Telekinesis

abi telekinesis

Telekinesis allows you to move items telepathically regardless of weight.

Increase the range of your telekinesis.

Telekinesis is one of the seven civil abilities in Divinity Orginal Sin 2. It allows the power to move an item telepathically regardless of its weight.

  

Telekinesis Progress

  • Level 1: 4 Meters
  • Level 2: 8 Meters
  • Level 3: 12 Meters
  • Level 4: 16 Meters
  • Level 5: 20 Meters

 

Notes & Advanced tactics:

  • Moving barrels, non-reinforced crates, and fragile containers using Telekinesis won't destroy them, unlike Teleportation.
  • Objects moved by Telekinesis can deal damage to both allies and enemies. It can be used in the midst of a fight or to initiate one. The moved object will receive some damage in return when hitting an NPC.
  • It costs 1 AP to use, and the inflicted damage varies based on the object's total weight.
  • Using Telekinesis strategically before or during combat to block paths, stairs, or force enemies into certain spaces can provide significant tactical advantage and shift the dynamic of the encounter.
  • It allows players to clear obstacles like Noxious Bulbs out of the way from a safe distance, or hindering the enemies by throwing them on their way.

 

Given the abundance of heavy items accessible right from the tutorials, players can stack containers within each other and fill them up with other heavy objects they find throughout their playthroughs. Using this super heavy container to strike enemies with will allow them to eliminate enemies with single blows, obviating the need for extensive investment in combat abilities. Here are some additional recommendations for optimizing this playstyle:

  1. Heavy items to look out for: Barrels and Vases (5kg), Crates (10kg), Sacks, Metal Crates, Reinforced Crates, Boxes, Chests, (50kg), Washing Tubs (50kg, Caverns and The Hold), Oil-Poison-Water Barrels (60kg), Packages (150kg, Mostly in The Hold), Bust of Alexander (150kg, The Hold), Alexanders Paintings (150kg, Mostly in Orivand's Chambers)
  2. As the container hitting an enemy takes some damage in return and can get destroyed, it'd be better to use indestructible objects as the main container. Each character spawns with a Backpack item in their inventory. While Backpack is indestructible and immediately available to the player, the small dimensions makes it difficult to hit enemies but it will be a viable option until player founds an Ornate Chest. The first three of which are accessible by using teleport spell at Hidden Alcove on the ledge, at the Caverns Mody's place or by digging at the hidden treasure spot in the Underground Tunnel.
  3. Note that you can skip spending points and talents in character creation screen and save them for later. Race: Undead Human or Fane are most advantageous for their starting abilities Ingenious, Play DeadTime Warp | Attributes: Wits | Combat Abilities: PolymorphScoundrel | Skills: AdrenalineChameleon Cloak | Talents: All Skilled UpExecutioner
  4. Critical Chance is the only attribute that affects the damage and has great importance. Therefore, increasing Wits, Scoundrel, and Two-Handed skills as well as getting armors with Telekinesis, critical chance, and damage bonuses are advisable. In addition, spend a few points on Necromancer for healing purposes.
  5. Moving a container using Telekinesis will not break sneaking, invisibility, or Play Dead. By wielding a dagger, you can stand in enemies' backstab cones and do backstab critical with the telekinesis. Make sure not to instant-kill your pet followers with the chest, even while not filled yet, Killing enemies too quickly may result in broken quests or other types of game-breaking bugs.
  6. You can leave a "pack mule" companion anywhere on the map. Drag any heavy objects you find directly from the ground to their portrait. This makes it much easier to manage the items not worry about dragging the chest around. The chest can be transferred back in your inventory mid-combat.



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    • Anonymous

      I have never gone far into the game, i was stuck on creation 2 days because of silly executioner int hammer and traying to avoid spoilers but get to speed fast.. Wen i finally got to finishing touch i spotted telekinesis, omg. Must say it make me tinker on entrance to forth joy and it was fun. Game can be little slow for people who got taste of grater control and this really make game progress faster. I cant say I'm intending to drag chest around but for str/war character to dedicate caring capacity for one is acceptable more so if you also use telekinesis on rogue as well.

      • Anonymous


        im gonna put this right here so it seems right heres how ya barrelmancy 1. first you gotta get the civil abilities get telekinesis 2. get an invincible chest,any ornate chest will do 3. get a ton of heavy objects Barrel,chests, crates etc (if you get any barrels and you are in reapers coast go to the blackpits mines and head near the entrance of the seven-temple thingy once you see the magisters Persuade them or fight them the writ of passage does not work. once you did that head over to the oil making machine and pull the yellow,blue and green levers in that order. then you can make all your barrels into oil barrels and make it heavier) 4 put all your heavy objects in your hand with multiple click thingy use the right joycon to activate it and put all your heavy objects into the invincible chest 5. get teleportation whether through the teleportation gloves or aerotheurge .6 if not using it put in your lady vengeance chest when in use go near your enemy and get your other character to get it and give it to your main guy then your main guy should put it down and teleport it on enemy should do a ton of damage. sorry for bad grammar i dont care about my grammar.

        • Anonymous

          36,5 tons of mixed trash in the chest and telekinesis 6 ... only 2 bosses in the whole game survived the first hit on tactical - the unblown/upgraded Doctor (survived with 19hp of physical armor)(before grabbing the chest a second time) and Lord K (survived with 30% HP) ... technically still the Devourer (3)(but he took a critical hit)

          Lucien and Bracus Rex after teleporting side by side were killed by the crate in a joint turn - one chest move use - typical T-60 tank (brother grave for two)

          • Anonymous

            Why is moving objects to enemies is marked as a glitch when it’s an actual game mechanic, which was already in the first game and was tweaked in this one, how could you talk about glitch when it’s an intended mechanic???

            • Anonymous

              I don't know who needs to hear this, but:

              Weight to damage ratio is roughly a five tenths(.5x) multiplier.
              Also you really want to make sure all the weighted items are inside one create that you can hide deep in a matrashka doll like crate labrynth.

              • Anonymous

                Most overpowered build hands down using this and an ornate chest with necromancy. Just suff anything and everything into an ornate chest, hit enemies with it and one hit dallas, one hit enemies 5 levels higher than you on tactician, one hit everything and anything. You may ask why bring necromancy into it? Well glad you asked... you can heal off of that damage from the chest you oneshot people with. If you pump wits and con only grabbing fin, str, int, and memory as needed for gear and spells like fortitude or something then you will never die once and can solo honor mode in common gear with no weapons. Dual wielding con focused dwarven box mage OP

                • Anonymous

                  One of the cases when telekinesis comes handy is picking up and selling heavy valuable things - like Alexander portraits in Fort Joy. Those portraits are 150 lb each, and at the beginning of the game, they may be too heavy for your characters. So if you have someone with telekinesis (1 point is enough), you can do the following.
                  1. Send your bartering character to a merchant and start conversation.
                  2. Send your telekinesis character into the fort castle. With telekinesis, even a weak character can grab a heavy portrait, although he/she probably won't be able to move after that. Now, just open the inventory and send the portrait to your bartering character. Repeat this for all the heavy portraits in the castle.
                  3. Switch to your bartering character and sell all those ridiculous portraits.

                  • This ability is a little OP. Actually a *lot* OP. I got the "force Dallis to retreat from combat at Fort Joy" achievement by dropping a box weighing 4000 on her outside the front gate. An object weighs as much as itself and all of its contents. In a certain cave there is a device that, if repaired, allows you to craft oil barrels from normal barrels. So you can load up a potentially absurd number of 60 weight barrels from the ubiquitous 5 weight normal barrels into a series of nested reinforced crates, and then store it on lady vengeance when not in use. In order to destroy most enemies in one hit, it would need to weigh at least 40,000, which would be around 700 oil barrels. This is not out of the question.

                    If the person using telekinesis is in the "backstab zone" and has a backstab capable weapon equipped, backstab damage is calculated for telekinesis or thrown objects. I got backstab criticals on the two magisters in the stern compartment on the starting ship while throwing a treasure chest.

                    TK can be very weird to use repeatedly on the same object. I've had a container refuse to be selected and sort of "want to be opened instead." Getting the game to register the strike is also sometimes finicky. Adjusting the object by turning it or moving it from one side of a character to the other is sometimes what is required.

                    Teleporting objects also does the same type of damage.

                    • Anonymous

                      The tooltip is incorrect; Telekinesis has no weight limit in DOS2. Investing in this skill increases the range you can move objects via telekinesis by 4 meters per point. Dropping an item on someone damages that person for half the weight of the item. Early game, this is a very powerful tactic, you can one-shot Kniles with 4 stacked coffins

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