The Three Altars

[PIC]
Altars
Location Reaper's Coast
Suggested Level 12
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The Three Altars is a Quest in Divinity: Original Sin II. Short description goes here.

 

 

Important NPCs

 

The Three Altars Objectives (The Eternal Promise)

  1. Activate all three altars

 

 

The Three Altars Walkthrough

 

At the west corner of Cloisterwood (Around X:115 Y:269) there is a Lamenting Abomination. When you approach it will summon wolves and attacks you. Kill it then kneel before the altar will acquire this task.
The wolves provide a huge buff for the Abomination each turn so the focus should be keeping the Abomination chain CCed.

Another altar is at X:414 Y:301, on the river.

 The third altar is at X:482 Y:260, also on the river. When you approach, a voidwoken deer will attack you.

 

Tips & Tricks

  • The "The Restless Scarecrow" Is not related to this quest. As of Oct11/2017, any interactions with the scarecrow will not effect or close this quest, before or after, the three altars have been interacted with. 
  • The only way currently known to close this quest is by leaving Reaper's Coast.

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      If you steal the contamination spore and replace it with a flawed one, she will have a different dialogue but still attacks you anyway

      • Anonymous

        if you approach the deer altar with a character who has pet pal, interjecting will prevent the three normal deer from turning into voidwoken, and they'll instead help you fight. After the fight they thank you and give you some cute dialogue, but you don't get any additional reward; however, they also do not give any exp when allowed to transform, meaning you only miss out on drops (which from my testing is nothing special, just antlers / meat / pelts and maybe a life essence). If you choose to fight them they spawn with no armour and are last to act so they're easy to cc

        • Anonymous

          DE edition and it seems really bugged. The quest didn't start when I clicked on the alter. Tried to interact with undead and human/elf character, same result.

          The other walkthrough-sites suggested it's connected to the undead scarecrow and I tried with an earlier save, same result. Scarecrow says nothing about the alter but just attacked immediately no matter which option I choice.

          • Anonymous

            i used enrage on my ranged character and then point-blanked arrow sprayed the abomination. after that i jumped away because the wolves were shredding my lvl 11 PCs

            • Anonymous

              If you have characters that have teleport & jumps (tactical retreat, cloak and dagger, phoenix dive etc) It's quite easy to trigger combat, let him summon wolves and retreat with no deaths.

              Then all you need to do is teleport the wolves away 1 by 1 and kill them before engaging him head on.

              Honour mode easy peasy.

              • Anonymous

                Very interesting fight and if you're like me it is quite possible to kill the dogs first and save this suffering beast for last. I just turned level 13 when I fought him.

                Despite high HP his Physical (and Magical) Armor is not too high and he is susceptible to Knockdown. Ranger was in close range and did Arrow Spray which can take out or nearly take out his physical armor in one hit. Warfare has 2 knockdown skills, Incarnate with Power Infusion has a Knockdown skill, and if you have Chicken Ability/Scroll, that too gives you another turn (only 1 turn as the Abomination has the "Walk it Off" talent). Other than the main boss, the "Old Gray Wolf" gives the Vampire buff to everyone so make sure he is the first wolf to go down. Now you have free reign on the wolves, who half the time do the howl buff at the beast who stays knocked down!

                • hmm, so in the "Eternal Primise" there is an entry saying:
                  "On Reaper's Eye, I again met the Sourcerer who sank the Merryweather. She was begging her lord for forgiveness. Who is this lord?"
                  As far as I know, Wendigo sank the Merryweather, BUT I killed her in Act 1, and I don't remember seeing her on Reaper's Eye. Am I just that dumb? Where is she?

                  • Anonymous

                    3 Altars quest was odd. Pray, hello, go...."you have a .great burden, get some rest." That was the gist of the 3 visits. Hope it pays off later!

                    • Anonymous

                      fought the abomination with a lvl 11 team, engaged him with only my pyromancer at first then snuck my other 3 in one at a time, each engaging in the fight by teleporting one of the spread wolves into a pile on the abom, then mass trapped with my pyro on the whole pile, then dropped Lohse's maddening song on the abom, he just started walking around 1 hittin all the wolves. Once he was alone I simply entangled him with worm tremor in a patch of cursed fire and threw spells at him from range for those 3 turns. Ended up having to send in my warrior right next to him to take a couple smacks when the entangle ended, abom died to the retribution damage from his 400+ dmg hits on my warrior. Mad/Charm seem to be particularly effective for this dude, but in general just stay out of his melee range, doesn't have any ranged threat.

                      • Anonymous

                        I stood on the stone platform behind the abomination and barricaded it with cooking pots. Then got one character to start the conversation and another character to teleport the conversing one onto the safe platform. The wolves couldn't reach me when the fight started and my party walked out of the fight with full hp.

                        • Anonymous

                          Would’ve been nice for the map to have been facing north in all the pictures for reference. What good do coordinates give me? Where do I see my coordinates in the game, on the map

                          • Anonymous

                            If you start the fight with higher initiative than the Abomination, the Void Howl buff can allow it to have two turns in a row.

                            • Anonymous

                              The Lamenting Abomination is either immune to slows or has a nonsensical hitbox. Feet in oil - no slow, doesn't even remove its haste status.

                              • Anonymous

                                for some reason, the advocate on the bloodmoon island took a part in the fight (while not being able to do anything), and when I came back to him, I had to give him 3k gold in order to get back to his favors.

                                • Anonymous

                                  In Definitive Edition, interacting with each altar for the first time and praying there WILL refill one source point for the character doing the praying. Then again, that might be a specific thing for Fane, as I used him to interact with them.

                                  • Anonymous

                                    Definitive: The three altars all add entries to "The Eternal Promise", which I already had in my log as a Chronicle from Ft. Joy, iirc. There is an entry about Zaleskar under this heading. Contrary to other posts, despite having a similar message this had nothing to do with scarecrows, and no Source points are refilled by using the altars.

                                    • Anonymous

                                      I've been to and knelt at all 3 altars but, the quest not only hasn't completed but it has never appeared in my quest log at all. What the hell?

                                      • Anonymous

                                        As far as I can tell, this is no longer a quest, but merely a task. Each altar seems to refill source points.

                                        • Anonymous

                                          Actually the scare crow could have something to do with this quest. Ive done 4 playthroughs in this game, each time doing this quest. My current run this quest is bugged, and the only difference this run is that I encountered the scare crow BEFORE going to any one of the altars. The quest will not start/trigger and Ive been to all 3 altars and interacted with them yet have not gained source point. In my experience, it seems likely that the scare crow event might possibly break this questline.

                                          • Anonymous

                                            Playing playthru 2 after lastest patch, this quest not even activate in journal, doesn't matter anyway cuz it's already trash.

                                            • Anonymous

                                              quit making***** up, the scarecrow has nothing to do with this quest people just think it does because they both say the word 'rest' lol

                                              • Anonymous

                                                There is more to the quest for sure. I visited all three altars but I couldn't figure out what to do so I just went ahead to the nameless isle. The journal closes the quest as says, "I set sail from Reaper's Coast. I will learn no more about the altar voice, it seems."

                                                So If anyone manages to figure the rest please post here.

                                                • Anonymous

                                                  One is west of the Cloisterwood Waypoint.
                                                  One is to the East of the Driftwood - Fields Waypoint
                                                  One is Across the river, and north, of the Paladin Bridgehead Waypoint.

                                                  • Anonymous

                                                    After all three altars quest still is active. Is there anything else to do? It get cancelled when leaving Reapers Coast.

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