A Familiar Face

delorus nameless isle
Magister Delorus at the Nameless Isle
Location The Nameless Isle
Suggested Level 16
Next Quest N/A
Previous Quest  

A Familiar Face is a Quest in Divinity: Original Sin II. After Fort Joy, Magister Delorus joined the Order's expedition to the Nameless Isle. Now he's lost and alone.



Important NPCs



A Familiar Face Objectives

  1. Keep Delorus alive
  2. Find Delorus' friends (optional).
  3. Escort him to the Elven Temple.



A Familiar Face Walkthrough

If you saved Delorus at Fort Joy (the Magister who was interrogated by Magister Houndmaster in the prison), you can meet him again on the Nameless Isle close to the Temple of Rhalic (X:168 Y:865). He will join your team here in hope of finding his fellow Magisters. Not too far north from where you find him, there are some dead Magisters that he will identify as his friends and you will have a chance to encourage or beat him down over his dead friend Magister Pearst. Encouraging him to take revenge on the Black Ring when he next sees them will grant him a permanent Enrage buff, while encouraging him to honor Pearst's memory will grant him a permanent Encourage buff.

delorus pearst

 Delorus, recognizing his friend, Magister Pearst

Simply escort Delorus to the Altar of Tir-Cindelius, where his colleagues are taking refuge. It is located in the northeast, where the Temple of Tir-Cendelius waypoint is.
You will be rewarded with Delorus's Bow upon quest completion.

Delorus is extremely weak, so he should not be brought into combat as he will die easily. (As of DE, he levels with your party and is not nearly as much of a liability).

Serious Bug: If at any point in time you decide to tell Delorus to stay put and wait for you, there is a chance that when you tell him to rejoin your party, he won't. To rectify this, you will need to hire a mercenary at the Lady Vengeance and have them ask Delorus to rejoin the party instead. Because of this bug, it is highly recommended to split the party member he is attached to from your team instead of telling him to stay put.

Alternatively, it seems that if you have already killed Alexander before ever talking to Delorus, you can then escort him to the temple and complete the quest as normal.  Rather hilariously he does not seem to notice that Alexandar is dead, and will remark that it's good to be back with his comrades when spoken to.


Tips & Tricks

  • If Delorus dies at any point in time, resurrecting him does not restore the quest. The quest will still close and record him as being dead. 
  • If you did not yet convince Gareth to give up his quest for revenge (the quest Seeking Revenge), Gareth will be in the middle of confronting Delorus' colleagues upon arrival. It is possible to avoid this encounter entirely, by using the waypoint to make Delorus complete his quest and leave. You will have a persuasion check (43 in stat + 5 persuasion will fail, possibly not a check you can win) to attempt to convince him against attacking Alexandar. Unless Gareth does not attack, Delorus will immediately turn against you regardless of whether you take his side or not.
  • Peace of Mind will remove his enraged buff until Enrage is cast on him again, upon which he will regain it permanently.
  • Killing him gives 20,075XP (tested level 17).


A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

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    • Anonymous

      *Delorus standing on top of what's left of the magisters and Bishop Alexandar*
      "It's good to be back with my comrades again"

      • Anonymous

        He seemed to randomly vanish while I was questing. I had him following me, went to the temple and kill Alexander and he just wasn't there. He then turned up the next time I teleported somewhere and followed me around the isle even though I went back to temple multiple times. Then randomly after leaving the room with the heart for the ancient tree the quest completed, he thanked me, and ran off.

        • Anonymous

          Well, I was able to get twice the reward from Delorus. This is 100% a bug, but maybe you people can do it as well... First, get close to the shriekers and then unchain Delorus. In the same area you fight Forktongue there's a little bindweed to the upper left, using Dolorus (in stealth mode, just in case) climb that vine and then use his tactical retreat to get inside the Elf god temple. He will walk back to your main character and give you the reward (the shriekers will not kill him). Meanwhile, use your unchained rogue with stealth + cloak and dagger to sneak pass the shriekers and get inside the temple, when you break the stealth, the guardian will start a conversation. Now, use the teleport pyramid to get the rest of the party to the rogue location. Delorus will walk towards your main character again, this time from outside to inside, and give you the same exact reward.

          • Anonymous

            If you want to kill Alexander but don't want to kill Delorus, you can have Delorus follow a henchman and leave him away from the fight until it's over. He'll behave as if nothing is wrong.

            • Anonymous

              Be careful not to enter the academy before completing the quest. He disappeared on me when i accidently took the secret passage. Now i cant complete the quest and gareth shows up dead.

              • Anonymous

                I didn't convince Gareth to give up his quest for revenge. I helped him get revenge. I didn't see him on Nameless Isle, though.

                • Anonymous

                  I teleported a wooden barricade so I could get past. For some reason, Delorus took that personally and attacked me.

                  • Anonymous

                    On Honour Mode the game will auto save if he dies in battle. And given he is level 9... good luck with that. It's a horrible design to make him so weak yet have him be treated as a party member.

                    • Anonymous

                      Talk to him to leave him in a spot so he does not die. When you get to the elvan temple (with him back), talk to the knight and ask where Alexandar is. He will leave and give you a pretty good level appropriate bow.

                      • Anonymous

                        He died, I resurrected him. Journal says he is dead. Quest won't complete even when Delorus is right in front of Alex. 5th party member?

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