Shadow over Driftwood

[PIC]
Lohar
Location Undertavern
Suggested Level 10+
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Shadow over Driftwood is a Quest in Divinity: Original Sin II. Short description goes here.

 

 

Important NPCs

 

 

Shadow over Driftwood Objectives

  1. Find out what Mordus is up to and report to Lohar.

 

 

Shadow over Driftwood Walkthrough

Lohar, a gang boss at the Undertavern, asks you to search Mordus's house. His house is the one west of the tavern. Tell the dwarf sleeping there you were sent by Lohar and she will let you open the hatch beneath her. If you attempt to convince her with any other form of dialogue, she will simply turn you away.

At the basement of Mordus's house, you will notice two dwarfs trapped in the other room. There's a secret handle located on the column next to the staircase. Walk close to the stairs and you will find it. After you activate it and open the stone door, the two trapped dwarfs will leave and allow you to scavenge this area.

If you walk to the lower end of this room, the stone door will shut again, and you will not be able to open it until you read the instructions for how to do so. You will then need to move some crates to find a Row of books hidden behind the chest. Inside the Row of books (besides some loot) you'll find:

  • The instruction to open the door, which will reveal that there is a button behind the shrine; this will open up a new dialogue option for you, allowing you to escape the room. (There is another quest here as well: see A Taste of Freedom for more details)

  • A note instructing Mordus to assassinate Lohar. After you report to Lohar with the note, he will want you to kill Mordus, who is located at Wrecker's Cave.

Way to Wrecker's Cave

Wrecker's Cave is on the west side of the map, near the bridge where the troll is.

Along the way between Driftwood and Wrecker's Cave, you'll be ambushed by possessed dwarfs at least twice. The first time, the spell they're under can be cleared with Mystic. Alternatively, you can just sneak (stealth and/or invisibility spells) past all possessed dwarves you encounter on your way to the cave or in the cave, if you want to save their lives. (They'll be healed after clearing the cave, even though there's no XP or extra reward for this.)

You can use Spirit Vision to talk to possessed dwarves you killed (after the fight) and they will just seem confused. Eventually you'll find a camp with dead dwarfs on the high ground, and clicking on a nearby cave you can talk to Warron, an associate of Lohar, who was hidden there with a female dwarf while voidwoken were killing their partners. Passing a speech check you can convince them to help you make it to their "cove".

Before you enter the main entrance of wreckers cave, a scripted event with a talking voidwoken will occur. If you attack him fast enough, you can draw him into battle to, otherwise he will leave.

Wrecker's Cave

Inside the Wrecker's Cave, you will find a survivor, but there appears to be no way to explore further. Cast Spirit Vision and you will see many ghosts in this area; talk to them to learn what happened here. However, when you investigate the end of the cave, four storm wing voidwoken will appear, attack and kidnap you. You and your team members will be separated and taken to the lower area, the depths of the cave. The goal in this section of the dungeon is to reunion your party members again and then explore this area.

Note: If you killed the voidwoken before they kidnapped you, just teleport yourself to the lower area (alternative route) or (with high enough wits) dig up a hole to descend.

Alternative routes:

  • You can walk around the troll bridges and use the teleport spell to move a party member to the beach near the way-point and go into the cave from the back to avoid having the party split.
  • Alternatively, use the entrance near the Wrecker's Cave - Cove waypoint to enter the area. Or sneak through the cave to the far north and use teleport to reach Mordus without fighting any other battles. These shortcuts will lead to an immediate fight with Mordus without being able to clear the dungeon normally. 

Main route (with separated party members):

One of your team members (the main character) will be locked in a place without enemies; explore the surroundings and you will find some letters regarding the quest Shadow over Driftwood and The Law of the Order. If you talk to the dwarf in front of the strange device, you can also advance the personal quest for Ifan Ben-Mezd. The door to other areas is locked; you will have to lockpick the door to get to other companions (or find the tunnel hole if you can't pick locks).

If your character can't lockpick, find another companion who starts in a bedroom. The private chamber key is in this area. However, this character needs to defeat several possessed dwarfs and voidlings to get the key.  (If you want to leave this area now, try to find the hidden hole that will transport you to the entrance of the cave. Shovel or lizard is needed to dig the hole).

You can use the teleporter pyramids to reunite the party faster. If you have difficulty getting the keys when your party is separated in the cave, remember that you can destroy doors by attacking them. Most of the doors in the cave have relatively low health and will go down after a few attacks.

The third party member is trapped in a cave full of voidlings. Unless that character is incredibly good in combat, use your other characters or a teleport pyramid to save him/her. (Through a cave in the same area you find the key)

If the big eggs hatch, the Voidwoken coming out of those will award no EXP, but loot instead, so this place is great to stock up on greater fire essences, and a quite bit of money loot.

In the depths of Wrecker's Cave, you can find some letters and a ship manifest, mentioning that a Deathfog delivery device was stolen. 

After you have gathered all companions, you can proceed to the next area through a ladder in a shipwreck. You will find Mordus in this area, he will attack you with his possessed henchmen. 

Battle with Mordus:

Killing Mordus will end the fight but you will lose out on the EXP from the other dwarves that joined him in this battle, they will die without you getting EXP.

  • If Mordus manages to transform to a stronger form during the fight, he will not be worth more EXP.
  • Once you strike him down, the battle is over. You can decide to let him live or not.
  • Also, if you kill Mordus before going through the whole cave, the possessed dwarfs you'd have to fight all around will be friendly (and you will be missing on EXP).

Mordus can teach you source for Powerful Awakening. If you want more Source, eat the Voidwoken heart which he will offer you. If you force him to tell you who exactly he's afraid of (who is his master?), he will be ripped apart. You can eat the heart and kill him afterward.

Report your findings to Lohar:

  • He will give you a key for a reward. (for a chest on the second floor of magister's barracks)
  • If you have Mordus's amulet in your inventory, Lohar will take the amulet and give you Lohar's Two-Handed Source Hammer.
  • Killing Mordus will end the fight but you will lose out on the EXP from the other dwarfs. Also, if you kill Mordus before going through the whole cave, the possessed dwarfs you'd have to fight all around will be friendly (and you will be missing on EXP).
  • If you bring Mordus's amulet to Lohar, then the royal letter to the magisters, then return to Lohar again, he will reveal that he knows you betrayed him, but he owes you, so he won't start a fight. In this case you can then kill him for the magisters quest without the entire undertavern turning on you.

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

 




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    • Anonymous

      The trick is knockdown. Also he can be turned into a chicken lol. It only seems to last 1 turn tho. Knockdown arrows, battering ram (on thieves it works too), there's also a skill I used I didn't mean to have from having just a one handed wand equipped. So all 4 party members took turns knocking him down. Battle Stomp/Battering Ram is broken, with soul mate > shields up. By lvl 11 shields have like 120ish physical 90 magical. It saves so much time/turns! Reflective shield doesn't transfer, shields up does. I connect the 2 with shields to other 2. Stealing this playthrough omfg I have almost all legendary and over 50k and only lvl 11 hahaha. Steal on gloves, belt, and that rogue (papa something) sells (can steal it hahahaha) armor with steal. I tried stealing from Mordus, it only says attack. Just saying if you wanna be prepared and this game is 99% preparation... steal lvl 3 or 4 with steal gear, lvl 7 is like 9k steal able. Unreal.

      • Anonymous

        I feel like I already go out of my way to get as much EXP as possible but the methods described on many of these are absolutely insane lol. It seems like a lot of work to go through considering it doesn't make much of a difference in the end.

        • Anonymous

          Shadow over innsmouth reference. Also you can lure mordus to a corner and have an archer snipes him from high ground from the other cave opening from the ambush direction.

          • Anonymous

            You do not have to use lockpick to get out of the Weapon Chamber Room. The key is on the opposite site of the room to where the hole is, hidden under some boxes (you'll have to move them away). Also, simply use the Teleporter Pyramids to reunite your party members. Just give one to the party member you want to travel to (works any distance). Once reunited, give one of the pyramids to the third one, then to the fourths. Makes this area so much easier.

            • Anonymous

              As of 22nd Oct 2021, DE (GOG), Tactician Difficulty (just in case it somehow matter):
              The comment saying 5000 + 6000 XP on killing Lohar is correct.
              You have to get the sub-quest 'No Small Mercies' from Magister Julian first (which is done by giving him the Letter from the Dwarven Queen).
              Killing Lohar gives you 6000 XP (the other 3 guards and prisoner award 2000 XP each, total 8k).
              After 3 seconds the sub-quest 'No Small Mercies' updates, giving you 5000 XP.

              Messing around and having one character give Magister Julian the letter and another character giving Lohar the letter (get all the way to the point to giving each the letter, but don't press the dialogue option until both are ready, then do both) appears to cause a flag to be set as giving to Lohar the letter (even if you gave it to Magister Julian first).
              The consequence: The 5000 XP of 'No Small Mercies' is not awarded upon killing Lohar. Giving Julian Lohar's head does NOT produce any XP either! Neither 12k nor 9k. Just 0. You are given the legendary gear, though.

              • Anonymous

                For story-wise, players are supposed to solve the first stage of "A Taste of Freedom" before confronting Mordus, so that they won't be forced to fight a Godzilla for nothing.

                It does't make sense at all that you can only find the key item to neutralize Mordus' source of power after you defeated him. And it doesn't make sense at all that you can picklock a gargoyle head, which requires a magic gem as key. The key gem should be hidden in Mordus' private chamber in Wrecker Cave so that you can acquire it stealthily, and there should be spirits mentioning hints about this.

                • Anonymous

                  Loot-wise there's no difference whether u kill the dwarf or the transformed Mordus. It's only the xp from the minions (I got 3750 x 4 = 15000 xp extra for the minions).
                  They cannot be charmed unfortunately, but they don't have a lot of hps either. Eat away their physical armor then cast decay on them and finish them off with heals.
                  Mordus can be teleported and also can be poly'ed into a chicken BUT he has Walk It Off talent so he'll only remain poly'ed for one turn - still a good chance to pewpewpew as much as you can.

                  • Anonymous

                    Mordus was dead already when i got there, reloaded a earlier save and still he was dead when i got there. anybody who had a similiar issue?

                    • Anonymous

                      There is so much confusing, outdated and wrong info here its making my head hurt. So, here is a summary for both "Law of the Order" and "Shadows over Driftwood" on DE(!)
                      1. Make sure you have "Letter from the Dwarven Queen" and "Letter to Mordus"
                      2. Go to Lohar, and hand in the "Letter to Mordus" (2000XP)
                      3. Confirm you have killed Mordus and hand over Mordus' amulet (2800XP)
                      4. Exhaust all dialog options about Deathfog and Source teachers. DO NOT give him the Letter from the Dwarven Queen
                      5. Head over to Magister Julian but leave one of your characters in the room with Lohar to prevent the guards to wander of. Hand over the Letter from the Dwarven Queen to Julian. He will ask for Lohar's head.
                      6. Go back to Lohar. If you have Beast in your group unchain him and leave him somewhere out of sight.
                      7. Lohar will automatically give you a dialog option to start a fight with him "I know you betrayed me yaddah yaddah...)
                      8. Kill Lohar and his guards. (8000XP from 3 guards and 1 prisoner; 5000XP for finishing Lohar) Make sure that no aggressive action happens outside the room (i.e. do not range attack the guard at the door). The rest of Undertavern will turn hostile but will not engage as long as all the action happens inside Lohar's room. (Note: There is a comment somewhere that states that killing Lohar yields 5000 + 6000 XP but I have never been able to replicate the additional 6000XP)
                      9. Get Lohar's head. And don't forget there is a safe behind the painting with more loot.
                      10. If you have not done so already, make sure you have the quest "Fishy Business" and have found the source weapons in the basement of the fishery.
                      11. Back to Julian. Do not mention the smuggled source weapons and just hand in Lohar's head (12000XP). If you haven't found the source weapons yet or mentioned the source weapons to Julian you will only get 9000XP at this point.

                      • Anonymous

                        Incidentally, it's possible to aggro and kill the 2 dwarves trapped in Mordus' cellar for 2k XP each. Not quite sure what the consequences of this are, but went to Lohar immediately afterwards and nothing changed

                        • Anonymous

                          lol.. i pushed Mordus till he said who the master was and update chapter 4: mastering the source quest.. he died after mentioning about his master

                          • Anonymous

                            Best way to get your crew all together is using the teleport pyramids from the lady vengeance to tp all to one character in main room.

                            • Anonymous

                              For the eager folks out there. if you can gain access to the Wrecker's Cave-Reaper's Cove Waypoint near the bridge where troll, take the side path on a wooden scaffold and (ie,.Teleport,Tact Retreat,etc...), you can enter a cave directly to Mordus

                              • Anonymous

                                IMPORTANT INFORMATION!!!!!

                                For ppl wondering if killing Mordus after transformed will give bonus exp, I have personally tested it out. The answer is NO he will not give bonus exp, killing him in human form will reward the same amount. No site has said anything about this so far, so this should be a first FYI.

                                Don’t waste time killing a 4.6k ho monster, unless you will feel accomplished do at your own disposal.

                                • Anonymous

                                  it's possible to complete lohar's quest by pick-pocketing the amulet from mordus. letting one character to engage in dialogues with him, while the other one sneaks around to retrieve the amulet. The fight can be skipped running form the cave. After talking to mordus with amulet in your pocket will allow to complete the quest with mordus still being alive in the cave.

                                  • Anonymous

                                    Mordius for me got onto voidwoken form, I killed him and now 1 of my chars is permanent burning, crippled, slowed and diseased... even letting him die and reviving him doesn't cure it... please help

                                    • Anonymous

                                      PC Definitive Edition, did some testing, best sequence of actions for "The Law of the Order" and "Shadow Over Driftwood" that i found is as following: - Start both quests ("The Law of the Order" and "Shadow Over Driftwood") - Go to Mordus safehouse, acquire "Letter to Mordus" from cellar/underground cave. Keep this letter on you for now, dont talk to Lohar or Julian for now. - After fully exploring Driftwood, doing all quests that i could do locally like Missing Magisters, Hide & Seek, cleared the way from Driftwood till Wreckers cave, all this got me to level 11 (or close to it?) - Went to Wreckers Cave, killed everything there on the right side portion of the cave, where you get separated (after this you should be lvl 11 for sure). - Proceeded to left portion of the cave where you encounter Mordus right away, dealt with him (make sure to kill all adds first or you miss out on XP if you kill Mordus first) - Acquire "Letter from Dwarven Queen" in the room ahead (Don't miss on the closed hatch in this room, it leads to a cave thats gonna trigger a fight with a shark + 4 crabs that each give good XP aswell, kill the crabs first. Step on the traps in the water to trigger this fight, i'm not sure how i proc'ed the ecounter myself, just walk around in the water after you looted the dead body.) - Now we should have both "Letter to Mordus" and "Letter from Dwarven Queen" in inventory. - Before you talk to Lohar, drop "Letter to Mordus" on the ground. - Talk to him and choose the option that sayd "You've bested Mordus", DO NOT choose the option that gives gives him the "Letter from Dwarven Queen" (you can exhaust his dialogue about the deathfog shipment, how you have to go after it in Arx, and you can also ask him about whereabouts of source teachers, just don't mention Queens letter) - "Shadow Over Driftwood" should complete and you get to choose your reward, plus he gives you Lohars unique hammer, great 2 hand weapon (this weapon scales with your level, if you want to delay all this part till you're level 16/17 right before you're leaving act 2, it also works) - Now before you go talk to Julian, split your party and keep at least 1 guy in Lohar's room, if you don't do this, next time you go back to that room his prisoner and 2 other of his thugs will have left the room, so you'll get less XP from the fight (~6000 less, the prisoner also gives XP), so keep at least 1 of your guys there and this won't happen - Take "Letter to Mordus" from the ground and, with your party split, send someone to talk to Julian, he'll take both Queen and Mordus letters and ask you to kill Lohar - Regroup in Lohars room, talk to Lohar and choose the dialogue option that aggros him (that you're there to kill him or something) (before you talk to him spread your guys on each corner of the room, makes fight much easier), kill him and his guys, keep the fight inside the room (do not use any fear effects or polymorph chicken, those will cause enemies to run out of the room and alert the whole Undertavern. When you finish Lohar you should also see bonus XP pop up (5000 XP for killing him and 6000 XP for quest bonus i think) - Loot everything, take his head to Julian and get epic items reward + 12000 XP Total XP = 33.800 So all in all you get both choosable epic item rewards from both quests, the unique hammer, Mordus amulet looted back from Lohars corpse and the 12k XP from Julian. Delivering Letter to Mordus to Lohar only rewards 2000 XP, and after doing that, bringing his head to Julian won't net you any XP. So you lose 10k XP doing that.

                                      • Anonymous

                                        I didn't see it mentioned, but breaking the egg clusters can trigger lucky charm, so be sure not to ignore them.

                                        • Anonymous

                                          When you first enter the cave, your character will notice a voidwoken cold crawler on a bridge in the distance, and it will start to run away. Larian really doesn't want you to kill this enemy, but a rogue with Torturer and Rupture Tendons can one shot it. (Teleport it away from the bridge first.)

                                          • Anonymous

                                            Since I haven't seen this mentioned: when you get to the end of the cave's first chamber (and before the 4 voidwoken appear to split your party) you can Tactical Retreat/Phoenix Dive/Teleport yourself to the platform in the distance. This way your characters won't be separated, and you'll be able to kill all 4 voidwoken in their respective chambers one at a time (which is extremely easy if you have some physical damage). They each yield 3850 XP at level 10.

                                            • Anonymous

                                              (at lvl 11) each dwarf will yield 3875xp, totaling of 15.5k. then try to kill them all in one MCE (with 99% deathwish) to kill mordus in non-voidwoken form that will still yield 6950xp, then quest ends giving you another 9650xp. total of 32,100xp

                                              • Anonymous

                                                Snuck thru the entire cave (single character with the assistance of Cloak and Dagger teleporting) and unlocked the waypoint, came back in the back door with the entire party, killed Mordus without killing any of the other possessed dwarves, didn't get any real bonus - tho a bunch of dwarves are still alive that wouldn't have been ...

                                                • Anonymous

                                                  TIP: In Wrecker's Cave, 4 voidwoken will appear from underground and drag all of your chars underground to different locations, making each of them separated. ONE of them will be near a waypoint statue. Find it & move near it with that char to unlock it, TP all chars out & back in to now be re-grouped. If one char is too close to enemies, remember you can slap a TP pyramid on that char to just TP him out of there. If you happen to kill the 4 voidwoken, you can still get underground by the tunnel in the ground along the left side edge of where you just fought the voidwoken. You'll need a high wits person to discover it, which every party should have anyway. **For Mordus, he will TRANSFORM into a huge voidwoken with over 4k health by draining the source from one of the dead dwarfs you kill. Your options: 1) Focus down Mordus - Fight ends (~7.7k exp) 2) Focus down ALL the dwarfs & kill them within 1 turn from the first kill, save your CCs for after he transforms, then focus Mordus (~39k exp) Option 2 is doable if you physical armor up whoever Mordus went after, keep him CCd as constant as you can, and nuke hard. He hits for about 250, and his crit chance is low. He only attacked twice while transformed when I fought him, and nobody died. So don't panic, and just keep him CC'd. (I have a sword and battle stomp on my INT Necro just for CC benefits like this)

                                                  • Anonymous

                                                    Even though it isn't needed if you've spoken to Lohar, you can cast clear mind on the dwarf and she will move from on top of the hatch.

                                                    • Anonymous

                                                      CORRECTION: The instructions on how to exit are located with the assassination note (i.e. behind the boxes); that is the latest on the Definitive Edition, so don't freak out if you don't find them in the chest.

                                                      • For an easy cheesy max exp Mordus 'fight' (lvl10+, kills all dwarfs and mordus in Voidwoken form): 1. Bring someone with mass corpse explosion (scales with int and warfare, typical necromancer build). 2. Magically freeze time and space by initialising dialog with Mordus. 3. Use teleport to stockpile all the bodies you can find (there are 5 in a starting cave, where Voidwoken kidnapped you and 5 around the bridge/bedrooms area after Mordus) in between the Mordus and your party. 4. Use nether swap to move all the possessed dwarfs close to your makeshift corpse bomb, without starting fight. 5. Strategically position your teammates (preferably on a wooden platform, eastern side). 6. Buffs and start combat. 7. Wait for Mordus to turn into bug. 6. Optional. Take some damage (no extra rewards, sadly) while waiting for your necromancer's turn. 7. Mass corpse 'xplode all these fools to smithreens. 8. Optional. Poke Mordus to death if he's still alive. The End.

                                                        • Anonymous

                                                          I entered through the cave on the beach, teleported the 3 corpses past the wooden gate and closed it so Mordus couldn't get their source points, then teleported Mordus near where I came in, it took a couple rounds for the possessed to get to me and I was out of range for their high ground attacks. Nailed Mordus with elemental skills and arrows. Wore down his armor then blinded and crippled him. I didn't get a chance to kill the possessed, though. I'm level 12 and probably could've used the EXP.

                                                          • Anonymous

                                                            I tried to get the max experience by using teleportation pyramid to go back to fight the voidwokens. But they disappear once they kidnap you, and likely at least two members will be kidnapped before the rest can be killed. If you don't have the extra pyramids, you will not be able to return to the map where you got kidnapped, which I believe would yield more experience than trying to kill all 4 of the kidnapping voidwoken. I will try to kill some and leave at least one member in the extended map and check if the experience is higher if I just let them kidnap me.

                                                            • Anonymous

                                                              It's definitely not the avatar character who gets teleported to the non combat area, because my playthrough dumped Red Prince in with the voidlings despite this. I think it may be whoever spawns the voidwoken?

                                                              • Anonymous

                                                                Fought Mordus tonight. Cast Soul Mate on him, drank 1 huge healing potion and 1 healing potion. He was dead. Battle over in first round.

                                                                • Another suggestion (or at least what happened during my runs) is to spend your Source Points immediately - if you cannot keep him CC'ed - as he will transform and prolong the fight - or even make it harder.

                                                                  • Anonymous

                                                                    For an easy fight on (especially in tactician) you can start the fight by talking to Mordus from close to the hatch as possible (it's important as not talking to him will lead to weird bug and no way of ending the quest). Then do this: - TP one mob to the platform where the hatch is located - Have your team focus on him but always make at least one person of your team get into the hatch at the end of his/her turn (this will make him out of combat) but BEFORE all your party are done playing their turn - Make him return to fight once all cooldown are over - Repeat over and over until the mob is down - Make sure you do not leave the corpse untouched (have a bloated corpse raise from him) - Have all your team get into the hatch to leave combat - Repeat from step 1 with new mob - Finish with Mordus This exploits the strategy of the game where when you enter combat your the last one in current turn

                                                                    • Anonymous

                                                                      Lohar takes the amulet, but you can steal it back from him afterwards. Had to use a smokebomb, as it's impossible to sneak next to him. Teleporting him away leads to immediate fight.

                                                                      • Anonymous

                                                                        So what if you use his amulet(key) to unlock the hatch and grab the glowing eye? I don't see that anywhere in the guide. I'm trying to find the death fog weapon and I'm not sure if it's actually in the cave.

                                                                        • Anonymous

                                                                          Tactician mode:
                                                                          Killing only Mordus in 2 turns with no transformation approx 7.7k Exp
                                                                          Killing the 4 possessed dwarfs first THEN kill Mordus last approx 38.5K Exp

                                                                          • Anonymous

                                                                            "When your party is separated in Wrecker's Cave, you can use the teleporter pyramids to quickly reunite the party."
                                                                            I really tried to kill the voidwoken that kidnap us (lvl 12 team). They kidnapped two guys of my team, I teleported them immediately back into the fight :) (I had ever mostly explored all the cave and cleaned it from the voidvoken, only avoiding incounter with dwarfs); so I killed 2 on 4 .

                                                                            • Anonymous

                                                                              I think the characters are placed randomly. My main character was SURROUNDED by enemies. Countless void woken. At least 2 dozen.

                                                                              • Anonymous

                                                                                For Mordus on harder difficulties its best to send your rogue or higher initiative/movement character down to talk to him, send everyone else up top where the voidwoken kidknapped you, make him chase the rogue toward the ledge, get a cheap really high damage ballistic shot on him if you have a crossbowmen, teleport him up top. Now have your rogue retreat back down the ship hatch and pyramid teleport back to the party to gang up on Mordus. If you can keep him CC'd he won't transform, making it an easy 1,2,3 fight. He does have a high perseverance though. So if your damage output his high enough you won't be able to.

                                                                                • For more experience, there is a trap that you can set off after obtaining the eye key for "a taste of freedom quest." If you hit all of the floor triggers, a boat will sail in as you are about to leave and you will be attacked by a shark and, weirdly enough, 4 crabs. Make sure to kill the crabs before the shark, otherwise the crabs will just escape. 1950 x 5 experience total.

                                                                                  • Anonymous

                                                                                    At level 14:
                                                                                    If you give Lohar the Queen's letter at the end he will thank you and give 50 coins, a grenade and pick between 3 lvl9 items and a blank skillbook;

                                                                                    If you give Julian the letter he will give a key for the barracks - I believe is the same that Lohar gives you - and asks you to bring Lohar's head. Killing Lohar you will get Mordu's amulet again, 2 scrolls, a lvl2 skillbook, 4 lockpicks, 3 disarming trap kits, a rare bow and his head.

                                                                                    If you do eat his head: you will get some info about Lohar and Mordus. Julian won't give you a reward.

                                                                                    If you don't eat his head: Julian will give 70 coins + 100coins, a medium rune, an epic belt, 1 pixie dust and pick between 3 epic items.

                                                                                    You can kill Julian later for 4k xp, you won't get Lohar's head back.

                                                                                    There is a hidden cache behind Celeste's painting in Lohar's room with an invitation and some loot. The key is on the shelf right next to it.

                                                                                    • Anonymous

                                                                                      We killed Mordus, I have the amulet, we finished Law of the Order and everything but he doesn't take the amulet and he doesn't give me my hammer :( This item would have been such an upgrade. Why is this so bugged?

                                                                                      • Anonymous

                                                                                        I killed Mordus before talking to Lohar and may have accidentally sold his amulet, is there anyway to complete this?

                                                                                        • Anonymous

                                                                                          I played 4 days of in-game time before returning here, and it seems I skipped a lot of the cave stuff.

                                                                                          All you have to do is go to the really high cliff point near the Waypoint, and use jumps/teleports or the summoning source portal skill. Boom. Free shrine, backdoor mordus.

                                                                                          • Anonymous

                                                                                            anyone else saw the mob boss victim (ghost) in the drundae farm behind lohar's room? you need to dig up his corpse first before the ghost appears.. is this a quest I'm missing? Is lohar really bad?

                                                                                            • Anonymous

                                                                                              My friend and I are playing co-op on classic and we need help. We just finished Shadow over Driftwood but it's not closing. We have killed Mordus in Wrecker's Cove and also handed in the queen's letter to Lohar. Law of Order is also closed and we received a key from Lohar for a chest. However, Shadow over Driftwood isn't completing. Any idea how we can close it? Anyone else encountering this bug?

                                                                                              • Anonymous

                                                                                                When you return to Lohar to report Mordus' death, if you have Beast in your party, Beast will speak up and Lohar will mention that you killed Mordus, although you haven't reported it yet or proven it with the amulet. I got +10 attitude for my main character with Beast for letting him speak. However, when I reloaded and let him speak it only gave me +5 attitude. Lohar will take the amulet from you when you report Mordus' death, sadly.

                                                                                                • Anonymous

                                                                                                  There is a back entrance to the cave that no one seems to have mentioned. You can reach it by teleporting from the large troll's bridge next to the cave waypoint in Reapers Coast (the catch being you have to be capable of moving on the Troll's bridge, either by killing him or removing his competitor). I completely skipped the part where one my party members was taken hostage and did the whole cave in reverse.

                                                                                                  • Anonymous

                                                                                                    It seems there is a bug when you talk to Mordus at the end. If you eat the black organ right away, you're good. If you hesitate, not only will the narration be different when you eat it, but you won't have the option to kill him (going back on your word) or letting him live. The dialogue just ends and he stands there bugged, unable to be killed and unable to begin dialogue.

                                                                                                    • Anonymous

                                                                                                      If you let Mordus live, you can pickpocket the key and amulet from him. The amulet requires 5+ thievery skill

                                                                                                      • Anonymous

                                                                                                        After killing Mordus, make sure to loot the ornate hymnal from a nearby chest: my party received 14,450 xp from reading it at lvl 12.

                                                                                                        • Anonymous

                                                                                                          The guide is wrong. You can no longer kill Mordus if you agree to let him live. Even if he reaches 0 health, 0 magic and phyiscal armor, he can't die.

                                                                                                          • Anonymous

                                                                                                            When you talk to Mordus at the end, you can force him to tell you who exactly he's afraid (who is his master?) but when he tries to speak an unknown force rips him apart and you can't get him to teach you to channel more source. If you ask about him possessing the dwarves, he mentions the deathfog and your party gains 2800 xp (at level 12). After this, you can still either ask him about A) What's spooking him (see above), B) How to channel more source, C) Demand to know more about the deathfog or D) Nothing.

                                                                                                            • Anonymous

                                                                                                              If you teleport him directly up to where you were originally ambushed by the 4 voidwoken, Mordus will immediately leach source from the sourcerer's spirit there and transform. He seems to always go first. He has only 22 wits but still always goes first.

                                                                                                              • Anonymous

                                                                                                                The person in the bedroom doesn't need to do much to fight the voidlings and 2 possessed dwarves. They will fight each other when you get somewhat near, but you won't get drawn into the fight right away unless you move closer. So wait until they soften each other up a bit.

                                                                                                                • Anonymous

                                                                                                                  As Fane, you can use Play Dead when the voidwoken come to abduct your party members, and they will leave you there. Not sure of any benefit to that, though.

                                                                                                                  • Anonymous

                                                                                                                    Missing from this guide: Along the way between Driftwood and Wrecker's Cave, you'll be ambushed by possessed dwarves at least twice. You can use Spirit Vision to talk to them and they just seem confused. Eventually you'll find a camp with dead dwarves on the high ground, and clicking on a nearby cave you can talk to Warron, an associate of Lohar's, who has hidden there with a female dwarf while voidwoken killed their partners. Passing a speech check you can convince them to help you make it to their "cove", I assume this is near Wrecker's Cave.

                                                                                                                    • Anonymous

                                                                                                                      For the fight against Mordus I highly recommend teleporting Mordus to the far end (in relation to the ladder) of wooden deck you use to get there then gang your whole party beat his face in while his buds try to make their way over there.

                                                                                                                      • Anonymous

                                                                                                                        Is there anyway to complete this without handing over that amulet? I tried, but whatever I do starts a fight the only solution is to hand over Mordus' amulet?

                                                                                                                        • Anonymous

                                                                                                                          Be carful with the letter found after the Mordus fight. You need to loot it and then read it, otherwiese the quest will not update

                                                                                                                          • Anonymous

                                                                                                                            In the room with dwarf in front of the strange device the key to the gate is in the south of the room. You need to move a crate to get to it.

                                                                                                                            • Anonymous

                                                                                                                              are you sure this elemental door is in here and not under mordus house as thats also a door that has elemental symbols on it and you need spirit vision to see the symbols, anyways i been all around the cavern im convinced this elemental door is a mistake on ur part

                                                                                                                              • Anonymous

                                                                                                                                How do you get into the office place where the ships manifest is, having jumped down and killed mordus before clearing out the cave - i cant get past hte unlockpickable undestroyable gate door.. (and no more voidwoken to take us away)

                                                                                                                                • Anonymous

                                                                                                                                  Outside I teleported or to be percise cloak and dagger down to the way point with two memeber and faced his group as a duo, while the other two faced the voidwoken,it was a unique experience haha since I was overlevel already too

                                                                                                                                  • Anonymous

                                                                                                                                    here is what you do , and ive done this in my game, here is what you will need a caster with teleport and the teleport gloves, two teleport scrolls. on the wooden plat form with the door that leads to the other part of the cave down below(going to refer to this as door platform) have a person stand near the edge by the broken ship( not sure how to describe it but it has traps and a chest but it is across the gap) have another character teleport mordus to the door platform and teleport again to the chest platform. wallah, now he does have a jump ability but in my game he waited to use it till all but one other person was dead, my guess is because the ai wants him attack a corpse when one pops up not sure but i dont really know as i killed him in one go with this strat.

                                                                                                                                    • Anonymous

                                                                                                                                      Can't beat Mordus once he's transformed and can't quite nuke him enough to kill him before he transforms. Any tips?

                                                                                                                                      • Anonymous

                                                                                                                                        Additionally there is a hole you can uncover near the private quarters. If you take this it will return you to the original area where you were taken away by the Voidwoken. From there you can simply teleport/retreat down to the area where Mordus and the other enemies are waiting. It seems really far away, but it is possible to make it.

                                                                                                                                        • Anonymous

                                                                                                                                          If you can make it to the waypoint during the split part, you can just teleport to it with the remaining characters.

                                                                                                                                          • Anonymous

                                                                                                                                            For everyone having problem, teleport pyramids.... (magic pockets to each other and get them all in 1 spot). If you want to go hard mode no cheese then I recommend taking care of the possessed dwarfs in the private chamber area solo, grab the key and head towards the weapon armory with the dwarf npc, you run into a big voidwoken but if you time it you can have the weapon armory and private quarter person run in at same time and 2 man it, liberal use of teleport can trap it or just keep it off of your guys to allow you to down it. From there just keep going until you find the others.

                                                                                                                                            • Anonymous

                                                                                                                                              I am having tremendous difficulty on this quest. every time I walk anywhere a massive voidwoken pops up and murders me instantly

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