Shadow's Eye

 

Effects

  • DamageBoost + 15
  • CriticalChance + 5
  • Chameleon Skin

Shadow's Eye is a Weapon in Divinity Orginal Sin 2.

 

A crossbow that looks as though it were carved from solidified shadow. Cold to the touch, it envelops you in misty shade when used.

 

Shadow's Eye Information

  • 6-8 piercing damage
  • 18-19 physical damage

 

Shadow's Eye Location/Where to find

  • It is given to you by Zaleskar if you have Ifan in your party.
  • ??
  • ??

 

Shadow's Eye Requirements

  • Requires level 5
  • Requires 11 Finesse

 

Shadow's Eye Notes/Tips

  • It gives the skill Chameleon Cloak

 




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    • Anonymous

      I'm playing 2 characters with lone wolf, without Ifan in my party, what I did to get it was recruit Ifan, go with him alone, search Magister Borris corpse for the letter, read it, then go talk with Zaleskar, quick and easy.

      • Anonymous

        I finally figured out how to get Shadow's Eye when Ifan is not your main, thanks to ScreenRant of all places, especially since Sebille's my main, I couldn't get Shadow's Eye just by having Ifan as a party member even when he was unchained from Sebille and talking to Zaleskar by himself, and I didn't want to risk making Zaleskar hostile. Magister Borris needs to be alive for this; he's part of the group of four magisters and the dog near the fort's side gate, between Nebora and the diseased Mona. He is on the lower level, with the two archers above him. He's carrying a piece of paper called "Crumpled Note" ("Borris' Instructions" after you read it for the first time), which Borris will also have on his corpse, but reading the note that way, even with Ifan in my party, didn't seem to trigger the necessary interactions.

        If the Magisters are hostile to your main character (e.g., if your main character already set foot outside Fort Joy proper), but they are not hostile to Ifan, you can still teleport back to Fort Joy Square, recruit Ifan (I just speed through his initial dialogue and accept him as a Wayfarer), make sure to separate / unchain him from your main character, and talk to Borris alone. If you did this the way I did it, Borris' blip on your minimap should go from red (hostile) to yellow (willing to talk).

        Magister Borris will soil his breeches when Ifan walks up to him, which Ifan and Sebille will have a good laugh about. For good measure, read the Crumpled Note Borris hands Ifan, then waypoint Ifan alone to the Hollow Marshes Bridge where Zaleskar is, with your main character nowhere near Zaleskar (I recommend keeping her in the Square or maybe in the Fort Joy dungeons). Zaleskar should then hand Ifan the crossbow; Ifan can then waypoint back to where your main is.

        • Anonymous

          If you kill borris without having Ifan in your party, you're *****ed. You can still talk to zalestar with Ifan in your party even if you *****ed up previously, BUT WAIT, if you talked to Zalestar without having taken Ifan, then you're double *****ed, no crossbow for you, and that's a big ***** up since this is the best crossbow in act 1 (Unless you somehow manage to level to 9 or 10 in act 1, but good luck with that, you might have to kill every breathing and non-breathing being on the island, critters included).

          • Anonymous

            Given to you, by Zaleskar the undead merchant in the swamp if you have Ifan in your party. He is directly across from the Drawbridge.

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