Guerilla

While sneaking, Guerilla increases attack damage by 40%. Also reduces cost of entering sneak mode by 1 AP.

Requirement:Sneaking 1

Guerilla is a talent in Divinity Orignal Sin 2.

 

Tips

  • Not recommended for in combat use unless running Glass Cannon or Lone Wolf.
  • Does not work with Invisibility (Chameleon Cloak, Blessed Smoke Cloud, Invisibility Potion)
  • Doesn't work with Skills (e.g. Ballistic Shot and Assassinate)
  • Only works with Basic Attacks and Backstabs.
  • Note that you don't get the Sneak reduction cost in Vanilla Divinity Original Sin 2, only Definitive Edition.
  • Works great in tandem with Escapist, if one chooses the cheesy approach to fights



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    • Anonymous

      don´t use precious talent points for some dumb damage increase, every other character point already does that. Talents are a way to freshen things up with unique effects

      • Anonymous

        This is pretty good imo for a rogue. You can open many battles with this, get the %40, but also consider you can go into sneak AGAIN after turning invisible. You can use the "dead" AP to reposition yourself, then get another %40. Ofc toggle enemy sight lines, but pretty much all battles this is doable. If you got invisibility potions, rinse and repeat.

        • Anonymous

          this might work on a ranger class.. now that i think about, it this might be the best class to start a ranger with..

          • Anonymous

            So it is usable warfare scoundrel finesse daggers backlash crippling blow adrenaline rush cam cloak sneak cant be discovered in invis and you have an immobile target ready for back stab. 1.4 x crit multiplier (some weapons have up to +1.75 on crit basically making it 3.1x damage with on basic with coming on a 3 AP flurry skill still counts for basics) damage or just c c sneak and use the scoundrel teleport that doesnt break c c or sneaking to line up behind the new target its alot to waste a talent point on but it can be used to set up 1 turn deletes on high value targets or at the very least knock there armor and leave them exposed to your bleeds knock downs atrophys set up the old chicken claw rupture tendons combo that broke the game for a bit and is still decently strong idk its real specific and you would have to make your whole kit/ game plan around it when your not just toasting canon fodder but its viable if not challengingly risky in higher difficulties like honour

            • Anonymous

              You can backstab friendly NPCs 3-4 times from sneak before you enter combat with them and this will allow you to deal 40% more damage to them before the combat even starts. Other than that pretty useless.

              • Anonymous

                It would be nice to turn this broken talent into something useful. I'd like the following: keep its current behavior but add that if you kill anyone while sneaking you automatically attempt re-sneak for free. Better make it incompatible with Executioner :) I'd also like to see it *double* Sneaking level during combat to reduce detection. This would be a fun play style encouraging slinking around the battlefield.

                • Anonymous

                  If only it worked with any skills, it might just about justify the spent 3 AP for a flat 40% damage boost and positioning. Was salivating at the thought of an sneak attack Whirlwind with a spear, but I suppose that won't be a thing now.

                  • Anonymous

                    This only works on a sneaky attack at the start of the round. Sneaking mid-combat is completely useless. Enemies still somehow detect you and move towards you, making your sneak fail, and even if you successfully sneak+attack for extra damage it's infinitly worse than just stabbing them 2~3 times for the same AP. Even if this talent reduced sneak AP cost down to 2 AND raised the damage buff to +100% It's slightly worse than just attacking normally. 3AP to sneak and 40% damage buff? Yeah no, it sucks ass.

                    • Anonymous

                      How to do anything at all with this talent: separate character with guerilla from party, have them enter sneak and exit opaque red areas. Then engage combat with main group. Play combat until last friendly character's turn in round. Have character with guerilla maneuver through/around enemy (careful of the opaque red areas) into desired position, then basic attack. They will do their 40% extra dmg, and enter combat end of round. If your party has a low wit character and the guerilla is high wit, this may result in their getting the guerilla attack followed by two turns in a row.

                      All of that can also be done without 40% more damage on the first attack for what will usually be the same effect. This talent is garbage and you're better off with other stuff, imo.

                      Another note: if the combat has a dialog before it, you can very often maneuver/position characters not in the dialog freely before combat begins, without sneaking (not true of all encounters though). Just be sure to enter sneak before the engage (clicking "end" in the dialog) if you want to use a guerilla attack.

                      • Anonymous

                        Sneaking and invisibility are two different states. Therefore, it doesn't work with invisibility.
                        Additionally, it doesn't work with skills (at least for Huntsman -tested with balistic shot and assasinate).

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