Septa the Ineffable

Septa the Ineffable is a NPC in Divinity: Original Sin 2. It is a crab (with a lisp) that explains to your party how it is a powerful sorcerer that also has been born with "the Source".

 

 

Septa the Ineffable information

  • Requires Pet Pal talent to converse with it

 

 

Septa the Ineffable location

  • Septa the Ineffable first appears in Fort Joy Getto on the beach near coordinates (X: 135 Y:171)

 

 

Notes and Tips

  • Septa's title "The Ineffable" is a reference to the Crab of Ineffable Wisdom from the website Rathergood.com
  • Septa's full name is also a reference to Settra the Imperishable from the Warhammer fantasy universe.
  • Drops claws if killed.
  • If you don't kill him after speaking with him (Pet Pal req'd),  you'll miss out on a unique shield given as a reward for his death by Empyreo  the Stalwart on the Nameless Isle.
  • Worth 200 xp if killed while in Fort Joy.

 

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    • Anonymous

      You're better off not killing the 1st crab IF you have high lucky charm. I got SOOO many shields better than that one. So many. Divine quality. It's only lvl 16 too u outgrow it. 30k exp is better think of how you'd love that in act 1 or 2...

      • Anonymous

        At least the shield has a rune slot.. add a 21% physical armor and it goes up to about 800. Bouncing Shield time. Overpower warfare skill gets better too...

        • Anonymous

          in DE after killing Septa the Ineffable in act1, and inform Empyreo the Stalwart about her death, u get unique shield and u miss ur opportunity to kill Empyreo the Stalwart? am i missing something?
          do eventually game make u chose 30k xp from Empyreo the Stalwart or unique shield?
          after taking shield, Empyreo the Stalwart start to run and eventually disappear and if u attack him while getting shield he simply dies in 1 hit, because he is not transformed.

          • Anonymous

            Mad as hell to find this. How are we supposed to know some harmless critter in tutorial island is related to a sweet unique 2 acts later without a wiki??

            • Anonymous

              Empyreo the Stalwart - You have dialog option which in short makes u ally with Septa the Ineffable, after this he transfers into some kind of 'Giant' crab -> Lvl 16, 3k+ HP, 2k+ Pdef, ~1,5k Mdef, drops only Crab's Claw and grants 30k XP. I don't remember this solution in my 1st gameplay, maybe some new thing after DE extension, I'm also pretty sure I didn't killed Septa the Ineffable in Fort Joy (which explains lack of corresponding dialog option).

              • Anonymous

                How is it that no one has pointed out that, if you kill Septa before escaping the fort, and then talk to the crab named Empyreo the Stalwart south of the Temple of Zorl-Stissa, he gives you the unique item "Septa's Shield"

                It's pretty good, it's lvl 17, has 816 physical armor, +10% blocking, 454 magic armor, +3 Strength, +1 Retribution, requires 14 Constitution, and has a rune slot.
                Proof: youtu.be/dQBnVDCsY0g?t=13m50s

                • Anonymous

                  Peace of Mind:
                  Scroll crafted by combine Sheet of Paper, Fire Essence, and Crab's Claw

                  That is pretty funny.

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