Help
Help

Telekinesis

Telekinesis allows you to move items telepathically regardless of weight.

Increase the range of your telekinesis.

Telekinesis is a civil ability in Divinity Orginal Sin 2. Telekinesis allows you to move items telepathically regardless of weight.

  

Telekinesis Notes

  • Lvl 1 -- 4 Meters
  • Lvl 2 -- 8 Meters
  • Lvl 3 -- 12 Meters
  • Lvl 4 -- 18 Meters
  • Lvl 5 -- 24 Meters

 




    • Anonymous

      07 Nov 2017 14:16  

      One of the cases when telekinesis comes handy is picking up and selling heavy valuable things - like Alexander portraits in Fort Joy. Those portraits are 150 lb each, and at the beginning of the game, they may be too heavy for your characters. So if you have someone with telekinesis (1 point is enough), you can do the following.
      1. Send your bartering character to a merchant and start conversation.
      2. Send your telekinesis character into the fort castle. With telekinesis, even a weak character can grab a heavy portrait, although he/she probably won't be able to move after that. Now, just open the inventory and send the portrait to your bartering character. Repeat this for all the heavy portraits in the castle.
      3. Switch to your bartering character and sell all those ridiculous portraits.

      • 13 Oct 2017 03:05  

        This ability is a little OP. Actually a *lot* OP. I got the "force Dallis to retreat from combat at Fort Joy" achievement by dropping a box weighing 4000 on her outside the front gate. An object weighs as much as itself and all of its contents. In a certain cave there is a device that, if repaired, allows you to craft oil barrels from normal barrels. So you can load up a potentially absurd number of 60 weight barrels from the ubiquitous 5 weight normal barrels into a series of nested reinforced crates, and then store it on lady vengeance when not in use. In order to destroy most enemies in one hit, it would need to weigh at least 40,000, which would be around 700 oil barrels. This is not out of the question.

        If the person using telekinesis is in the "backstab zone" and has a backstab capable weapon equipped, backstab damage is calculated for telekinesis or thrown objects. I got backstab criticals on the two magisters in the stern compartment on the starting ship while throwing a treasure chest.

        TK can be very weird to use repeatedly on the same object. I've had a container refuse to be selected and sort of "want to be opened instead." Getting the game to register the strike is also sometimes finicky. Adjusting the object by turning it or moving it from one side of a character to the other is sometimes what is required.

        Teleporting objects also does the same type of damage.

        • Anonymous

          17 Sep 2017 22:28  

          The tooltip is incorrect; Telekinesis has no weight limit in DOS2. Investing in this skill increases the range you can move objects via telekinesis by 4 meters per point. Dropping an item on someone damages that person for half the weight of the item. Early game, this is a very powerful tactic, you can one-shot Kniles with 4 stacked coffins

        Load more

        Chat