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Wishful Thinking

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Quest Giver
Location Reaper's Coast
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Wishful Thinking is a Quest in Divinity: Original Sin II. Coming across a lamp on the beach, you are afforded the opportunity to be granted a wish. How lucky will you be?

 

Important NPCs

  • Djinn

 

Wishful Thinking Objectives

  1. Talk to the Djinn.
  2. Kill the Djinn, or get one of his wishes.
  3. Pass the speech check and get a good wish.

 

Wishful Thinking Walkthrough

When encountering an ancient lamp on a beach southwest of Driftwood, you can choose to rub the lamp or destroy it. Destroying it will free the Djinn from the lamp and initiate combat. Rubbing the lamp releases the Djinn, where you can engage in length conversation with it

Ultimately, you will have to pass a speech check, whereby depending if you pass or fail, you might end up in combat, or be able to wish for power, wealth, knowledge, or to "wipe your enemies from sight".

If you choose any of the speech checks and fail, the Djinn will initiate combat and you will have to kill him.

If you choose any speech check besides the Intelligence speech check or the Finesse [Mystic] speech check and succeed, he will begrudgingly give you a wish. This wish will end up being a bad wish, with the results as follows:

  1. Wishing for power strikes the character with lightning, dealing damage and causing knockdown.
  2. Wishing for wealth gives you a stolen Djinn's Gift amulet (worth 4770 gold). Unfortunately, every guard that meets you will ask to see your bags.
  3. Wishing for knowledge will give you the Children's Tales book, which is filled with insults to the player character.
  4. Wishing to wipe your enemies from sight will strike your entire party with permanent blindness.

If you choose the Intelligence speech check or the Finesse [Mystic] speech check and pass, the Djinn will grant you a good wish. The options are the same as above, but instead of receiving horrible results, you will receive amazing ones, which are detailed in the Rewards section below. After receiving your wish, the quest concludes.

If you do not have a Mystic tagged character, it may be wise to use Lohse for the Finesse[Mystic] check. The speech check is easily passed at 39 finesse, and she also has a unique wish tailored for her character, which is to wish to remove the thing inside her head forevermore. Unfortunately, if the wish is chosen, the Djinn is unable to fulfill her request and asks her to choose another wish instead.

Rewards:

  • If you kill the Djinn without receiving any wish, you only receive 5575XP and the quest concludes.
  • Choosing any wish (good or bad) leaves the character with the hollow lamp (worth 2000 gold) and 9750XP.
  • Wishing for power nets you a Unique One-handed Sword, the Djinn's Scimitar (+1 Wits, +1 Single-handed, +1 Aerotheurge).
  • Wishing for wealth nets you an (unstolen) amulet that does nothing, called the Djinn's gift, but which is worth 4770 gold.
  • Wishing for knowledge nets you a random Level 3 Skill Book.
  • Wishing to be able to wipe your enemies from sight nets you a random powerful level 5 scroll such as Hailstorm.



    • Anonymous

      21 Sep 2017 17:36  

      Persuasion 5 and 31 INT were enough to pass.
      Reward for knowledge was fixed for me, reloading the save and wishing again havent changed the reward. It was Thick of the Fight Skillbook for me.

      • Anonymous

        21 Sep 2017 16:56  

        Its not true only intelligence check will lget the rewards.. Got it with finesh check and i got the lamp and the amulet for 4770 gold..

        • Anonymous

          20 Sep 2017 20:08  

          only intelligence check will get the good rewards
          djinn's scimitar for power
          djinn's gift for wealth (not stolen) 4770 gold
          a skill book for knowledge
          a skill scroll for wipe your enemies
          and wit check pass for him to disappear.... attack him for nothing, even corpse

          • Anonymous

            19 Sep 2017 08:51  

            In order to get the good rewards, you must pass the Intelligence persuasion check. All the other persuasion checks still lead to the bad rewards.

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