The Loremaster

[PIC]
Cranley Huwbert
Location The Arx
Suggested Level Any
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The Loremaster is a Quest in Divinity: Original Sin II. Cranley Huwbert, the famous author of the Huwbert series of books, is in Arx. Can you best him in a test of knowledge? Note: This quest is not listed in your journal, but is straightforward and gives good rewards.

 

 

Important NPCs

  • Cranley Huwbert

 

 

The Loremaster Objectives

  1. Challenge Cranley Huwbert to a test of knowledge.
  2. Answer all his questions correctly.

 

The Loremaster Walkthrough

In Arx, you can find Cranley Huwbert in the Loremaster's house, at around co-ordinates X:387, Y:320. Speak to him.

He will laugh at you and ask you a series of questions. If you pick the "Scholar" tagged option, you can skip the first question. Other tagged options, such as the "Jester" tagged option, will not work.

The first question he will ask is: "Let's see... three major houses govern the Ancient Empire. There's the House of Law, the House of War... now, what's the third?"

  • The answer to this question is "The House of Dreams".

The second question he will ask is: "In what year was our saviour, Lucian the Divine, taken from us?"

  • The answer to this question is "1233".

The third question he will ask is: "Name the first king of the dwarves".

  • The answer to this question is "Tenax".

The fourth and final question he will ask is: "The Sourcerer King from times of yore, Braccus Rex, had a twin. What was her name...?" Arguably, this question would be the easiest if you played the first Divinity: Original Sin game.

  • The answer to this question is "Cassandra".

Answering any of his questions wrongly will result in him not inviting you to his chambers. You can try again with another character if you failed, though. If you answered all four (or three, if you picked the "Scholar" tagged option earlier) questions correctly, he will reveal a secret hatch in his fireplace and invite you to join him in his private chambers. Agree. If you decline, the result will be the same as if you failed his challenge.

Alternatively, you can simply place a book on the pile of books on the table, and it will also reveal the fireplace hatch, as shown below. However, you will still need to pass his test before you can enter the hatch and claim your rewards.

Speak to him again and he will ask you what the most darkest, most delicious nugget of knowledge you have ever come across in your time is. Simply pick any of the three options and you will receive a choice of 1 source point skillbook reward. This "quest" is effectively complete at this point. Note that the other rewards you get besides the choice of skillbook is completely random.

 

 

Rewards:

  • Choice of 1 source point skillbook reward, upon completion.

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      Has ayone managed to get all of his books BEFORE speaking to him for the first time ? I would suggest some hidden dialogle or something there - i couldnt do it, i collected all and was still missing like 5 (randomly it was book nr 5, 10, 15. 20, 35 from him - i had all others but for those 5 but that was (ofc) not enough

      • Anonymous

        I chose arcane stitch as my reward and got arrow spray, fan of knives, meteor shower, skin graft, and grasp of the starved after looting his basement (some in bookshelves, chests and desk) Im not sure if it was just coincidence but those are almost all the books he offered as rewards excluding Chain Lightning

        • Anonymous

          If you have Scholar and talk to him you can challenge him to answer a question and he will then ask you questions, answers are:

          Lucian parted from us in 1233, Tenex was first king of the Dwarves, Cassandra was Bracus' twin. He will then invite you to join him in his private chambers. Talk to him again and he asks what's the most amazing thing you've discovered? I replied about the Gods but it could be any one of the 3 options.

          Rewards were Summon Fire Slug (as a wizard starter so I assume it's your primary class 1 source point book), 2960 gold, 1 giant venom rune, Wonderous Wraps and a choice of a single 1 source point ability skill book from all of them. Summon Fire slug was in there too which makes me think the guranteed one is based off of your primary class.

          Wonderous Wraps are Divine hand armour. At level 20 they gave 280 magic armour, 391 physical armour, +10% Earth resistance, +1 Telekenesis, +2 initiative, +282 hp and granted skill Restoration.

          This was also never marked as an actual quest and just found via diaolgue.

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