The Snoozing Adventurer

Location Driftwood Tavern
Suggested Level Any

The Snoozing Adventurer is a Quest in Divinity: Original Sin II.

 

Important NPCs

  • A Snoozing Adventurer
  • A Talking Chest.

 

The Snoozing Adventurer Objectives

  1. Talk to the Sleeping Adventurer
  2. Talk to the Chest
  3. Talk to the Adventurer and pretend to be his mother to get "The Word".

 

The Snoozing Adventurer Walkthrough

On the second floor of Black Bull Tavern (X:307 Y:134), there is a sleeping adventurer. If you try to open the chest that's in front of him, it will prompt you for a password. None of the options will work at this time.

If you talk to the sleeping adventurer after attempting to open the chest and pretend to be his mother, he will accidentally reveal the password, which is "The Word". Talk to the chest again and give it the password, and the quest will close with the rewards being whatever loot you find in the chest.

Alternatively, you can simply destroy the chest, which will yield the same loot and also close the quest this way.

Warning: If you decide to lockpick the chest instead, it will successfully unlock the chest, but the quest will glitch and fail to close. You will need to destroy the chest in order to close the quest if you do it this way.

 

Tips & Tricks

  • If you already have the Jester tag on a character, "The Word" will already be available for you to open the chest with.

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



Tired of anon posting? Register!
    • Anonymous

      Definitive Edition. Tried unlocking the chest by speaking the password and by lockpicking. Both reward the same XP.

      Unlike what is written above in the "Warning" section, lockpicking the chest successfully closes the quest. The bug was probably fixed at some point.

      • Anonymous

        Wrong guys. Works fine in the definitive edition, you soft simps don't know how to carry a conversation. Speak to the snoozing guy. then chest (after attempting to OPEN the chest). Then pretend to be his mother. Then talk to the chest

        And voila!

        • Anonymous

          Definitive edition, never got the option to pretend to be the mother, just lock-picked the chest instead and it closed the quest with experience reward.

          • Anonymous

            Definitive edition, lock picking closes the quest successfully. I did not even notice the chest talks. I went straight to the sleeping dude and then straight into lock picking

            • Anonymous

              1. speak with the man 2. speak with the chest kick - try to lever - rattle the lock - give up and all of your team will get 4.000 exp 3. speak with the chest again - swear at - wonder aloud - try all 4. speak with the man 5. speak the "word" the rewards is suck btw

              • Anonymous

                If you speak to the chest with Lohse or any character who have the jester tag, you make a joke and open the chest without needing to know the password.

                • Anonymous

                  I absolutely love how the chest has its own personality. The more you guess, the more it insults you. Genius!

                  • Anonymous

                    funny thing if you have a villain perk you can kill him with a pillow and talk to his spirit, but there is nothing new to the quest

                    • Anonymous

                      If you try to use password, it only gives you some low-value items. Attack it, and you will get those items plus some blue equipment.

                      • Anonymous

                        You have to speak once with the Strongbox "yes, speak with the strongbox", it will unlock a new conversation with the sleeping man; Pretend to be his mother and he will speak the magic word "the word"

                      Load more
                      ⇈ ⇈