Ranged Weapons in Divinity Original Sin 2 (DOS2) are equipment used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are usually categorized into different types that suit each play style, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or dropped by Enemies or Bosses. You can find detailed information on how to get these ranged weapons and properties on each individual page linked below.

 

Ranged Weapons

 

Name

Type

Damage

Crit

Effects

A Fingal Boyd's Limited Edition Bow 43-51 Physical damage  

+1 Finesse
+15% Earth Resistance
+1 Ranged
+42 HP

Antler Bow Bow 36-45 Physical damage  

Marksman's Fang
+ 1 Finesse
+ 1 Sneaking
1 empty rune slot

Assassin's Bow Bow 36-45 Physical damage  

Set Evading

Darling Bow Bow 5-7 Physical damage  

+1 Finesse

Deadeye's Signature Crossbow

Crossbows

58-61 Physical damage +5%

+3 Finesse
+1 Huntsman
-1 Movement
+5% Accuracy

Deiseis Riveil Bow 93-115 Physical damage  

Set Bleeding for 2 turns (25 % chance)
Glitter Dust
+ 3 Finesse
+ 2 Huntsman
+ 1 Ranged
1 empty rune slot

Delorus' Bow Bow 64-79 Physical damage  

+3 Finesse
+2 Wits
+1 Ranged

Excruciating Echo Crossbows 42-44 Physical damage  

-1 Movement
+5% Accuracy

Elven Vengeance Bow 72-88 Physical damage +10 %

Set Blinded for 1 turn (20 % chance)
Sky Shot
+ 3 Finesse
+ 6 Initiative
1 empty rune slot

Heartsinker Bow 125-152 Physical damage  

Set Blinded for 1 turn (20 % chance)
Set Bleeding for 1 turn (20 % chance)
Set Silenced for 1 turn (20 % chance)
+ 3 Finesse
+ 1 Huntsman

Houndmaster's Crossbow

Crossbows

18-20 Physical  

Set Slowed for 2 turn(s). 20% Chance to succeed.
+5% Accuracy

Holind's Bow

Bow

 15-17 Physical    
Into Thin Air Bow 130-158 Physical damage +10% Set Erratic Wisp for 1 turn
Set Floating for 1 turn
Set Weak for 1 turn
+ 3 Finesse
+ 3 Memory
1 empty rune slot

Magister's Crossbow

Crossbows 17-18 Physical damage   -1 Movement
+5% Accuracy

Morning's Light

Bow 93-115 Physical damage   +2 Finesse
+1 Huntsman
+1 Ranged
Set Marked for 1 turn.
My First Bow

Bow

77-90 Physical damage    
Punisher

Crossbows

65-67 Physical damage   +2 Finesse
-1 Movement
+112 HP
+15% Accuracy
Shadow's Eye Crossbows

18-19 Physical
6-8 Piercing

 

Chameleon Cloak
+5% Accuracy

Slayer Bow 121-148 Physical damage
19-23 Poison damage
  + 10 % Life Steal
Set Poisoned for 1 turn (10 % chance)
+ 3 Finesse
+ 1 Ranged

Soulforged Crossbow

Crossbows 25-27 Physical   -1 Movement
+5% Accuracy

Sweet Whisperer

Bow 90-110 Physical damage
14-17 Air damage
  14 % Life Steal
Set Shocked for 1 turn (10 % chance)
Set Atrophy Atrophy for 1 turn (20 % chance)
+ 3 Finesse
+ 10 % Accurancy

Toy Crossbow

Crossbows 6-7 Physical damage   - 1 Movement
+ 5 % Accurancy

Twig With a String

Bow 5-6 Physical damage    

Vard d'Layal

Bow 25-31 Physical damage   +2 Finesse
+1 Necromancer
+15% Life Steal

Vord Emwer

Crossbows 132-140 Physical damage
80-84 Water damage
  Set Frozen for 2 turns (20 % chance)
Cryotherapy Cryotherapy
+ 3 Finesse
+ 2 Huntsman
+ 1 Ranged
+ 5 % Accurancy
+ 20% Life Steal

 




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