Throw Explosive Trap

Throw Explosive Trap

Throw an explosive trap at target locations. Trap takes a turn to activate. When active, trap will explode when a character approaches it.


Requires Pyrokinetic 1
Requires Huntsman 1
Costs 1 Memory
3m Explode Radius









pyrokinetic-skill Pyrokinectic

Throw Explosive Trap is a Pyrokinetic Skill in Divinity Orginal Sin 2.



Throw Explosive Trap Spell Book Location



Throw Explosive Trap Requirements



Notes and Tips

  • The trap deals Fire damage and applies Burning.
  • Max. 3 traps can be placed, if you place a 4th trap, the first placed trap will explode.
  • Traps trigger automatically after x-seconds if placed outside of combat (they wont stay forever)



Pyrokinectic Skills
Bleed Fire  ♦  Corpse Explosion  ♦  Deploy Mass Traps  ♦  Epidemic Of Fire  ♦  Fire Whip  ♦  Fireball  ♦  Firebrand  ♦  Flaming Crescendo  ♦  Flaming Tongues  ♦  Haste  ♦  Ignition  ♦  Infectious Flame  ♦  Laser Ray  ♦  Mass Corpse Explosion  ♦  Mass Sabotage  ♦  Master Of Sparks  ♦  Meteor Shower  ♦  Peace of Mind  ♦  Sabotage  ♦  Searing Daggers  ♦  Sparking Swings  ♦  Spontaneous Combustion  ♦  Summon Fire Slug  ♦  Supernova



    • Anonymous

      07 Nov 2017 14:24  

      Did some testing with this skill. It deals magical fire damage and does NOT scale with intelligence, only with player level and pyrokinetic. However it still does great damage, about on par with fireball for most of the game and only 1AP cost with a short cooldown. If you detonate it with another ability that causes burning or creates a flammable surface, the trap will deal damage after burning is inflicted - this improves the damage since burning reduces fire resistance.

      Overall really strong, would recommend this on any pyro/geo mage or ranger character. Mages get a bunch of ways to detonate it and add extra damage into a spell rotation, while rangers can use fire or poison arrows to detonate, as well as do cute stuff like ricochet off it to hit enemies around corners.

      • Anonymous

        30 Oct 2017 01:47  

        Has a noteworthy, if infrequent, glitch associated with it. If the trap ignites a oil puddle by activating (due to unit proximity) the turn after it is thrown (activation phase) regardless of the damage of the trap, or the level of the players, the fire generated will deal over 160 dmg per tic.

        • Anonymous

          26 Sep 2017 21:34  

          Amazing spell, does not cause enemies to aggro. It is therefore possible to kill anything with less magic armor than the damage dealt by the spell (targets recover magic armor during cooldown and activation timer), without engaging in combat. Beware though, experience is not awarded if the trap kills something you are not in combat with.

          • Anonymous

            25 Sep 2017 06:58  

            I've heard that you have to craft this with a blank huntsman spellbook + blank pyro spellbook, I've got a pyro book but where the hell am I supposed to find a huntsman one? As far as I can tell I'm relying entirely on a random drop in order to get this ability.

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