Shadow over Driftwood is a Quest in Divinity: Original Sin II. Short description goes here.
- Find out waht Mordus is up to and report to Lohar.
Lohar, a gang boss at undertavern asks you to search the house of Mordus.
Mordus' house is right next to the Tavern, tell the dwarf there you are sent by Lohar and she will let you open the hatch. (that hatch is right beneath her)
At the basement of Mordus' house, there's a handle on a pillar, get close to find it, activate to open the stone door. After you talked to the two trapped dwarves, you can search this laboratory. Note there is a trap on the ground that will close the door, but you can open it by touch the button on the shrine.
You need to move some crates to find a row of books hidden behind, there's a note instructing Mordus to assassinate Lohar.
There is another quest under Mordus's House, see A Taste of Freedom for more details. In case you want to know how to solve the puzzle:
Lockpick the skull on wall then use the hatch and enter underground. (not where you found the Mordus' letter) Here, you will find a locked door and a puzzle of pressure plates. Cast Spirit Vision to see the correct pattern, then step on the plates as follows:
If you don't have enough party members, you can use the vases in the area as a replacement. Also, in case the picture above isn't clear, you have to stand in the places marked with "O":
Report to Lohar with the note, and he wants you to kill Mordus.
Wrecker's Cave is on the west side of the ma. Along the way between Driftwood and Wrecker's Cave, you'll be ambushed by possessed dwarves at least twice. You can use Spirit Vision to talk to them and they just seem confused. Eventually you'll find a camp with dead dwarves on the high ground, and clicking on a nearby cave you can talk to Warron, an associate of Lohar's, who has hidden there with a female dwarf while voidwoken killed their partners. Passing a speech check you can convince them to help you make it to their "cove".
Inside the Wrecker's Cave, you will find a survivor, but there appears to be no way to explore further. However, when you investigate the end of the cave, four storm wing void woken will appear and attack you. You and your team members will be taken to the depth of the cave, separated. Alternatively you can walk around the troll bridges and use the teleport spell to move a party member to the beach near the way-point and go into the cave from the back to avoid having the party split.
(Note: if you killed the voidwokens before they can kidnap you, just teleport yourself to the lower area. Alternatively, use the entrance near the Wrecker's Cave - Cove waypoint to enter the area. This will lead to a immediately fight with Mordus.)
In the depth of Wrecker's Cave, you can find some letters and a ship manifest, mentioning a Deathfog delivery device was stolen.
One of your team member ( the main character) will be locked in a place without the enemy, explore the surroundings, you will find some letters regarding quest Shadow over Driftwood and The Law of the Order. If you talked to the dwarf in front of the strange device, you can also advance personal quest Ifan ben-Mezd. The door to other areas are locked, you will have to lockpick the door to get to other companions.
If your character can't lockpick, find another companion who starts in a bedroom. The private chamber key is in his/her area. However, this character needs to defeat several possessed dwarves and voidlings to get the key. (If you want to leave this area now, try to find the hidden hole that will transport you to the entrance of the cave. Shovel or lizard needed to dig the hole)
Note: Cast Spirit Vision and you will see many ghosts in this area, talk to them to learn what happened here.
The third party member is trapped in a cave full of voidlings, unless that character is incredibly good in combat. Use your other characters to save him/her. (Through a cave in the same area you find the key)
After you gathered all the companions, you can proceed to next area. (through a ladder in a shipwreck)
You will find Mordus in this area, he will attack you with his possessed henchmen. Buf once you strike him down, the battle is over. (You can decide to let him live or not. If you force him to tell you who exactly he's afraid (who is his master?), he will be rip apart before teach you anything. )
Report to Lohar your findings, he will give you a key for reward. (for a chest on the second floor of magister's barracks)
- When your party is seperated in the cave, you can use the teleporter pyramids to quickly reuinite the party.