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Shadow over Driftwood

[PIC]
Lohar
Location Undertavern
Suggested Level 10+
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Shadow over Driftwood is a Quest in Divinity: Original Sin II. Short description goes here.

 

 

Important NPCs

  • Lohar
  • Mordus

 

 

Shadow over Driftwood Objectives

  1. Find out waht Mordus is up to and report to Lohar.

 

 

Shadow over Driftwood Walkthrough

 

Lohar, a gang boss at undertavern asks you to search the house of Mordus.

Mordus' house is right next to the Tavern, tell the dwarf there you are sent by Lohar and she will let you open the hatch. (that hatch is right beneath her)

At the basement of Mordus' house, there's a handle on a pillar, get close to find it,  activate to open the stone door. After you talked to the two trapped dwarves, you can search this laboratory. Note there is a trap on the ground that will close the door, but you can open it by touch the button on the shrine.

You need to move some crates to find a row of books hidden behind, there's a note instructing Mordus to assassinate Lohar. 

There is another quest under Mordus's House, see A Taste of Freedom for more details. In case you want to know how to solve the puzzle:

Lockpick the skull on wall then use the hatch and enter underground. (not where you found the Mordus' letter) Here, you will find a locked door and a puzzle of pressure plates. Cast Spirit Vision to see the correct pattern, then step on the plates as follows:

If you don't have enough party members, you can use the vases in the area as a replacement. Also, in case the picture above isn't clear, you have to stand in the places marked with "O":

XXOX

XOXO

XOXX

XXXO

Report to Lohar with the note, and he wants you to kill Mordus.

Wrecker's Cave is on the west side of the ma. Along the way between Driftwood and Wrecker's Cave, you'll be ambushed by possessed dwarves at least twice. You can use Spirit Vision to talk to them and they just seem confused. Eventually you'll find a camp with dead dwarves on the high ground, and clicking on a nearby cave you can talk to Warron, an associate of Lohar's, who has hidden there with a female dwarf while voidwoken killed their partners. Passing a speech check you can convince them to help you make it to their "cove".

Inside the Wrecker's Cave, you will find a survivor, but there appears to be no way to explore further. However, when you investigate the end of the cave, four storm wing void woken will appear and attack you. You and your team members will be taken to the depth of the cave, separated. Alternatively you can walk around the troll bridges and use the teleport spell to move a party member to the beach near the way-point and go into the cave from the back to avoid having the party split.

(Note: if you killed the voidwokens before they can kidnap you, just teleport yourself to the lower area. Alternatively, use the entrance near the Wrecker's Cave - Cove waypoint to enter the area. This will lead to a immediately fight with Mordus.)

In the depth of Wrecker's Cave, you can find some letters and a ship manifest, mentioning a Deathfog delivery device was stolen. 

One of your team member ( the main character) will be locked in a place without the enemy, explore the surroundings, you will find some letters regarding quest Shadow over Driftwood and The Law of the Order. If you talked to the dwarf in front of the strange device, you can also advance personal quest Ifan ben-Mezd. The door to other areas are locked, you will have to lockpick the door to get to other companions.

If your character can't lockpick, find another companion who starts in a bedroom. The private chamber key is in his/her area.  However, this character needs to defeat several possessed dwarves and voidlings to get the key.  (If you want to leave this area now, try to find the hidden hole that will transport you to the entrance of the cave. Shovel or lizard needed to dig the hole)

Note: Cast Spirit Vision and you will see many ghosts in this area, talk to them to learn what happened here.

The third party member is trapped in a cave full of voidlings, unless that character is incredibly good in combat. Use your other characters to save him/her. (Through a cave in the same area you find the key)

After you gathered all the companions, you can proceed to next area. (through a ladder in a shipwreck)

You will find Mordus in this area, he will attack you with his possessed henchmen. Buf once you strike him down, the battle is over. (You can decide to let him live or not. If you force him to tell you who exactly he's afraid (who is his master?), he will be rip apart before teach you anything. )

Report to Lohar your findings, he will give you a key for reward. (for a chest on the second floor of magister's barracks)

 

Tips & Tricks

  • When your party is seperated in the cave, you can use the teleporter pyramids to quickly reuinite the party.
  • ???



    • Anonymous

      17 Oct 2017 23:04  

      There is a back entrance to the cave that no one seems to have mentioned. You can reach it by teleporting from the large troll's bridge next to the cave waypoint in Reapers Coast (the catch being you have to be capable of moving on the Troll's bridge, either by killing him or removing his competitor). I completely skipped the part where one my party members was taken hostage and did the whole cave in reverse.

      • Anonymous

        17 Oct 2017 04:03  

        It seems there is a bug when you talk to Mordus at the end. If you eat the black organ right away, you're good. If you hesitate, not only will the narration be different when you eat it, but you won't have the option to kill him (going back on your word) or letting him live. The dialogue just ends and he stands there bugged, unable to be killed and unable to begin dialogue.

        • Anonymous

          17 Oct 2017 03:41  

          If you let Mordus live, you can pickpocket the key and amulet from him. The amulet requires 5+ thievery skill

          • Anonymous

            17 Oct 2017 03:22  

            After killing Mordus, make sure to loot the ornate hymnal from a nearby chest: my party received 14,450 xp from reading it at lvl 12.

            • Anonymous

              17 Oct 2017 03:20  

              The guide is wrong. You can no longer kill Mordus if you agree to let him live. Even if he reaches 0 health, 0 magic and phyiscal armor, he can't die.

              • Anonymous

                17 Oct 2017 03:04  

                When you talk to Mordus at the end, you can force him to tell you who exactly he's afraid (who is his master?) but when he tries to speak an unknown force rips him apart and you can't get him to teach you to channel more source. If you ask about him possessing the dwarves, he mentions the deathfog and your party gains 2800 xp (at level 12). After this, you can still either ask him about A) What's spooking him (see above), B) How to channel more source, C) Demand to know more about the deathfog or D) Nothing.

                • Anonymous

                  17 Oct 2017 01:54  

                  If you teleport him directly up to where you were originally ambushed by the 4 voidwoken, Mordus will immediately leach source from the sourcerer's spirit there and transform. He seems to always go first. He has only 22 wits but still always goes first.

                  • Anonymous

                    16 Oct 2017 09:13  

                    The person in the bedroom doesn't need to do much to fight the voidlings and 2 possessed dwarves. They will fight each other when you get somewhat near, but you won't get drawn into the fight right away unless you move closer. So wait until they soften each other up a bit.

                    • Anonymous

                      16 Oct 2017 07:24  

                      As Fane, you can use Play Dead when the voidwoken come to abduct your party members, and they will leave you there. Not sure of any benefit to that, though.

                      • Anonymous

                        15 Oct 2017 02:41  

                        Missing from this guide: Along the way between Driftwood and Wrecker's Cave, you'll be ambushed by possessed dwarves at least twice. You can use Spirit Vision to talk to them and they just seem confused. Eventually you'll find a camp with dead dwarves on the high ground, and clicking on a nearby cave you can talk to Warron, an associate of Lohar's, who has hidden there with a female dwarf while voidwoken killed their partners. Passing a speech check you can convince them to help you make it to their "cove", I assume this is near Wrecker's Cave.

                        • Anonymous

                          08 Oct 2017 22:36  

                          For the fight against Mordus I highly recommend teleporting Mordus to the far end (in relation to the ladder) of wooden deck you use to get there then gang your whole party beat his face in while his buds try to make their way over there.

                          • Anonymous

                            04 Oct 2017 00:39  

                            Is there anyway to complete this without handing over that amulet? I tried, but whatever I do starts a fight the only solution is to hand over Mordus' amulet?

                            • Anonymous

                              30 Sep 2017 17:05  

                              Be carful with the letter found after the Mordus fight. You need to loot it and then read it, otherwiese the quest will not update

                              • Anonymous

                                27 Sep 2017 00:31  

                                In the room with dwarf in front of the strange device the key to the gate is in the south of the room. You need to move a crate to get to it.

                                • Anonymous

                                  24 Sep 2017 19:20  

                                  are you sure this elemental door is in here and not under mordus house as thats also a door that has elemental symbols on it and you need spirit vision to see the symbols, anyways i been all around the cavern im convinced this elemental door is a mistake on ur part

                                  • Anonymous

                                    22 Sep 2017 16:34  

                                    How do you get into the office place where the ships manifest is, having jumped down and killed mordus before clearing out the cave - i cant get past hte unlockpickable undestroyable gate door.. (and no more voidwoken to take us away)

                                    • Anonymous

                                      21 Sep 2017 17:40  

                                      Outside I teleported or to be percise cloak and dagger down to the way point with two memeber and faced his group as a duo, while the other two faced the voidwoken,it was a unique experience haha since I was overlevel already too

                                      • Anonymous

                                        Shadow over Driftwood [Divinity OS 2 Wiki]21 Sep 2017 09:36  

                                        here is what you do , and ive done this in my game, here is what you will need a caster with teleport and the teleport gloves, two teleport scrolls. on the wooden plat form with the door that leads to the other part of the cave down below(going to refer to this as door platform) have a person stand near the edge by the broken ship( not sure how to describe it but it has traps and a chest but it is across the gap) have another character teleport mordus to the door platform and teleport again to the chest platform. wallah, now he does have a jump ability but in my game he waited to use it till all but one other person was dead, my guess is because the ai wants him attack a corpse when one pops up not sure but i dont really know as i killed him in one go with this strat.

                                        • Anonymous

                                          20 Sep 2017 14:35  

                                          Can't beat Mordus once he's transformed and can't quite nuke him enough to kill him before he transforms. Any tips?

                                          • Anonymous

                                            20 Sep 2017 05:19  

                                            Additionally there is a hole you can uncover near the private quarters. If you take this it will return you to the original area where you were taken away by the Voidwoken. From there you can simply teleport/retreat down to the area where Mordus and the other enemies are waiting. It seems really far away, but it is possible to make it.

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