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Rattus Perfidus

[pic]
 

Rattus Perfidus is a NPC (rat) in Divinity: Original Sin 2. Just like Rattus Verus, he is under a curse, but his curse is that he can only speak lies. He asks the player not to help him lift is curse.

 

 

Rattus Perfidus information

  • Almost every spell casted on him will kill him. Following combinations didn't kill him, Blood Rain + Bless + Stunning arrow in the blood, Blood Rain + Bless + Love Grenade.
  • Some players report Bless can cure him (?)
  • When you shock water or blood underneath his feet then talk to him, he will say "You still don't look lost." Then you ask if he's still being sarcastic which he replies " Narrator - *He looks at you as if to say 'well, duh'." This is the only difference ive seen in the entire encounter besides all the spells that seem to just kill him. Nothing special seems to come from this encounter and it leads to a very confusing part of the game as many of us feel like weve done something wrong. I dont know what the point of this is since ive gained 0 xp and the only difference ive seen besides him dying is this shocking the water underneath path. 

  • When he does die from your doing, A Character will say something along the lines of " I think thats what he wanted all along" so maybe thats really all this encounter is but a joke that has ended up confusing a bunch of us because it makes you feel as youve done something wrong.

 

 

Rattus Perfidus location

 

 

Notes and Tips

  • Upon killing him, one of the character will remark that death was probably what he wanted.
  • ??



    • Anonymous

      16 Oct 2017 17:02  

      For any of those still in doubt, a steam user pulled the codes for the rats and it seemed this one is supposed to die. I've pasted the code below, basically, if skill used on lying rat trigger death and voice line. If skill used on truthful rat set flags ([resumably to respond he's been cured) for rat and have him wander about.



      //REGION Rat in maze
      IF
      CharacterUsedSkillOnTarget(_Player, CHARACTERGUID_S_FTJ_SW_MazeInsideRat_4d27841e-cbe7-4240-b7d7-b40ce922665a, _, _)
      THEN
      CharacterDie(CHARACTERGUID_S_FTJ_SW_MazeInsideRat_4d27841e-cbe7-4240-b7d7-b40ce922665a, 0, "DoT");
      ProcObjectTimer(_Player, "FTJ_SW_InsideRatDied", 4000);

      PROC
      ProcObjectTimerFinished(_Player, "FTJ_SW_InsideRatDied")
      AND
      ObjectGetFlag(_Player, "FTJ_SW_ToldLyingRatYes", 1)
      THEN
      StartVoiceBark("FTJ_SW_VB_InsideRatDied", (CHARACTERGUID)_Player);

      IF
      ObjectFlagSet("FTJ_SW_ToldLyingRatYes", _Player, _)
      THEN
      CharacterSetReactionPriority(CHARACTERGUID_S_FTJ_SW_MazeInsideRat_4d27841e-cbe7-4240-b7d7-b40ce922665a, "FleeFromPlayer", 0);
      CharacterSetReactionPriority(CHARACTERGUID_S_FTJ_SW_MazeInsideRat_4d27841e-cbe7-4240-b7d7-b40ce922665a, "WanderAbout", 0);

      IF
      ObjectFlagSet("FTJ_SW_ToldRattusVerrusYes",_Player, _)
      THEN
      CharacterSetReactionPriority(CHARACTERGUID_S_FTJ_SW_MazeOutsideRat_a8b53e17-07f1-43fb-832c-93c9ff9fb25d, "FleeFromPlayer", 0);
      CharacterSetReactionPriority(CHARACTERGUID_S_FTJ_SW_MazeOutsideRat_a8b53e17-07f1-43fb-832c-93c9ff9fb25d, "WanderAbout", 0);

      IF
      CharacterUsedSkillOnTarget(_Player, CHARACTERGUID_S_FTJ_SW_MazeOutsideRat_a8b53e17-07f1-43fb-832c-93c9ff9fb25d, _, _)
      THEN
      ObjectSetFlag(_Player, "FTJ_SW_UsedMagicOnRattusVerrus", 0);
      ObjectSetFlag(CHARACTERGUID_S_FTJ_SW_MazeOutsideRat_a8b53e17-07f1-43fb-832c-93c9ff9fb25d, "FTJ_SW_GotMagic", 0);
      CharacterSetReactionPriority(CHARACTERGUID_S_FTJ_SW_MazeOutsideRat_a8b53e17-07f1-43fb-832c-93c9ff9fb25d, "FleeFromPlayer", 100);
      CharacterSetReactionPriority(CHARACTERGUID_S_FTJ_SW_MazeOutsideRat_a8b53e17-07f1-43fb-832c-93c9ff9fb25d, "WanderAbout", 50);
      //END_REGION

      • 07 Oct 2017 10:05  

        I've done this https://drive.google.com/open?id=0B4-tSq-u4CreZmlKYjAyVFVxYXM
        first I've tried static cloud + bless, but then reloaded and tried simple Bless spell (no any surface, just Bless on the rat) - and it worked too! Perhaps developers fixed it.

        • Anonymous

          03 Oct 2017 18:20  

          I tried anything, save-scumming and changing appearance with the disguise hat to see all dialogues and what i come up to is that this rat doesn't tell lies, but he says the opposite of what he want to mean.
          SPOILERS AHEAD.

          The explanation that the rat gives you on how to save him is very similar to the Verus counterpart, that is "you have to use a sharp shock of persuasive magic" (any magic) while Perfidus says "a sharp shock of persuasive magic DON'T solve my problem" (or something on the line) and since he tells lies and magic kills him is like saying "my problem is that i want to die and magic will do it". (PLUS: both dialogues end telling you that the rat steels itself for what's coming")

          So showing this it seems the rat wants to die.

          What i think is wrong in the dialog (maybe with all this contrary game they wrote it wrong): When you ask if magic would kill it, the narrator says *The rat gives you a long stare that tries - and fails - to say "of course not".* and this should mean that "of course not" -> "magic doesn't kill him" is true because he fails to say it.
          It's different if this whole lie/truth is about what they WANT to tell you. He wants to tell you that magic doesn't kill him (so you use magic and release him from life) but he cannot succeed on that.

          The whole situation is clear when you talk with Lohse or an Hero/Villain Tag.
          Lohse is sure that magic would kill it and the narrator says *The rat gives you a long stare that tries to say "that's not true". It fails. The rat sobs.* again since the rat probably MEAN to tell you that's not true that magic kills him, he cannot succeed on saying that. Then he says he's NOT unhappy, he's NOT desperate for the sweet release of death and he does NOT want to sleep forever in the truth of death.
          An Hero or a Villain both wish the rat a long and happy life (a villain doesn't care, the hero understands that magic would kill him and he doesn't do this), and the answer is the same "You are NOT a bastard! NOT a bastard at all!" meaning that he really wanted to die.

          That is veeery confusing.

          • Anonymous

            03 Oct 2017 09:32  

            you're suppose to kill the rat. Lohse has the option to state her magic would kill it, and it responds be stating it does NOT want the sweet release of death, then when it dies your companion states it wanted death. you can't cure it, it's just suppose to die.

            • Anonymous

              26 Sep 2017 13:09  

              Electric discharge DOES not kill him and works for me. But I don't get XP and attitude is -5. But he can lie again. So win?

              • Anonymous

                26 Sep 2017 03:10  

                I can't tell if the people with 'solutions' are trolling. Everything I've tried just straight up murders the thing - does he even have anything to do with the fielded door behind him? or will I find a way in there later?

                • Anonymous

                  25 Sep 2017 20:55  

                  Peace of mind kills him also, every type of buff or healing magic that I have kills him physical attacks do nothing, damaging spells do nothing i'm thinking it's either bugged or every spell/scroll I have is wrong or too powerful.

                  • Anonymous

                    24 Sep 2017 08:39  

                    The proposed solutions don't work for me. He is not cured after casting blood rain around him and shocking the puddle underneath (eg shocking arrow or electric discharge). After blood rain, casting bless on the rat kills him. After blood rain, casting bless on the blood doesn't cure him. Anyone have suggestions?

                    • Anonymous

                      23 Sep 2017 02:58  

                      When you shock water or blood underneath his feet then talk to him, he will say "You still don't look lost." Then you ask if he's still being sarcastic which he replies " Narrator - *He looks at you as if to say 'well, duh'."

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