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Wits is an Attribute in Divinity Original Sin 2.

 

Wits

 

Wits increase critical chance, help to reveal secrets and traps and allow you to get out of delicate social situations as well as determines initiative and persuasion.

  • +1% Critical Chance per point
  • 1 Initiative per point



    • Anonymous

      29 Oct 2017 19:36  

      That +1% critical chance isn't even a consolation, it's an insult.
      Base critical damage is +50%, so this increases your average damage by 0.5%.
      Strength, for example, increases your damage by 5% and lets you carry more items and lift giant stuff like a cool guy.
      You can increase critical damage by putting points in Scoundrel, but backstabs always crit, making this +1% crit completely useless on rogue characters. You can also increase it by putting points in Two Handed, but if you're playing a warrior, you're already starved for attribute points. Besides, those options would increase it from +50% to +100%. Unless there are items in the game that increase your crit bonus to +900%, this is garbage.
      ...Is the ability to reveal more traps and secrets really worth it?

      • Anonymous

        25 Sep 2017 16:45  

        This is the most important attribute in the game. It may not seem great at first glance and it might be tempting to invest points into the primary attribute of your class for extra damage and utility, but most battles(especially on tactician), are determined by which group is able to effectively CC their enemies first.

        Ensuring your party members get the ability to make the first move means you can effectively kill or neutralize 1-2 enemies before they even get the chance to do anything. This is the difference between a fight being a cakewalk and struggling with 1-2 of your characters being stunlocked every turn.

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