Sneaking

Sneaking determines how well you can sneak without getting caught.

Increasing this ability shrinks NPC sight cones and improves your movement speed while sneaking.

Sneaking is a civil ability in Divinity Orginal Sin 2. Sneaking determines how well you can sneak without getting caught.

 

Sneaking Information

A higher sneaking ability improves your movement speed while sneaking and shrinks NPC sight cones.

  • Default Key: [ C ] to enter/exit sneaking
  • Default Key: [ LShift ] to view NPC sight cones*
  • If you have 1 or more levels in Thievery, Sneak mode will also allow you to Pickpocket NPCs.
  • Sneaking levies a movement penalty of 30%. Default movement is 5.0m per AP, therefore lvl 0 sneaking is 3.5m per AP.
  • Lvl 0 --   -30% movement while sneaking    ( base 3.5 per AP ), sight cones approx 90 degrees (default)
  • Lvl 1 --   -24% movement while sneaking    ( base 3.8 per AP ), and sight cones decreased
  • Lvl 2 --   -18% movement while sneaking    ( base 4.1 per AP ), and sight cones decreased
  • Lvl 3 --   -12% movement while sneaking    ( base 4.4 per AP ), and sight cones decreased (approx 50 degrees)
  • Lvl 4 --    -6% movement while sneaking     ( base 4.7 per AP ), and sight cones decreased
  • Lvl 5 --    -0% movement while sneaking     ( base 5.0 per AP ), and sight cones decreased
  • *sight cones will always show as the default ~90 degrees unless the character is currently sneaking

 

Sneaking Notes

  • Sneaking is cancelled immediately if the player enters an NPC's active sight cone. Seems to ignore non-hostile animals. 
  • The degrees to which sight cones are reduced to are only approximations.
  • NPC sight distance is unaffected. Only affects the vision "cones" in which they will notice a sneaking player.
  • Sneaking costs 4 AP in a fight, and 0 AP to cancel. Note that the Guerilla Talent, as of the Definitive Edition, now also reduces the cost of Sneak by 1 AP to 3 AP.
  • Because characters that join a fight "late" are put at the back of the turn order for that round, if a character is sneaking while another of your characters starts a fight, it is extremely likely that they will end up at the back of the turn order (for that round).
  • The above happens because one of the following will occur: either the sneaking character gets revealed by an NPC turning toward one of your other characters as soon as the fight begins (this counts as them "joining late"), OR, the sneaking character stays sneaking while the rest of the party fights, and is placed at the back of the round's turn order as soon as they attack or reveal themselves (or otherwise willingly enter the fight).
  • Movement speed penalties in the game seem to be additive, or at least for sneaking + slows and sneaking + overencumbered. For example, lvl 0 sneaking + oil leads to 80% slow (50% + 30%), and lvl 3 sneaking + oil leads to 62% slow (50% + 12%).
  • Sneaking can be used tactically to get optimal positioning before a fight begins. It can also be beneficial to start a fight with one of your characters while the rest of the party sneaks into position while the enemies all stand still. This does come at the cost of having them act last in the round once they join the fight, and having your one fight-starter get focused, but at least the rest of your roster will have "perfect positioning" and won't be attacked/debuffed/targeted that round.
  • Some actions that consume AP will not break sneaking. These include: switching weapons, looting/dropping items, moving an object, lockpicking.... (add more if more are found).

 




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    • Anonymous

      Скрытность уменьшает угол обзора на 10 градусов за каждое очко. Скрытность = 7 это 20 градусов. Скрытность повышает скорость движения на 6% за каждое очко. Скрытность =10 это +30% к скорости. Скрытность отлично сочетается с высоким уровнем Scoundrel и талантом The Pawn. Талант Guerilla снижает стоимость скрытности.
      Эффекты увечье, путы или паутина снижают скорость на 100%, но если уйти в скрытность, то можно двигаться.
      Невидимого персонажа можно обнаружить с помощью дождя, а скрытого нельзя. Если игрока пометят меткой снайпера, то он не сможет стать невидимым, а уйти в скрытность сможет.
      Рекомендуемая раса - dwarf (+1 к скрытности).
      Скрытность повышается предметами:
      Vo Charlen, Racht Muvora, Halla's Shiny Ribbon, Lord Ruaney's Britches, Kallisteis.
      Оружие: Antler Bow, The Pride of Pryce.

      Stealth reduces the field of view by 10 degrees per point. Stealth = 7 is 20 degrees. Stealth increases your movement speed by 6% per point. Stealth = 10 is +30% speed. Stealth goes well with Scoundrel's high level and The Pawn's talent. The Guerilla talent reduces the cost of stealth.
      Mangle, fetters or web effects reduce speed by 100%, but if you go into stealth, you can move.
      An invisible character can be detected using rain, but a hidden one cannot. If a player is marked with a sniper's mark, then he will not be able to become invisible, but he will be able to go into stealth.
      The recommended race is dwarf (+1 stealth).
      Stealth is increased by items:
      Vo Charlen, Racht Muvora, Halla's Shiny Ribbon, Lord Ruaney's Britches, Kallisteis.
      Weapons: Antler Bow, The Pride of Pryce.

      • Anonymous

        Скрытность уменьшает угол обзора на 10 градусов за каждое очко. Скрытность = 7 это 20 градусов. Скрытность повышает скорость движения на 6% за каждое очко. Скрытность =10 это +30% к скорости. Скрытность отлично сочетается с высоким уровнем Scoundrel и талантом The Pawn. Талант Guerilla снижает стоимость скрытности.
        Эффекты увечье, путы или паутина снижают скорость на 100%, но если уйти в скрытность, то можно двигаться.
        Невидимого персонажа можно обнаружить с помощью дождя, а скрытого нельзя. Если игрока пометят меткой снайпера, то он не сможет стать невидимым, а уйти в скрытность сможет.
        Рекомендуемая раса - dwarf (+1 к скрытности).
        Скрытность повышается предметами:
        Vo Charlen, Racht Muvora, Halla's Shiny Ribbon, Lord Ruaney's Britches, Kallisteis.
        Оружие: Antler Bow, The Pride of Pryce.

        • Anonymous

          Honestly not all that necessary but its a fun skill to have.
          If you find those teleporting pyramids then your one Sneak focused character can get into position and have others teleport on him by using pyramids.

          • Anonymous

            You can sneak up on Radeka and just pickpocket her wand off of her without ever needing to initiate the fight with her. Enter sneak mode out of her sight, sneak in, pickpocket the wand, sneak back out. BAM. Quest done.

            • Anonymous

              since there is a lot of skill can turn you invisible (smoke cover,cameleon cloak, etc) i think sneaking ability is a garbage talent but maybe i can be wrong? what do you think?

              • Anonymous

                4ap to sneak in combat is too much, and sneaking outside of combat is pretty easy even with 0 sneak. Avoid this skill

                • Anonymous

                  Pass on this... Speed? who cares? if you are in stealth during a fight... TIME IS FROZEN... so speed is for getting past 1 or 2 patrols in the entire game? Most glaring downside to this game is the stealth mechanics... just put your points into thievery and lucky charm.. and maybe telekinesis

                  • Anonymous

                    sneaking seems like more trouble than it's worth, during battle at least. spend 3 AP just to enter sneaking, and the only real benefit is 25% damage to 1 attack if you have guerilla? and it's so easy for the enemy to break...

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