The Execution

the execution
Location Arx
Suggested Level 18
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The Execution is a Quest in Divinity: Original Sin II. Coming across a paladin about to be executed for her supposed crimes, you might just be able to save her. Would you do so? If so, would you succeed, or would you fail?

 

Important NPCs

The Execution Objectives

   1. Talk to Marie who wants you to save DeSelby.

   2. Interrupt the execution.

   3. Pass a Persuasion check and save Paladin Deselby.

The Execution Walkthrough

Upon entering the courtyard of the Magister Barracks, you will be approached by Marie, who will frantically beg you to save her wife - a Paladin who is about to be executed by her own for disobeying orders.

Approach Lord Kemm, and attempt to persuade him to spare Paladin DeSelby.

You will have to pass a particularly difficult speech check:

  • [Wits Persuasion] (5 Persuasion) *Whisper that you're here to find a Seeker matching her description. You need her alive...* 
  • [Constitution Persuasion] (6 Persuasion) *Wonder what Lucian would do? Surely he'd have the wisdom to show mercy.*
  • [Intelligence Persuasion] (5 Persuasion) *Argue that this 'traitor' might have key information.*
  • [Strength Persuasion] (6 Persuasion) *If she's not fit to be a Paladin, suggest he banish her. No-one needs to die today.*

If you fail the first speech check, you can still pass the second speech check and get him to spare Paladin DeSelby. Otherwise, he will execute her if you fail the second speech check. (Note that in the Definitive Edition, there is no second speech check)

In any case, if you fail, Lord Kemm will execute Paladin DeSelby and the quest ends. If you succeed, you will gain 38,800XP (no experience in DE Edition) and Marie will give you a choice of loot reward for saving her wife. If you want once you are done with the conversation with Lord Kemm and free DeSelby, you can teleport and attack and kill her for 38,800 XP.  Teleporting her keeps her from running away, and if you kill her fast enough the Paladins do not care, unless you take multiple turns. You can still get your reward from Marie after killing DeSelby. This method is recommended as it is the one that grants you the most XP. 

Later, you can also meet the Paladin DeSelby at the Magister Prison, where she will give you the quest, The Vault of Linder Kemm, if you do not already have it. 

Rewards:

  • 38,800XP and a choice of loot reward for saving Paladin DeSelby (no experience in the DE Edition).

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      I let her die because this quest is absolutely stupid and pointless. And I killed the wench Marie for then blaming ME for not saving her partner, as if I, a total stranger to her, is somehow supposed to be her savior.

      I realize that not all quests can be of the same high standard as we have seen in this game, but this one really annoyed me for some reason.

      • Anonymous

        Her reasoning of them being "just little boys" really made me think twice before helping her. Magisters did a shitton of bad stuff during the entire game but that was her explanation?

        • Anonymous

          This quest can be bugged by sneaking past the execution and go to the secret magister's hatch first. After wiping out the gheists guarding the place, go around read the books and letters. When Kemm talks to you, go back up and paladin DeSelby is dead. You can talk to her spirit. Marie then will ask you to save her wife, but she is already dead so the quest act like it is completed but Marie will only ask you to save her wife, over and over, which means the quest can't be updated so no reward or xp.

          • Anonymous

            For some reason this never showed up in my quest log, I think I still got the exp and loot rewards though.

            • Anonymous

              I freed the paladin by freeing the magisters then I locked pick her door after they engaged the magisters. Woop woop

              • Anonymous

                If you want to stop the execution without dialogue, you can teleport her away from Kemm, who then spends the entire encounter attempting to make a bee-line to her to oneshot her. Slow/stunlock him and manage not to hit her in the ensuing cluster***** of 10+ Paladins fighting you!

                • Anonymous

                  Don't reload your game so quick lol, the 1st persuasion check will always fail. It's the second persuasion check that matter.

                  • Anonymous

                    it looks like you cant pass the first persuasion check but you can in the second

                    i passed it with 5 persuasion 47 strength (40 from stats and gear + 5 by clear mind+ 2 by encourage)

                    • Anonymous

                      5 persuasion. 49 intellect. Failed twice. Reloaded save. Failed again. Reloaded save. Failed again.

                      They really screwed this quest up.

                      • Anonymous

                        The stat listed next to each persuasion option doesn't matter. They are tags like how [VILLAIN] is a tag. Persuasion is entirely based on your persuasion skill, and some persuade options literally cannot be successful. It's kind of confusing that they decided to make it this way but that's how it works.

                        • Anonymous

                          Uh, I am sure there was either Memory or Constitution check as well? (maybe only avaible if you earned the [Hero] tag - or it was a [Beast] tag), since I persuaded him with a high Constitution Char. Then again, he propbably had 5 pers and around 40 constitution (not so much Memory, though. Then again, Memory seems to be the heaviest influenced by Persuation, since the checks tend to be the lowest)

                          • Anonymous

                            This quest seems to be bugged if you try to stop the execution by force .. I did just that, and the journal updated to reflect that. However, Kemm is able to kill her instantly even if she has Resist Death buff on that I casted .. But for some reason if you use Permafrost on her he can't kill her anymore. After that I killed everyone but her in the area, but the quest does not complete. Marie still keeps asking me "Why are you not doing anything?" ...

                            • Anonymous

                              Wits is the key it seems. As soon as you mention that you are looking for a Seeker he lets her live. I tried every other option even on a character with 7 persuasion and 45 strength and he didnt care. Used a character with 3 persuasion and 20 wits and it worked like a charm.

                              • Anonymous

                                Seems like its near impossible to stop this execution from happening which is somewhat annoying. I tried with to stop it with one of my characters that could get the highest main stat for the dialog option, which is around 70 strength. But didnt help one bit

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