Traits in Divinity Original Sin 2 are the measure of the personality of a character to determine certain statistical bonuses that are given to you. They are displayed in pairs of 2, and a sliding meter shows towards which side is your character is progressing. The bonuses are applied when one side of the trait has higher points than the other.
NOTE: The values & information below is based on Divinity Original Sin Enhanced Edition. These values are subject to change until the final version of D:OS2. They will be updated as more info becomes available.
Divinity Original Sin 2 Traits
You can view your traits from the character sheet, by hitting the heart icon tab. For example, "Pragmatic" increases your Reason score by 1 point, whereas "Romantic" (on the opposite side of that scale) increases your Luck score by 1 point. You can never receive a bonus from Pragmatic and Romantic at the same time. If you (for example) make a dozen Pragmatic choices and never choose a Romantic choice, you will only have a +1 in Reason gained from being Pragmatic a dozen times (and not +12 as you might expect). In order to ever be considered Romantic (and earn a +1 in Luck), you'd have to make 13 Romantic choices (and no further Pragmatic choices).
The Traits Bonuses
|Left Bonus||Left||Right||Right Bonus|
|+1 Willpower||Independent||Obedient||+1 Willpower when an ally with Leadership is in sight
(+2 Willpower if ally has Leadership 5 or higher)
|+3% Critical Chance||Compassionate||Heartless||+20% chance to hit when backstabbing|
|+2 Reputation||Altruistic||Egotistical||+1 Bartering|
|+1 Leadership||Righteous||Renegade||+1 Pickpocketing|
|Immune to Charmed||Blunt||Considerate||+1 Charisma|
|+1 Initiative||Bold||Cautious||+1 Sneaking|
|+1 Crafting||Pragmatic||Romantic||+1 Lucky Charm|
|Immune to Cursed||Forgiving||Vindictive||+20% chance to hit on attacks of opportunity|
|Immune to Fear||Spiritual||Materialistic||+1 Loremaster|