treat Poisoning

  • Effect: Cures Poison. Target gains 100% poison resistance for 2 turns.
  • Action Points: 2
  • Status Effect: 100% chance to set Treating Poison for 2 turns
  • Cooldown: 2 turns
  • Range: 3.0m
  • Recommended Dexterity: 8

Skill_Ranger_Doctor.jpg Doctor

  • Effect: Cures Weak, Blind, Mute, and Infected. Grants 1 Bodybuilding for 2 turns.
  • Action Points: 3
  • Status Effect: 100% chance to set Doctor for 2 turns
  • Cooldown: 4 turns
  • Range: 10m
  • Recommended Dexterity: 9
  • Recommended Expert Marksman Level: 2

Skill_Ranger_SplinterArrow.jpg Splintered Arrow

  • Effect: Fire an arrow that splinters on impact, dividing 250% weapon (piercing) damage over enemy targets in an 8.0m radius.
  • Action Points: 7
  • Cooldown: 3 turns
  • Range: 15m
  • Note: Damage dealt depends on your weapon's damage rating.
  • Recommended Expert Marksman Level: 2

Skill_Ranger_Tactical_Retreat_DOS2.jpg Tactical Retreat

  • Effect: Apply Haste to yourself, then teleport away from danger.
  • Action Points: 1
  • Status Effect: 100% chance to set Hasted for 2 Turn(s)
  • Cooldown: 3 turns
  • Range: 17.0m
  • Recommended Expert Marksman Level:?

Skill_Ranger_Piercing_Shot_DOS2.jpg Piercing Shot

  • Effect: Fire a normal arrow that will pierce enemies that it passes through, ignoring physical armor, dealing XY weapon (piercing) damage
  • Action Points: 1
  • Cooldown: 2 turns
  • Range: 17.0m
  • Note: Damage dealt depends on your weapon's damage rating.
    Requires Ranged Weapon.
 
 
 

 

 Adept Expert Marksman Skills

 

Skill_Ranger_Farseer.jpg Farseer

  • Effect: Grant a target improved sight and +50 chance to hit with ranged weapons for 4 turns. Removes Blinded.
  • Action Points: 2
  • Status Effect: 100% chance to set Farseer for 4 turns
  • Cooldown: 8 turns
  • Range: 12.0m
  • Note: A higher sight score improves your chance to hit with ranged weapons over longer distances.
  • Recommended Dexterity: 10
  • Recommended Expert Marksman Level: 2

Skill_Ranger_SurvivorsKarma.jpg Survivor's Karma

  • Effect: Increase luck and critical chance of you and all around you.
  • Action Points: 6
  • Status Effect: 100% chance to set Lucky status for 5 turns
  • Status Effect: 100% chance to set Karma for 5 turns
  • Cooldown: 8 turns
  • Radius: 6.0m
  • Note: Luck increases your Chance to hit, and improves the odds of finding valuables.
  • Recommended Dexterity: 9
  • Recommended Expert Marksman Level: 2

Skill_Ranger_Endure.jpg Absorb the Elements

  • Effect: Decrease armor, but grant higher resistance against all the elements.
  • Action Points: 3
  • Status Effect: 100% chance to set Elemental Absorption for 5 turns
  • Cooldown: 8 turns
  • Range: 12.0m
  • Armor Rating: -20
  • Elemental Resistance: +25%
  • Recommended Dexterity: 10
  • Recommended Expert Marksman Level: 3

Skill_Ranger_Multishot.jpg Barrage

  • Effect: Fire multiple arrows in a straight line, each dealing XY weapon physical damage
  • Action Points: 1
  • Cooldown: 3 turns
  • Range: 17.0m
  • Note: Damage dealt depends on your weapon's damage rating.
    Requires Ranged Weapon.
  • Recommended Expert Marksman Level: ?

Skill_Ranger_Infect.jpg Infect

  • Effect: Target character contracts an infectious disease that will spread to other nearby characters.
  • Action Points: 2
  • Status Effect: 100% chance to set Infected status for 2 turns
  • Cooldown: 3 turns
  • Saving Throws: Bodybuilding
  • Range: 17.0m
  • Note: Disease lowers target's Constitution by -5.
  • Recommended Dexterity: 10
  • Recommended Expert Marksman Level: 3

Skill_Ranger_VampiricArrow.jpg Vampiric Arrow

  • Effect: An arrow that deals half of your weapon damage, 50% weapon (piercing), that fully heals you over 2 rounds.
  • Action Points: 4
  • Status Effect: 100% chance to heal 70 Vitality
  • Cooldown: 10 turns
  • Range: 15.0m
  • Note: Damage dealt depends on your weapon's damage rating.
  • Recommended Dexterity: 11
  • Recommended Expert Marksman Level: 4

 

 Master Expert Marksman Skills

 

Skill_Ranger_SplittingArrow.jpg Arrow Spray

  • Effect: Fire 16 arrows in a 60 degree arc. Each arrow deals 50% Weapon (piercing) damage.
  • Action Points: 3
  • Cooldown: 5 turns
  • Range: 15.0m
  • Note: Damage dealt depends on your weapon's damage rating.
    Requires ranged weapon.
  • Recommended Expert Marksman Level: 4

Skill_Ranger_RainOfArrows.jpg Rain of Arrows

  • Effect: Let a shower of piercing arrows rain down on your enemy. Deals 300% Weapon (piercing) damage to each enemy.
  • Action Points: 8
  • Cooldown: 5 turns
  • Range: 15.0m
  • Radius: 6.0m
  • Note: Damage dealt depends on your weapon's damage rating.
  • Recommended Expert Marksman Level: 4

Skill_Ranger_CorpseExplosion.jpg Shrapnel Scatter

  • Effect: Target a corpse or a container and make it explode. The flying debris will damage characters around it.
  • Action Points: 5
  • Special: Blows up your target
  • Cooldown: 6 turns
  • Range: 15.0m
  • Note: Can fork up to 6 times.
  • Recommended Dexterity: 12
  • Recommended Expert Marksman Level: 4



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