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Wishful Thinking

Location Reaper's Coast
Suggested Level 12+

Wishful Thinking is a Quest in Divinity: Original Sin II, Act II.

Coming across a lamp on the beach, you are afforded the opportunity to be granted a wish. But how lucky will you be?

 

Important NPCs

  • Djinn

 

Wishful Thinking Objectives

  1. Talk to the Djinn.
  2. Kill the Djinn, or attain one of his wishes.
  3. Pass the speech check and get a good wish.

 

Wishful Thinking Walkthrough

On a beach southwest of Driftwood, you will find an Ancient Lamp lying on the ground. Using it will give you the option to rub the lamp or destroy it. Rubbing the lamp will release the Djinn within, where you can engage in lengthy conversation with it. Destroying it will unleash the Djinn from the lamp and immediately initiate combat.

Simple Solution: Based on multiple reports, the Djinn doesn't really offer any significant enough reward worth spending the time to consider, so just kill him and take the EXP. The only thing to keep in mind is that the Djinn's level scales based on yours, which means that you can gain more EXP if you choose to hold onto the lamp for now and fight the Djinn at a later time.

Long Solution: You must pass a hybrid speech and Persuasion check, whereby depending on whether you pick the right combination or not, you might end up fighting him or be granted a choice between a variety of rewards that can be either good or bad. Be sure to save before initiating this quest.

Choice Result (Persuasion Success) Result (Persuasion Failure)
Strength OR Finesse Bad Reward  
Intelligence OR Finesse (with Mystic) Good Reward  
Wits Reward Denied. Trying again leads to Combat  
Combat Experience Only

 

Warning: Do not be misled by the "Persuasion Success!" message. High Persuasion will allow you to "pass" this initial check even if the choice is actually bad.

Choice Bad Reward Good Reward
Power Zapped by lightning which attempts to Knock Down

Djinn's Scimitar

Wealth

Stolen Djinn's Gift

Magisters will constantly want to inspect you

Djinn's Gift (Intended to be Sold)

Knowledge

Children's Tales Book

Random Level 3 Skillbook
Destruction Entire Party is Permanently Blinded Hailstorm Scroll
Character Specific                                                     Nothing happens; you will be prompted to make a different choice instead


  Tips & Tricks

  • If you kill the Djinn, you will obtain a Hollow Lamp worth 2,000 Gold and EXP that is dependent on your current level, as the Djinn's level scales with yours. For example, you will gain 5,575 EXP at level 10, 10,775 EXP at level 12 and 55,800 EXP at level 17.
  • Choosing any wish (good or bad) will always leaves the character with the Hollow Lamp 9,750 EXP.
  • You can hold the lamp in your inventory and summon the Djinn in a more public place such as the Driftwood Marketplace to make the battle significantly easier.



    • Anonymous

      17 Jan 2018 09:02  

      Getting blinded after wishing to have “enemies wiped from your sight” has gotta be one of the funniest jokes in the game.

      • Anonymous

        02 Jan 2018 23:31  

        Hi, adding to the earlier comment (Summon it at Jahan) should also mention persuassion failure leads to combat in the first table.
        Could also do it at Driftwood Marketplace but tend to have some neutral party to die along.

        • Anonymous

          05 Dec 2017 18:11  

          Won with Strength check, picked wisdom... Got a child's coloring book filled with pictures of muscled Djinn calling the reader an idiot!

          • Anonymous

            12 Nov 2017 12:19  

            Sell him to an npc in driftwood and have fun. Make sure you wipe all traders clean beforehand. Easiest way to kill him

            • Anonymous

              20 Oct 2017 14:55  

              That djinn was a douchebag and that's why his godwoken powers were denied, but he didnt even learn from that. So begone. I was glad to kill him.

              • Anonymous

                16 Oct 2017 22:20  

                Passed the Finesse talk option and then chose "wish for power" and got hit by lightning. Don't know how the 'good' rewards/wishes work...

                • Anonymous

                  15 Oct 2017 04:52  

                  After the recent patch I pass the intelligence and finesse checks and still get the bad reward. The djinn has nothing but contempt for you and apparently won't give you anything good.

                  • Anonymous

                    09 Oct 2017 05:20  

                    As Fane, I passed with 3 persuasion and EITHER 30 int for the int check or the finesse check. IF YOU'RE ROLLING FOR A SPECIFIC SKILLBOOK, or just one you'd potentially use, use a save BEFORE going down the vines... or maybe simply before your character says something about the lamp.

                    • Anonymous

                      27 Sep 2017 00:54  

                      Well this quest gave me a 10 hour nightmare running around in Driftwood trying to avoid any contact with those bloody Magisters, because when you sell it it still counts as if it is in your godsdamned inventory. This is a bug, what caused me 10 hours of my life trying to solve it somehow. Don't be me, use my tipp:

                      Also a tipp: Get a Mystic character (Fane or Lohse), put at least 5 points of persuation on him at the Lady Vengeance, teleport to this ballsack Djinn, get a succesful persuation, take your reward (welth or knowledge, the others seems to have no effect since you will immediately upgrade the sword and use up the scroll), then go back to the Lady Vengeance, put the points back where they were, and live a happiy along.

                      • Anonymous

                        26 Sep 2017 13:32  

                        be careful with the wealth wish. if you get the negative amulet as a gift, even if you sell/drop it magisters will still constantly stop you and ask to check your bags. even though it's not in your bag/equipped they will say they found it in your bag and attack.

                        not sure how far of an impact it has. I haven't left the 2nd act yet but literally every magister tries to stop me so far even though I sold the amulet. hopefully it stops after a point because I'm already good 6+ hours beyond the point of return...

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