Provoke

Provoke

Taunt the enemies around you. Provoke and tease them so that they want to attack you.

 Set Taunted for 1 turn(s).

 Requires Warfare 2cldwn3
 Costs 1 Memory

warfare-skills-dos2 Warfare

Provoke is an Warfare Skill in Divinity Orginal Sin 2.

 

 

Provoke Spell Book Location

 

 

Provoke Requirements

 

 

Notes and Tips

 

 

 
Warfare Skills
Battering Ram  ♦  Battle Stomp  ♦  Blitz Attack  ♦  Bouncing Shield  ♦  Challenge  ♦  Crippling Blow  ♦  Deflective Barrier  ♦  Enrage  ♦  Guardian Angel  ♦  Onslaught  ♦  Overpower  ♦  Phoenix Dive  ♦  Thick of the fight  ♦  Whirlwind
 



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    • Anonymous

      There is a pretty recent mod that adresses this skill for Definitive Edition. It is called "Taunt makes sense". I found it on a russian website in english.

      What it does: taunted characters can only use base attacks on the taunter.

      How do i like it? I like it a lot. Try it out.

      • Anonymous

        Every time I use this spell, not sure if its because its in multiplayer, but the enemies always just straight up ignore me then still shoot my allies. What?????

        • Anonymous

          no control over spells you use, unlike the ****1NG AI, instantly makes this a **** skill if not used by AI. They get to taunt you, waste your turn, pick the least damaging skills but when you taunt someone they will just AoE, attack someone completely different or back up.
          Really unfun to play against when evemy has unavilable advantage over you.

          • Anonymous

            Adramahlink just completely ignored Ifan's taunting soul wolf under death resist and hit my main character 3 TIMES in another direction although status was applied and his summoned demons were attacking a wolf as they should. Wasted 6 AP and experienced character death in honour mode with mini stroke, still beat him in 2 turns lol

            • Anonymous

              My rogue Sebille got taunted by paladin tank, moved away from him, triggering his Opportunist talent, then casted ruptered tendons on him, AND THEN SHE TELEPORTED HIM INTO DEATHFOG CLOUD LMAO. AI in this game does a good job of pretending to be smart, but in reality it is hilariously dumb.

              • Anonymous

                When i use this skill: Enemies run away, then use a couple of auto attacks

                When enemy uses this skill: My character wastes all source points, then heals them even if the enemy is not undead

                • Hit or miss with this skill which really defeats the entire point. AI can use a non-attack option after being taunted, then can assume other targeting. I had enemy archer use Tactical Retreat after getting taunted in his turn and proceeded to snipe my weaker mage behind my tank.

                  • I'm pretty sure this attack stripped me naked like I was about to be literally raped. Does it lower base stats or something or did I get naked just for the hell of it?

                    • Anonymous

                      So many people complaining that this skill is broken while it never failed me. My tank jumping in the melee with phoenix dive, taunting 2-3 ennemies and using uncanny evasion won me so many fights in tactician.

                      • Anonymous

                        Garbage. Used it like twice and it was evident it does not do jack*****. AI easily circumvents the effect, making it entirely useless. The skill should be free for how little it does, how short it is, and how long its cd is. The way it should work is: affected characters can only use basic attacks (no spells, no items no nothing) and have to target the caster. I used it a total of twice and I was never attacked, the enemy just ran away from me doing nothing. Useless.

                        • Anonymous

                          Sometimes works, most of the time doesn't. The issue is that NPCs do more than "attack" and those other scripted actions have priority over attacking. For example: - Archer has knockdown arrow and another party member has low/no armor/glass cannon: They will use the knockdown arrow on them instead of the target that taunted them. - Action that requires being in a different place is scheduled for use on next turn/AP is to be saved: They will move/not do anything instead of attacking the target that taunted them. - One of their allies is low on health/armor/magic armor/on fire/whatever: They will cast those spells on their allies instead of attacking the target that taunted them. In other words, IF THE taunted NPC does NOT have non-attack options ready or scheduled, then they will attack the taunter. If they DO, then they will do that stuff instead. Sometimes they'll even go so far as to attack another ally of yours if it removes armor/magic armor enough for one of their allies to stun them. As such, it's pretty much only GUARANTEED to be effective on "dumb" enemies without spells.

                          • Anonymous

                            Still a garbage skill. Only taunts for 1 round with a 5 turn cooldown and an insanely short range. 2 AP cost is simply too high. So many better utility spells have 1 or no AP cost.

                            • Anonymous

                              When applied to enemies, the AI seems to always choose the most optimal choices to bypass my setups with this skill, sometimes just outright ignoring it in the case of casters tagged with this spell, moving at complete random and sometimes treating it as if I feared them instead of coming closer to attack if they're in melee, or staying put if they're ranged. I don't understand what's going on with this skill, but when it works it works wonders and forces enemies to hit the beefiest member of my team.

                              • Anonymous

                                Those comments are old by-the-by. Taunt goes right on through armor nowadays. Also I haven't used it extensively but I can tell you that on honour mode its really damned annoying when an NPC taunts my entire party and they procede to use my source points, rare life-saving dire situation scrolls/potions, and I lose control of them for a turn. So I imagine the AI gets equally frustrated.

                                • Anonymous

                                  Maybe it was broken before, I dont know, but it's been working for me when applied. People may still say it's garbage even if it works and it should have no resistance, but without it it would be op with the current cooldown. You can potentially save the life of a teammate on a bad spot or make one or several enemies' attacks useless if you combo with basically evasion(dodging or transportation skills) or high resistance from skills(cryo stasis) and potions on the caster.

                                  • Anonymous

                                    I found a Legendary shield with this Skill provided, along with Shields Up, and it did not work for characters who had the skill in their book (but not memorized), meaning you can't use it to save a memory slot. It provided the skill for all characters without the skill already. All other items I have used in the past that provide skills I already had worked fine, it simply removes it from the left side of your skillbook while equipped, and puts it on the right side. I guess it doesn't matter though, since the skill is quite broken anyways.

                                    • Anonymous

                                      It says the "taunted" status lasts for 1 turn...

                                      I have the impression that when you taunt someone who has already played in the current turn, and because the taunted status wears off at the beginning of the next turn, it doesn't work. It happened to me several times, when i taunted a guy who was going to play right after me but ... nope ! it'll be a new turn ! :/ Though it worked when I taunted a guy who hadn't played in the current turn yet ... I don't know, maybe it's not that and the skill is just broken

                                      • Anonymous

                                        This ability is fundamentally broken. Do not pick it, waste of money/AP/memory slot.

                                        First, the player must remove all armor before the taunt effect can be applied, meaning you likely cannot provoke a target at a point in the fight when it matters.

                                        Second, the mob is free to use any ability besides basic attacks on any target of its choice, even when taunted.

                                        Taunted an archer? They'll use an elemental arrow on your healer anyways.
                                        Taunted a caster? They'll use a spell on your healer anyways.
                                        Taunted a melee attacker? They'll move to the healer and use an ability on him anyways.
                                        Taunted a character with absolutely no skills on cooldown and no arrows/scrolls/potions? They'll move away from you without attacking.

                                        I cannot emphasize enough how useless this ability currently is. I have played 50+ hours, I have tried taunt in about 200 different fights. I have literally NEVER seen it cause the taunted mob to attack the tank that used provoke on it.

                                        This move is fundamentally broken.

                                        • Anonymous

                                          Not sure what the "Taunt" status is supposed to do. When armor is removed, and I use Provoke, it says "taunted", but the mobs just run away from me and attack my allies still. Kind of agree with previous poster, using this skill is a waste of AP.

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