Paladin Cork

Cork

Paladin Cork is a NPC in Divinity: Original Sin 2.

 

 

Paladin Cork information

  • Paladin Cork is a Divine Order Paladin visiting Fort Joy to file a report on the actions of the Magisters. He can be found arguing with Magister Captain Trippel outside the main castle. He was initially accepting of the Magisters' actions, but upon visiting Fort Joy and finding the truth behind Silent Monks and Magister hostility, sides with the Sourcerers and assists them.
  • Cork is astonishingly weak for a Paladin. He deals minuscule damage in both sections where you encounter him, and seems to only possess the Shields Up and Phoenix Dive skills.
  • If you're able to keep him alive during the fight at Fort Joy, he will reappear in Act 2 of the game and comment on recognising you, but otherwise have no further dialogue.

 

 

Paladin Cork location

 

 

Notes and Tips

  • He is utterly unreliable in both damage dealing and defending himself or others, so be prepared to babysit him during a fight should you intend to keep him alive.
  • Putting focus into killing Captain Trippel and the Magister Archers during Cork's fight can take much of the pressure off of saving him.Teleporting Cork out of harm's way is also an option.

 

NPCs
A Mysterious Trader in Cheese  ♦  Ada Laird  ♦  Almira  ♦  Aloysius Whitefeather  ♦  Alva Vinter  ♦  Amyro  ♦  Andras  ♦  Arp-kha, the Elemental Knight  ♦  Arran, The Raucous One  ♦  Audrey  ♦  Auntie Flann  ♦  Badelore  ♦  Bahara  ♦  Baladir  ♦  Barin Pruitt  ♦  Barstan Tungs  ♦  Basatan, the Wishmaster  ♦  Bear Cub  ♦  Beitris Milne  ♦  Ben Buttons  ♦  Beryl Griff  ♦  Bewitcheed Moppet  ♦  Big Tomorrah  ♦  Birdie  ♦  Bishop Alexandar  ♦  Black Cat  ♦  Black Ring Alchemist  ♦  Black Ring Portalmaster  ♦  Black Ring Quartermaster  ♦  Blaithin  ♦  Bobi  ♦  Bottle Top  ♦  Brayton Barnes  ♦  Bridgekeeper Mari Pruitt  ♦  Brother Bire  ♦  Brother Lyle  ♦  Buddy  ♦  Burro  ♦  Butter  ♦  Calvert Webb  ♦  Captain Ana Orell  ♦  Carolan Fluffinster  ♦  Cat the Appraiser  ♦  Charlie  ♦  Chtylchia, Mistress of Agony  ♦  Citizen  ♦  Conail, The Boastful One  ♦  Confused Crocodile  ♦  Connie Gregar  ♦  Cook Kono  ♦  Coral  ♦  Corpse of Alice Alisceon  ♦  Cottontail  ♦  Cranley Huwbert  ♦  Creg Ganim  ♦  Crispin  ♦  Dain  ♦  Dallis the Hammer  ♦  Dashing June  ♦  Delorus  ♦  Doctor Leste  ♦  Dominick  ♦  Dominik Keller  ♦  Dorian Gall  ♦  Dorotya, The Decadent One  ♦  Dot  ♦  Duggan  ♦  Dwarf Traveller  ♦  Dwarf Worker  ♦  Eddie  ♦  Effie  ♦  Egbert Kemm  ♦  Eithne  ♦  Eleanessa, The Ancestor Tree  ♦  Elf Stormchanter  ♦  Elf Thorndancer  ♦  Elf Treewarden  ♦  Elizabeth  ♦  Ellis Crossley  ♦  Elodi  ♦  Elven High Priestess  ♦  Elven Pilgrim  ♦  Exter  ♦  Eyrhen of Havoc  ♦  Fara  ♦  Featherfall  ♦  Feder  ♦  Fingal Boyd  ♦  Fire Slug  ♦  Francisco Hookbeak  ♦  Frolie  ♦  Fulton  ♦  Galfrid Crossley  ♦  Gareth  ♦  Garvan  ♦  Gawin  ♦  Ghada Ganem  ♦  Ghangha  ♦  Gil  ♦  Glory  ♦  Gorg the Troll  ♦  Grandal  ♦  Gratiana  ♦  Gravekeeper Farimah  ♦  Grebb the Scholar  ♦  Griff  ♦  Grisha, The Philosophical One  ♦  Gundallow  ♦  Gwydian Rince  ♦  Haldur  ♦  Han  ♦  Hannag  ♦  Harriet  ♦  High Judge Orivand  ♦  Hilde  ♦  Historian  ♦  Housegirl  ♦  Human Traveller  ♦  Idonia Crossley  ♦  Isbeil  ♦  Isla Gall  ♦  Jahan  ♦  Jawbone the Merchant  ♦  Jeth  ♦  Jorja Webb  ♦  Jules  ♦  Kalias  ♦  Kana  ♦  Kannox  ♦  Kerban  ♦  Klaud  ♦  Knight of Xantezza  ♦  Kniles the Flenser  ♦  Krug the Troll  ♦  Krylr the Kettlegrinder  ♦  Lady Paulina Kemm  ♦  Lagan  ♦  Laslor  ♦  Leonard  ♦  Leya  ♦  Listener Priest  ♦  Lizard Assassins  ♦  Lizard Dreamer  ♦  Lizard Monk  ♦  Lizard Patron  ♦  Lizardkin Citizen  ♦  Log (The NPC)  ♦  Lohar  ♦  Lord Arhu  ♦  Lord Dread  ♦  Lord Withermoore  ♦  Loremaster Olyvie  ♦  Lorenzo  ♦  Lucian The Divine  ♦  Lulabelle  ♦  Mack Ineen  ♦  Maddeln Kemm  ♦  Magilla  ♦  Magister Alise  ♦  Magister Ames  ♦  Magister Atusa  ♦  Magister Bela  ♦  Magister Bellworth  ♦  Magister Benson  ♦  Magister Borris  ♦  Magister Cadoc  ♦  Magister Captain Trippel  ♦  Magister Carver  ♦  Magister Dayva  ♦  Magister Delorus  ♦  Magister Goa  ♦  Magister Grello  ♦  Magister Grimes  ♦  Magister Hansa  ♦  Magister Holind  ♦  Magister Houndmaster  ♦  Magister Jalen  ♦  Magister Julian  ♦  Magister Loke  ♦  Magister Marel  ♦  Magister Prisoner  ♦  Magister Reimond  ♦  Magister Sevek  ♦  Magister Siwan  ♦  Magister Timery  ♦  Magister Vorra  ♦  Magister Waters  ♦  Magister Yarrow  ♦  Malachy Clawgood  ♦  Malady  ♦  Marg the Troll  ♦  Margo  ♦  Maria  ♦  Marie  ♦  Matis  ♦  Meadow  ♦  Medat  ♦  Meister Siva  ♦  Mhordkan  ♦  Micheil Ros  ♦  Migo  ♦  Mihaly  ♦  Mody  ♦  Mona  ♦  Mordus  ♦  Murga  ♦  Murina the Brave  ♦  Myra  ♦  Myrvl the Accursed  ♦  Narin  ♦  Nebora  ♦  Necromancer Gwick  ♦  Necromancer Rask  ♦  Necromancer Tasmyn  ♦  Needle  ♦  Nicholas  ♦  Noosey  ♦  Nurses  ♦  Owlmistress Aoife  ♦  Paladin Alzette  ♦  Paladin de Blanchefort  ♦  Paladin Defender  ♦  Paladin Deselby  ♦  Paladin Elementalist  ♦  Paladin Josslan Bown  ♦  Paladin Lora Charlet  ♦  Paladin Lydda Margravin  ♦  Paladin Nesta Bartram  ♦  Paladin Ponchus Ree  ♦  Paladin Protector  ♦  Paladin Sauer  ♦  Paladin Tar Cantor  ♦  Paladin Thom Hardwin  ♦  Paladin Trefor  ♦  Paladin Warden  ♦  Papa Thrash  ♦  Patrolman Kraus  ♦  Pressley  ♦  Priestess of Duna  ♦  Prudence  ♦  Quana  ♦  Quartermistress Anna  ♦  Queen Justinia  ♦  Radeka the Witch  ♦  Ralvo  ♦  Rattus Perfidus  ♦  Rezik  ♦  Rosa Crossley  ♦  Rowyn Canterly  ♦  Royal Protector  ♦  Rulah  ♦  Rusty  ♦  Saam  ♦  Saheila  ♦  Samadel  ♦  Sanguinia Tell  ♦  Septa the Ineffable  ♦  Sergeant Zrilla  ♦  Sheep  ♦  Silence  ♦  Simone  ♦  Sir Lora  ♦  Sister Schori  ♦  Skeletal Cat  ♦  Slane the Winter Dragon  ♦  Sliver  ♦  Slug  ♦  Source Hound Argos  ♦  Source Hound Bruno  ♦  Source Hound Emmie  ♦  Source Hound Gracie  ♦  Source Hound Hicka  ♦  Source Hound Liszt  ♦  Source-filled Bodies  ♦  Spirit of a Deer  ♦  Spirit of a Pianist  ♦  Spirit of Brother Kaylan  ♦  Spirit of Candor  ♦  Spirit of Cassialei  ♦  Spirit of Digger Dayvus  ♦  Spirit of Jimmy  ♦  Spirit of Lennard Rawl  ♦  Spirit of Lizard  ♦  Spirit of Magister Harrick  ♦  Spirit of Magister Pavlonia  ♦  Spirit of Magister Wainslow  ♦  Spirit of Master Tremly  ♦  Spirit of Paladin Royceston  ♦  Spirit of Raeladus  ♦  Spirit of Taryan  ♦  Spirit of the Authority Master  ♦  Spirit of the Constitution Master  ♦  Spirit of the Finesse Master  ♦  Spirit of the Intelligence Master  ♦  Spirit of the Strength Master  ♦  Spirit of the Wits Master  ♦  Spirit of Wedding Guest  ♦  Spirit of Wrenly  ♦  Squire Kendrick  ♦  Stewart  ♦  Stingtail  ♦  Tam  ♦  Tarlene  ♦  Tarquin  ♦  The Abducted Bride  ♦  The Advocate (NPC)  ♦  The Burnished One  ♦  The Butler  ♦  The Corrupted Pilgrim  ♦  The Dead Ferryman  ♦  The Doctor  ♦  The Eternal Arbiter  ♦  The Faithful One  ♦  The Great Guardian  ♦  The Idle Begger  ♦  The Lost Knight  ♦  The Sallow Man (NPC)  ♦  The Spirit of Corrupted Ancestor Tree  ♦  The Spirit of Hubert Oak  ♦  The Thorny One  ♦  The Vast One  ♦  The Watcher  ♦  The Waylaid Knight  ♦  Tillya Snook  ♦  Tolemy  ♦  Tormented Magister  ♦  Tovah  ♦  Town Crier Togrof  ♦  Toyseller Sanders  ♦  Trader Adam  ♦  Trader Aravae  ♦  Trader Bree  ♦  Trader Fionola  ♦  Trader Frei  ♦  Trader Friel  ♦  Trader Glas  ♦  Trader Haran  ♦  Trader Jameson  ♦  Trader Keyren  ♦  Trader Non  ♦  Trader Ovis  ♦  Trader Rennald  ♦  Trader Thun  ♦  Trader Vaila  ♦  Trayde the Merchant  ♦  Trice  ♦  Trompdoy  ♦  Unnis  ♦  Valine  ♦  Vasyna  ♦  Verdas  ♦  Victor Voss  ♦  Vissar  ♦  Waltz  ♦  Warden Yona  ♦  Warron  ♦  Wealthy Pilgrim  ♦  White Magister Jonathan  ♦  Wilty Exbourne  ♦  Windego  ♦  Wyyvlia  ♦  Xiuh  ♦  Yammit  ♦  Ymmit  ♦  Zaleskar  ♦  Zanisima the scientist  ♦  Zerachial the Accursed  ♦  Zillik



Tired of anon posting? Register!
    • Anonymous

      The hardest part of Act 1
      save this moron while he's banzai charging into 5 enemies who annihilate him in 2 turns

      • Anonymous

        If you can rescue him (2000 exp), after he having a conversation with you, you can quickly kill him for 800 exp (which is really hard because he will keep running to the pitch), I've done that by teleporting him to somewhere, will make him fall and having a bit time to attack him.

        But I think that if I meet him at Reaper's Coast, he will give more exp? Because he will level up I guess?

        • Anonymous

          Easiest way to save him is to teleport him into the locked cell next to the two doorways. You can grab him and put him in there all in one go. Just don't let any enemies enter his line of sight or he will jump out.

          • Anonymous

            Paladin Cork died in the first battle in Fort Joy in my 2nd play through (tactician) and I received 2000xp for him dying (not by my hands). I kept him alive in my first play through (classic difficulty) but don't recall how much xp I received for him surviving.

            • Anonymous

              for some reason the magisters in the fort and this guy just ignore me when I walk up to them is it because I snuck in through the prison?

              • Anonymous

                Once you approuch him and the Captain arguing. They will attack you and hell intervien on your side. IF hes survives hell head toward the "old harbor on the otherside of hallowmarsh. I havn't check what happens but I won't be surprised if I find his corpse there.

                Hope it isn't like Gwain(Telaportation guy) where he is suppose to die and if everything is clear that mage still dies in the swamp for no reason.

              Load more
              ⇈ ⇈