The Drowned Temple

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Location The Nameless Isle
Suggested Level 15
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The Drowned Temple is a Quest in Divinity: Original Sin II. Short description goes here.

 

 

Important NPCs

 

 

The Drowned Temple Objectives

  1. Explore the drowned temple and learn the information about Vrogir

 

 

The Drowned Temple Walkthrough

On the northwest corner of Nameless Island is the Drowned Temple, to enter it, you need to kill the Black Ring Portalmaster in a nearby camp. If you sided with the Black Rings (either pretend to be lone wolves or thrall of Almira, or if you rescued the Black Ring followers from execution in the black pits in act two), you can persuade her to stop casting by talking to the Black Ring Captain.

Inside the temple, the main path is blocked by numerous traps that are pressure activated. There are three main options to cross the area. One is to let one of your companions with high Wits to cross the area while avoiding the traps. The second is to let one companion fly over the traps if they have ability to do so. The third is to let one companion fly or teleport to the ledge  (X: 345 Y:385) on the right of the stairs that lead to the main path and therefore avoid the traps downstairs. In all cases, use the teleport pyramid to regroup.

Interact with the altar to get Vrogrir's sign. The dialogue you choose might ending up cursing your character, but you also learn information about Vrogir. If the altar cursed you, use bless to remove the curse.

The lever to open the Armory gate requires high STR to operate. Alternatively, if you pass a Wits check to see the keyhole on the lever, you can also use the key (no STR needed), which can be found on a dead body (behind the waterfall straight north of the entrance, x311/y432). Use teleport to get there.

 The Act 3 Eternal Artefact is located inside a Reliquary in the southeast corner of the Temple. 

Tips & Tricks

  • There are three sarcophagus in the Armory contain valuable loot, including divine grade weapons. Two of them that can only be reached by flying or teleporting.
  • There is buried treasure close to the Reliquary. You can find it if your character has high Wits points.
Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      I found 2 Eternal Artifacts in the temple. One in a chest hidden at x393 y376, and one in the room with the Black Sarcophaguses.

      • Anonymous

        Alternatively just cast rain near the entrance and a shock spell to make it electric water. After persuading the captain everyone will turn to leave and as they walk on the water they will all aggro 1 by 1.

        Plus now they are all stacked up, so it's very easy to kill them.

        • Anonymous

          Easiest method to cross the trap filled room is with wings. I used Ifan with the Vulture Armor equipped was able to "walk" through without setting any of them off. Then I used the pyramids to gather everyone.

          • Anonymous

            The BEST and SIMPLIEST way to get max xp for this is to:

            1. Discover the submerged temple
            2. Speak to the captain and convince him to move out, BUT DON'T END THE CONVERSATION YET!
            3. Attack all the surrounding members and trigger their group aggro (the captain won't intervene, but if you end the conversation with the captain during the middle of you fight. The entire camp will quit the fight and just ignore you.
            4. Once you've killed the rest of the black ring group and you get the exp for them, end the conversation with the captain and attack him as quickly as possible to initiate a fight with him.
            5. None of this poison nonsense or timing issues. You get max exp and no one ignores you.

            • Anonymous

              Easiest method to maximise XP iss kill the portal master, u will get xp for killing her along with the quest xp, the kill the remaining enemies

              • Anonymous

                At first I got 60k EXP for entering the camp and persuading the Captain, then I immediately attacked them and got another 20k for killing the Captain and 80k for killing another 2 black ring guys.

                • Anonymous

                  It took me a few minutes to set up, but the way I was able to engage all four after successfully persuading the Captain to stop the flooding was to use Rain to cover each avenue of exit from the encampment, plus the middle, so there was water everywhere, then have someone standing near the front entrance use Contamination immediately after the conversation ends to turn the whole place into a lake of poison.

                  • Anonymous

                    With 1 character it took me like 30 try to get the exp from the captain (persuade check) then positioning myself side by side with the captain to TP nikor with nether swap into Battlestomping 4 of them and then waiting for the portal master to get in melee range and hit her and get her in combat to finally get all 5 of them killed. If for some reason you go out of range or you die and revive with a Idol they run like Speedy Gonzales, I am saying that because the portal master likes to go back to her rock and if you kill all the other she is too far and just disappear and like wise if you let her reach the top of her rock and then kill her all the other are gonna be too far and will just run to never be seen again. And no I did not have any nades or flasks on me which could have made my life a lot easier.

                    • Anonymous

                      In DE since it triggered the fight as soon as I walked up to those to magisters on the steps, I sneaked and entered until my journal was updated with the quest and then I went back. After that I tried to persuade the black ring captain and was able to get the 50k + 10k for entering the camp.

                      • Anonymous

                        In Definitive Edition, even without persuading the captain, without killing the 2 black rings stationed at the temple, after killing the portalmaster there will be a trigger for the temple quest and you will get the 50k xp. Killing the black rings after persuasion nets the same xp as killing all of them right at the get go.

                        • Anonymous

                          Note about the 50k xp: if you persuade the captain before you walk up to the flooded waters where the 2 blackring are hanging out, then YOU WILL NOT GET THE 50K. If you walk up to the flooded steps, get the jounal update, then go persuade, you will get the 50k.

                          • Anonymous

                            To maximize the exp throw a poison flask on the pat where the captain and others go, then persuade d captain after that when they walk to it and initiate combat.. Kill them..

                            • Anonymous

                              They removed the 50k exp for persuading the Captain on Definitive Edition. Better off just killing them all and be done with it.

                              • Anonymous

                                To maximize the gains; pickpocket the captain for whatever, engage conversation with another character, persuade him to stop the water magic nonsense for a neat 50k experience, and then when he's leaving you do a sweet aoe on as many of his entourage as possible including himself and those will aggro you in a fight.

                                • Persuading the Captain to stop flooding gives you 50K experience, after persuading I killed him for another 20K. Seems like his men ignore you and continue walking away and disappear. So just kill him it's an easy fight.

                                  • Anonymous

                                    Darn i just cant pray to the altar here. I know people say that you shouldnt kill alexander or the shallow man because they give you the compleet solution of the riddle and so making these altars become silent yet afther i killed them both i still could pray to all the other altars yet this 1 stays silent. Very weird... Kinda sucks cause that makes my achie for praying to the 7 altars stuck on 6/7 :-(

                                    • Anonymous

                                      If you managed to save Nikor of the Black Ring in Dark Dealings in the blackpits, Nikor will vouch for you and let you in

                                      • Anonymous

                                        I'm pretty sure you need the key ánd a high strength to use the lever. Didn't work on my mage, worked on my warrior.

                                        • Anonymous

                                          Visit the altars before killing Alexander or The Sallow Man. or both. You lose experience otherwise and the altars "remain silent".This happens because they give you the solution to enter the academy so the altars dont do anything anymore and no experience.

                                          • Anonymous

                                            What do I need to do to pray at the altar? All I get is "The altar sits before you, defiantly silent.", then nothing.

                                            • Anonymous

                                              If you sided with the Black Rings, you have to persuade the black ring captain to stop, not the portalmaster.

                                              • Anonymous

                                                I get nothing but silence from the altar. What quest am I missing?
                                                "The altar sits before you, defiantly silent.", then nothing.
                                                I've seen videos where people get the "..makes this feel more like a crypt than an altar" (or something similar), but I don't get that, nor do I get cursed or any XP.
                                                I've done the whole rest of the temple (opened the armory, talked to spirits, etc). What am I missing?
                                                Thanks

                                                • Anonymous

                                                  50.000exp for persuading the Black Ring soldiers into leaving the temple... I would probably get 20-40k per kill + some loot if I just choose the violent way :/ feels kinda bad that I'm missing out on alot of XP for avoiding blood shed around the island. Makes me wanna go berserk and kill all the mofos I tricked into being on their side.

                                                  • Anonymous

                                                    To open the Armory gate you can also use the key (no STR needed), which can be found on a dead body (behind the waterfall straight north of the entrance, x311/y432). Use teleport to get there.

                                                    • Anonymous

                                                      If you saved the Black rings on the second island in the black pits, you don't need to fight. You actually can just talk your way out of it.

                                                      • Anonymous

                                                        "On the northeast corner of Nameless Island is the Drowned Temple, to enter it, you need to kill the Black Ring Portalmaster in a nearby camp."

                                                        I killed him, nothing happened. :(

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