A Fate Worse Than Death

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Location Fort Joy
Suggested Level 5+
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A Fate Worse Than Death is a Quest in Divinity: Original Sin II, Act I.

This quest is automatically acquired after you enter the tower at the end of The Gargoyle's Maze.

Important NPCs

  • Necromancer Tamsyn

  • Necromancer Rask

  • Necromancer Gwick

 

Objectives

  1. The Necromancers want you to free their souls from their Soul Jars. They can be found inside the Dark Cavern.

 

Walkthrough

  • At the end of the Gargoyle's Maze is a tower. Inside, several undead Necromancers are sitting at a table. Talking to them will activate this quest, and will also force you to have to fight them, provided you can't pass the associated persuasion check.

  • After they are killed, you can loot the Filthy Iron Key from them to unlock the large gate in the same room, which has loot. The Necromancers can respawn, so you may want to leave promptly once you loot the area.

  • To complete this quest, you must destroy their Soul Jars inside the Dark Cavern associated with the quest The Vault of Braccus Rex. The Dark Cavern is a hidden area located near the Voidwoken Salamanders, which are just west of the Gargoyle's Maze. It is an illusory cave entrance that reveals itself once you approach the location indicated on the map below.

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  • With the exception of Gratiana and Trompdoy's jars, it's highly recommended to destroy the Necromancers' jars here and now to avoid the issue described below.

 

Tips & Tricks

  • Killing the Necromancers at least once before interacting with their Soul Jars will reward you with extra experience.

  • Warning: If you pick up more than Gratiana's jar and then give the wrong Soul Jar to her during the Vault of Braccus Rex quest, you might not be able to complete this quest because she will take it away after you initiate the Abandoned Camp fight (you can still buy it back from her before then though). It's uncertain whether this is intentional or is a bug, but after finishing Act I, this quest closes stating that you simply deserted the Necromancers, which can be interpreted as a failure.

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Death Belowdecks  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      I kept equipping and unequipping and the curse didn't appear anymore, just the burning that was being blocked.

      • Anonymous

        “Killing the Necromancers at least once before interacting with their Soul Jars will reward you with extra experience.” Is either wrong or should be specific in what “before interacting with” means because in my second playthrough 2024 DE killing the necromancers then breaking their jars didn’t award more exp, only the normal amount for quest completion. I gained the same amount of exp by just breaking their jars once in combat killing them instantly. Either the person who wrote this meant “before you break” or that there’s bonus exp from killing the necromancers once THEN going down to the vault and interacting with the jars for the first time. either way the wording should be a bit more specific

        • Anonymous

          im just wondering how much strength it takes to open the second coffin ... i have 17 and its not opening? im t hinking it must be a puzzle but i cannot find anything

          • Anonymous

            getting to the point where you fight them 4, 5 times and reloading and they aren't permanently dying and you realize you havent destroyed the soul jars miles away...Yeah what a great feeling
            One of the most annoying things Ive seen in a game recently

            • Anonymous

              SOLVED: do this to maximize xp. total xp=1100 (x3) per kill. + 4400xp for quest compeletion= 7700xp for this quest. Have the 3 soul jars on you when you first encounter the 3 necromancers. 1) go through the dialogue options to not fight them.(important). 2)engage them by attacking them and kill them all, each rewards 1100xp per necromancer + their minions they summon offer a few hundred. 3)since you went through the dialogue options correctly, now after they respond they won't be aggressive and will go back to playing cards. so far you have received 3300xp roughly. now place all 3 soul jars on the ground, out of combat, and.,..... very important DON'T ATTACK THE JARS WITH A MELEE WEAPON OR SPELL. but click on the soul jars interaction icon that appears as your curser hovers over. a dialogue box comes up and you want to select the option of destroying the soul jar by breaking it. you will receive another 4400xp once you break the 3rd jar in this manner and the necromancers will be released of there bodies.

              • Anonymous

                The dark cave is closed by a magic wall. I cant enter there cause I've killed that annoying mage. Or is it something else that opens this magic wall?

                • Anonymous

                  For those complaining about the quest not closing, you must place the jars on the ground and destroy then one at a time. An AOE spell that destroys them all at once doesn't trigger the quest to close. If you do it this way, you get experience for each kill AND from completing the quest. I'm on PS4, and Version 1.08.

                  • Anonymous

                    Playing Definitive Edition and if I set all the jars down in combat with the necromancers and target the jars with a spell or attack that destroys all three at once, the quest does not close. If I attack and break them one at a time, the quest closes.

                    • Anonymous

                      I found the jars and brought them along with me. But after destroying Necromancer Rask's Soul Jar the game crashes on me, about 10 seconds after. Tried sucking the soul out and destroy it, all with the same result.

                      • Anonymous

                        I gave one jar to Gratiana and left the others in the Vault. Then I tried to talk with the three necromancers, but they always started to fight. In the end I went first to get the jars, then drained the source out of them in the tower. (I did not smash them, they give a lot of gold) That gave me 4200xp without a fight and the key to the door was lootable.

                        • Anonymous

                          Warning: if you destroy the soul jars during combat by dropping them on the ground and melee attacking them, you will NOT be able to finish the quest. The necromancers will die, but the quest will not update to state that the jars have been destroyed.

                          • Anonymous

                            I don't know why it's so hard for the devs to program a simple switch or if statement, if the 3 jars are broken, quest completed. Yet this is somehow a bug, such lazy programming.

                            • Anonymous

                              On (latest) patch 3.0.226.993 the most xp is killing all skeletons once and then destroying the soul jars. 3 x 1125 exp + 4200 exp

                              • Anonymous

                                I used the soul jars to kill all three undead in the cavern where they attack you. I also gave the soul jar to Gratiana, but the quest won't close.

                                • Anonymous

                                  I gave one of the other jars to Gratiana, and got locked out of completion of this quest even after absorbing the remaining jars' souls. It is not fixed yet. If Gratiana asks for her jar, give it to her.

                                  • Anonymous

                                    You can in fact use the soul jars whilst in combat. Drop each jar from your inventory then attack them, the undead will fall.

                                    • Anonymous

                                      This is an other quest which is sort of bugged as even when destroying the jars it can still complete with the description "we left without helping the necromancers". I acquired all of these before initiating the quest. Destroyed one of them right when I got it, destroyed Gratiana's during the dialogue with her and the remaining two during the fight with the necromancers (they had already respawned a few times before). You can destroy them during combat by dragging them to the ground from your inventory and shooting an arrow at them.

                                      • Anonymous

                                        wish you got exp for leaving them there as well after seeing their memories, freed them for the exp but would not have done so otherwise

                                        • Anonymous

                                          Using the jars on yourself replenishes 1 source point if you don't have any, then returns an empty jar to inventory. Using all 3 jars completes the quest giving 4200xp.

                                          • Anonymous

                                            I ended up picking up the soul jars and bringing them with me after handing the singular one to the lady in the sanctuary. The remaining 3 after persuading with Str them that a 'fate was worse than death". They let me live, without attacking. I dropped the jars on the ground and interacted with them, smashing them. Each skeleton's spirit was sucked up leaving the bones/loot behind. I got 4200xp after all 3 jars were destroyed.

                                            • Anonymous

                                              The reward for smashing their soul jars (found in the dark cavern where Tromdoy is) was 4200xp. Its my first run, I have no idea if there is an alternate route.

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