Knight |
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---|---|
Attributes |
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Strength | +2 |
Constitution | +1 |
Abilities |
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Warfare | +1 |
Two-Handed | +1 |
Bartering | +1 |
Knight is a preset class in Divinity: Original Sin II.
"Specialized in war tactics, knights are trained not only to fight, but to rally troops."
Talents
Opportunist: Gives you the ability to perform attacks of opportunity
Starting Skills
Battering Ram: Rush forward, dealing Physical damage while knocking down foes
Crippling Blow: Deal Physical damage and Cripple characters around target
Battle Stomp: Deal Physical damage and Knockdown enemies in front of you
Recruitment
If you recruit a Fighter on the Lady Vengeance, you get Yastara, a female Lizard starting with:
Whirlwind: Perform a whirlwind attack, dealing damage to all enemies around you
Enrage: Enrage an ally, ensuring critical hits with basic attacks at the cost of being Muted
Phoenix Dive: Leap to a target position, creating a Fire surface upon landing
Supernova: Explode, dealing Fire damage and creating Fire surfaces in a large area around you
Haste: Set Haste on target character, increasing movement speed and granting additional AP
Starting Gear
- firestorm grenade
- minor healing potion or poison (undead)
- resurrection scroll
- backpack
Tips
- When recruited from the Lady Vengeance, Knights lose Battering Ram but gain Pyrokinetic skills
- Anonymous
I'm having a one-handed, pyro/poly knight. mostly using phoenix dive for closing, shield throw for physical armor and Ram/Stomp to get as many enemeis knocked down as possible. Executioner for extra AP if someone gets killed. Ending with Flaming tongues and poly spider legs for entanglement to setup the fight for my dmg dealers.
Load more
starting gear -minor healing potion or poison (undead) -firestorm grenade -resurrection scroll -backpack
1
+14
-1