Living Armour

talentsLivingArmor

Living Armour adds 35% of all healing you receive by skills or consumables to your Magic Armour.

Requirement

None

Living Armour is a talent in Divinity Original Sin 2.

 

Tips

  • All healing, whether from party members or self, including healing from Necromancy passive and abilities, will trigger this talent.
  • Does not increase maximum magic armor, only restores missing armor.
  • Restores Magic armor even if the healing goes over a character's maximum health. For instance, if a character is at full health and restores another 100 HP (say, by hitting for 200 damage while having 50% life steal), their health won't change, but they will still gain 35 magic armor.
  • Combines well with Five-Star Diner. Pop food or a healing potion, and you'll also get a good chunk of magic armour back



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    • Anonymous

      From my test the Leech talent does not have interaction with Living armor talent. Hydrosophist does not double-dip, if you recover 200 life from applicable source you recover 70 magic armor regardless of skill level. Area of effect skill scale with caster skill level, recipient skill level have no impact on magic armor magnitude recovery or healing. Undead get boost from his own hydrosophist skill level when poisoned.

      • Anonymous

        Does living armor affected by part of hydrosophist school's passive which adds "...+5X% magic armour from skills and potions" ? (even though talent is not a skill) Would be op if it would further amplify like that after healing bonus from hydro school. So I guess it could not be such strong thing in quality game...?

        • Anonymous

          This works really well for necromancy tanks. As long as you can keep dealing damage, you don't need to dip into hydro for magic armor.

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