Opposites Attract


Betty the Turtle
Location Stonegarden
Suggested Level 12
Next Quest None
Previous Quest None

Opposites Attract is a Quest in Divinity: Original Sin II. It can be picked up by speaking to Betty the Turtle in the Ryker's Rest Cellar. It yields 7725 XP. 

 

 

Important NPCs

  • Betty the Turtle
  • Rory the Rat 

 

Opposites Attract Objectives

  1. Lure Rory the Rat over to Betty the Turtle so that she can confess her love for him.

 

Opposites Attract Walkthrough

At the basement of Ryker's mansion, there is a rat and a turtle.

If you have Pet Pal talent, you will learn that the turtle is in love with the rat. 

You can use foods to lure the rat to the turtle (hit and miss). Or you can use Nether Swap to teleport the turtle to the rat (or vice versa) and once they have hearts swirling above them you can talk to the turtle and finish the quest. Do not use Teleport to do this as the fall damage might kill the turtle (and definitely kill the rat), failing the quest.

 

Tips & Tricks

  • After finishing the quest A Generous Offer, you can pick up fruit in the dining room of Ryker's mansion to use for this quest if you haven't brought fruit or cheese with you.

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      So, how was I supposed to understand from the clues that you have to LURE the ****ing rat, and not just feed him the 3 types of **** he says???

      This game is ****ing trash, wastes your time left and right, and a ****ing pain in the ass without a walkthrough.

      • Anonymous

        Just keep throwing food on the stairs the rat will come down. Hotbar your food basket. Teleporting tricks not necessary

        • Anonymous

          Easy solution: Talk to Rory with one character, then use another to teleport him near Betty. As long as he's in the conversation he won't take damage from being teleported

          • Anonymous

            Rory says he's looking for fruit, cheese, or potatoes. At least a couple of those things are loot-able from Bridge-keeper Mari Pruitt's house and basement. They can be dropped to entice Rory to Betty as well.

            • Anonymous

              Easiest quest ever. Just teleport the turtle to the rat. No fortify needed it already has 145 PA well enough to manege a tp

              • Anonymous

                I think they patched it so you can't just nether swap the rat within range. Easiest method is to block off the top of the stairs with boxes/barrels, nether swap the rat to the other side, then place a piece of food near the turtle.

                • Anonymous

                  If you are on console (ps4), you may find it a bit hard to put the food on the ground. But actually it would be easier to drop the food starting from the turtle to the rat, not from rat to the turtle so you have enough time to access inventory without it eating the food first

                  • Anonymous

                    I stood behind betty and cast chicken claw! it makes her run away whichever? way she has her head towards, and when i got her near stairs rory came down and then, they fell in loove :d

                    • Anonymous

                      just bring any potato or any food u get will make the rat goes to turtle... almost 8k exp... after u can kill the turtle for 13.5k exp.... ez 20k exp

                      • I transported the rat and he splattered all over when we landed. The poor turtle shed a tear. Oh well we have more important business to attend to. Like killing anyone or eradicating the very essence of anything thing that gets in the way of our never ending fiending for source. Ahahahahaha evil laugh

                        • Anonymous

                          I'm an idiot. I thought you had to feed Rory a certain food for the quest to progress. I spent so long scoring the island for CheeseFood? FruitFood?

                          • Anonymous

                            You can use Nether Swap instead of Teleportation, and swap one of your group members which is close to the turtle with the rat. This way you avoid damaging the rat.

                            • Anonymous

                              Use the fruit you gather from the first and second floor, drop them in a beeline towards the turtle and watch him feed his way down to her. They will cuddle and you will finish the quest

                              • Anonymous

                                Just put armour of frost on the rat before teleporting. And teleport the rat as far away as possible to the left of the waterfall and he will walk past the turtle and smooch her.

                                • Anonymous

                                  Using a food trail the rat won't go down the stairs so I teleport the rat, the rat dies. I teleport the turtle and it starts a fight with me.

                                  • This was a very frustrating one. The rat dies if teleported, but you can teleport the turtle just inside the entrance (but not on or beyond the rat else he dies or gets scared and runs away outside) and little heart signs start swirling above them, you can then talk to the turtle and complete the quest.

                                    • Anonymous

                                      Fun fact, if you just keep feeding Rory and don't make a trail he will eat everything nonstop until he clears it all. Big stomach for a rat.

                                      • Anonymous

                                        I decided i couldn't bring myself to kill them for the playthrough, though i can confirm. 13,500 exp each. :(

                                        • Speak to the Turtle to get the quest and if you don't have enough food to bait the rat it's possible to teleport it down to the turtle but make sure not to damage the turtle. After getting the rat close to the turtle you can talk to the turtle again and finish the quest (there will be purpleish sparks flying around them both if you've teleported the rat correctly)

                                          • Anonymous

                                            If you introduce them to each other they become In Love and there are hearts and pink particles around them. At that point the rat no longer cares about food as much a he does about love. We discovered that they give like 14k exp a piece though as my friend decided if he can't have love then no one can. RIP true love =(

                                            • Anonymous

                                              I couldn't get the rat down the stairs so I try to teleport the rat but by doing that you get -5 attitude because of the damage of teleportation. After speaking to the turtle again the quest conclude.

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