A Generous Offer

ryker ritual
Ryker performing a ritual to extract Source from the dead
Location Stonegarden
Suggested Level 12-13
Next Quest  n/a
Previous Quest  n/a

A Generous Offer is a Quest in Divinity: Original Sin II.

 

Important NPCs

 

A Generous Offer Objectives

  1. Speak to Ryker about finding a mysterious stone tablet in the Blackpit mines.
  2. Travel to the Blackpits and make your way to the southeast corner near the coastline.
  3. Defeat quartermistress Anna to access the mines.
  4. Defeat the Magisters in the workshop and gain access to the Ancient Temple.
  5. Solve the puzzle and loot the stone tablet.
  6. Return to Ryker to either give him the tablet and acquire an additional source point slot (or a skill book if you have 3 slots unlocked already), resist and kill him, or both.

 

A Generous Offer Walkthrough

Note: This quest runs parallel to the quest Almira's Request as well as The Reluctant Servants. Both Almira and Ryker will want you to find the same tablet. To complete both safely, offer the tablet to Almira first. She won't actually take the tablet from you. (This was a bug that has since been fixed. If you are willing to kill Ryker, it is still possible to obtain the rewards from both quests: go to Ryker with the tablet, and have him fulfill his part of the deal first (so you get the reward of either a source point or a skill book). Then refuse to give him the tablet. He will attack you, but you will still keep the tablet to give to Almira.) You can also complete both quests by first completing Almira's Request, pickpocketing the tablet off of her, and then giving it to Ryker for this quest.

In a Mansion at Stonegarden, Ryker asks you to retrieve a special tablet for him, in exchange he will teach you the way of the source. The tablet is located inside the Blackpits caverns.

In Roost's room (at the sawmill), you find a contract, suggesting Ryker is a Lone Wolf assassin and tasked to kill all Godwoken he encounters.

Travel to the Blackpits, at the southeast of Reaper's Coast, there are magisters guarding a gate blocking you from further exploration. If Reimond gives you the authority to assist the magisters, you can pass here without violence. Otherwise, you will have to persuade the magisters to let you pass or fight your way through.

Inside the gate, you will see a white magister interrogating a sourcerer (apprentice of Hannag, an NPC from the quest On the Ropes). You can opt to skip this intervention right now as the fight will eventually lead to large waves of oil voidwokens and fire voidwokens appearing.

On the other side of the harbor, Quartermistress Anna is guarding the Blackpit mine. Defeat her to get into that mine.

That mine is filled with traps and oil pipes, you can use crates to block the oil pipe and disarm the pipes. Or you can use Teleportation or Spread Your Wings to get through. (If you have teleporter pyramid, you can let one of your teammates get through first, then teleport the rest to him/her)

Deep inside, there's shrieker guarding the waypoint. Use the Purge or Source Vampirism skill to destroy it. (there is a corpse on a broken bridge nearby, if you teleport there you can pick a note and a key)

Note: If you keep the purging wand you acquired from Fort Joy, you can use it now to kill the shrieker. If not, you need to master source and complete the ritual in Powerful Awakening to learn the Source Vampirism skill. (there are about 8 ways to acquire the second source point, you can complete the ritual after you finished one of them. The source vampirism has very short range, you may need to use your teammates to distract them.)

Moving forward, you will see some Voidwokens fighting magisters at the excavation site. Defeat the Voidwokens, then you can persuade the magisters (if there is any of them left) you are just passing by, or you will have to kill the magisters as well. From one of the magister's body, you will find a key to a room nearby. Inside the room there is a hidden stone door, you need to get really close to discover it. Behind the stone door, there is a strange device that teaches you how to create a shapeshifter mask. (require one source point)

Leave the excavation site, venturing forth to the workshop, a group of magisters is here.  You need to defeat them and destroy the crumbling gate (use fire skills on the oil barrels) to open the path to Ancient Temple. Interact with the device in Ancient Temple to acquire more information.

In the heart of Ancient Temple there is a puzzle, there are seven shrines of seven gods, you need to activate them in the correct order. 

The riddles are:

"Our first lord babes with power glowed, our second's born in blood that flowed. Our third's young to the wind returned, our fourth's to glowing flames adjourn. Our fifth lord's cubs with minds were blessed, our sixth's had brawn beyond the rest. Our seventh's brood spread from earth to glen, and thus no king shall rise again."

The key to the puzzle is within a book on a corpse within the Ancient Temple chamber. It will say on the second page that each god is a representation of an element or power:

Rhalic — Earth
Duna — Air
Tir Cendelius — Blood
Zorl Stissa — Fire
Vrogir — Muscle
Xantessa — Mind
Amadia — Magic

The correct order is: Amadia, Tir Cendelius, Duna, Zorl Stissa, Xantessa, Vrogir, and finally Rhalic.

After you touch all the pillars in the correct order, the force field will drop. The item you need is in one of the boxes next to the sarcophagus, loot it and bring it back to Ryker. Touching the sarcophagus eventually leads to a difficult fight with the Eternal Aetera (recommended level 13+). You can always return to the Ancient Temple later to open the sarcophagus if you want to finish the Ryker's questline first.

RykerChamber

Return to Ryker's mansion, and go to his private chamber through the hatch on the screenshot. Before you talk to Ryker, save.

Warning: Ryker will take your Swornbreaker Schematic away if you simply give the tablet to him, which may cause issues later on with the Swornbreaker recipe. To avoid this, tell Ryker to uphold his end of the bargain first. He will perform the ritual to give you more Source, and will commence the inevitable fight without taking away your Schematic. You will still receive the same quest reward and experience this way.

Definitive Edition: Almost all dialogue options result in you fighting Ryker and completing the quest with you keeping the tablet.

  • You’ve found out about his “promise” then insist him telling you. Note this option is available after you completed The Weaver quest.

  • You know about the contract on your head, then after he dimisses the claim, tell him he can’t be trusted. 

  • Showing him the tablet first or telling him to fulfill his part of the bargain. Either choice will lead to him teach you the way of source, then

    • interrupt the ritual and reject his teaching, upon which he said he's kept his bargain but there is another task he needs to fulfill
    • let him finish, then double cross him by saying you had no intention of giving him the tablet.
    • let him finish, gain the source point or book and a reward. Then inquire what else he needs or bid him farewell. Either choice will lead him to double cross you.

Tip: If you kill Ryker, his servants will die with him as well.

Secret: The door at the beginning of this area that doesn't have a keyhole can be opened by a lever left from the mirror that's near Ryker (The mirror is on the wall to the far right of where Ryker is spawn in the basement).

After you've killed Ryker, head back outside and look for Gravekeeper Farimah to complete her quest as well (The Reluctant Servants) for a bonus reward.

 

 

Tips & Tricks

  • As this quest runs parallel to The Midnight Oil and On the Ropes, it is useful to first speak with Hannag and learn about her student, Gwydian before entering the area in the Blackpits. All three quests can be completed together if you are level 13-14.
  • Casting spirit vision during the fight with Ryker will let you see the souls of his bodyguards, allowing you to instantly kill them by using Source Vampirism.
  • To make the battle versus "The Eternal" easier, unchain one of your characters and get down to open the sarcophagus while the rest of your party remains above, then teleport your separated character over when the dialogue occur to get equal ground with her.
  • ???

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      Once he completes the ritual and gives you a source book, if you interrupt the dialogue (e.g. trying to steal something in front of him), you can initiate the dialogue with another character and get another source book.

      • Anonymous

        Immediately after you give the schematic to Almira, you can steal it back from her and then bring it to Ryker.

        • Anonymous

          im playing DE. why no one explain or questioning this? my Question:
          before i complete Ryker quest and end up killing him, should i kill all his servants (except gravekeeper Farimah) firtst so i achieve all possible exp? am i missing something?

          • Anonymous

            To restart Damaged Oil Pump "You must have the book from the nearby dead body in your inventory. Then select YELLOW (amber), BLUE (sapphire), then GREEN (emerald). Red permanently breaks it." - place barrel ontop of magisters than blow for easy fight

            • Anonymous

              So, another way to get past Quartermistress Anna, if you feel like you don't want to kill someone who is so passionate about apple pies even if her target market (magisters) is a tad misguided, is if you have a companion (even solo), break your chain, have your companion talk to the quartermistress while you sneak into the cave until you discover the waypoint just a little further than the Shrieker (right behind it actually)

              If you have source vampirism, soloing the shrieker is a slice of cake, then once you discover the waypoint, get your companion to warp to that way point and then chain back up again.

              • Anonymous

                I cheesed her by accident. I always have my ranger hide while the rest of my party explores. My ranger was positioned above her by the stairs. I was able to teleporr her into the other room, in a corner far enough away to end combat. I went on to kill the dogs, and didn't realize at first that she wasn't in the fight anymore. After it was easy to medusahead/mind grenade the dogs and they did half of the work.

                • Anonymous

                  God, I couldn't find the ****ing tablet to save my life. I didn't notice those two "energy chests" right next to the sarcophagus. They blend right in with the scenery.

                  • Anonymous

                    There is an easy way how to defeat her (at least it worked for me). Go on the surface and collect all the chests from "Heroe's Rest" quest. Use these chests to barricade your characters in a corner. Use your beefy-tanky guy to start the conversation, then use "Phoenix Dive" to get away from the platform. It is likely that your tank will die, however, the doggos won't be able to reach your characters, so kill Aetera first, then deal with the doggos.

                    • Anonymous

                      I found an extremely easy way to cheese the Eternal boss in the vault, and all you need is a character who can make oil (this can be accomplished with 1 point in geomancy and a Fossil Strike skillbook cheaply purchased from the vendor in Driftwood) and a way to make fire.

                      In the room before the vault, there's actually no reason to use all those oil barrels to blow the wall up. The wall has a 100% vulnerability to fire - if you have a pyromancer with laser beam you can just use the laser and destroy it in a single hit in most cases at around level 13. So instead, let's put those oil barrels to good use.

                      The boss spawns in front of the plinth where the skeleton is, between the plinth and the edge of the platform. What you want to do first is spawn oil all around the plinth to act as a wick or a fuse, and then place the oil barrels from the previous room around the plinth in such a way that they wall her in. Make sure to leave a small space directly in front of the plinth for the boss to stand, but test it with your characters to make sure that the boss won't be able to walk out. Once you've got them in place, you can extend the "wick" of oil either down the stairs behind her or to the other side of the room. Place your character who can make fire at the end of the wick in stealth. In fact, stealth everyone who isn't your conversation starter - buff them while they're in the conversation to ensure they survive at least one turn so they can use a teleporter pyramid to get out.

                      As soon as the dialog stops, have your fire character light the oil up. It'll travel up the wick, and then... blam. Boss is gone in one hit. The dogs will still be there, but they're much easier to take care of alone (just CC them to death).

                      • There are two Tablets of the Eternal after the fight with the magisters. They both gave me a skill (Living on the Edge and Dominate) after using them with Fane. Apparenty they do nothing to non-undead characters.

                        • Anonymous

                          Has ANYONE figured out what the weird compass pyramids do (NOT THE TELEPORTATION ONES) and Tablet in Rykers basement? 5 years later and doesn’t seem like there is any word on why it points with a source arrow in some direction. Half the time my characters just say “what an interesting... antiques collection.” What is with the giant tablet and weird contraption upstairs, the eternal mirror, podium with table, and pyramid down stairs? Any clues if they are any bit useful? Or just... there to throw you off?

                          • Anonymous

                            Tips for the Eternal: Buff up your conversation starter mid convo(magic armor, physical armor, evasion etc(buffs wont count time)). Hide your other members upstairs sneaking.Then use scroll or spell of blinding radiance(just to destroy magic armor of dogs) then use Mind Maggot Grenade to charm all the dogs. Finally teleport the Eternal down to the dogs. Dogs rip her to shreds=win.

                            • Anonymous

                              For anyone who need a "trick" on how to fight powerfull ranged opponents, without some boring cheesing strats, enweb it and cast smoke cloud under it ( or entangle with torturer ) Rogue + polymorph does it well.

                              • Anonymous

                                Defeated the eternal easily i started the fight then fled and re-engaged frim behind i took her armor then used restoration twice on her (cause she's an undead) and she died with a couple of her stalkers

                                • Anonymous

                                  Hm, the sarcophagus in my game doesn't seem to be open-able, It seems I may have to just kill Ryker and get my 3rd source point from someone else, oh well.

                                  • Anonymous

                                    This game's so awesome! Now I feel almost bad for killing Ryker, as my journal reads "Ryker has no intentions on fulfilling the contract on the Godwoken", the guy was nice, but I already gave up the tablet to Almira, so I had to deal with him in another way. Silly me, killing him for no reason. XD

                                    • Anonymous

                                      for those asking why Quartermistress Anna is missing here is what i observed. She flees towards the cave as soon as the oil blob voidwokens appear and is gone from the game forever. The oil blob voidwokens appear as soon as Gwydian casts a strong spell (chain lightning).

                                      • Anonymous

                                        Pathetic fight. Worst fight in the whole game. Not fun at all, you keep skipping turns until you just burst him down.

                                        • Ryker attacks you automatically even if you give him the tablet, then you can get it back from his corpse. The guide seems to imply there is a path where ryker takes the tablet and doesnt fight you, am I missing something or is this outdated?

                                          • Anonymous

                                            In order to make the combat easier, there is a bug: If you are talking to Ryker and you attack with another character the servants, they engage into combat but not him. So you can kill the others, and then focus on him.

                                            • Anonymous

                                              To get by the shrieker in the mine I teleported a character to the platform that has the skeleton with the letter and used teleport again to move a character to the rails next to the shrieker. I went stealth mode and got behind the shrieker where I used vampire purge. Yes, you need two characters with the ability to teleport. One of my characters had a glove that allowed me to teleport and the other character had the spell memorized.

                                              • Anonymous

                                                A way to cheese Ryker - in his basement, teleport him onto his trap to his left, it's poison. Wait about 5 minutes, and he'll die. What I did was wait til he was about 50hp, spoke to him for his reward, waited until he says "shame it has to end this way", moved two party members away, and when the battle began I used marksman's fang on him. One shotted him. While I had him in conversation, I also source vamp'ed his servants' ghosts

                                                • Anonymous

                                                  Since I could not find any information regarding the matter: If you refuse all the source points, Malady will recall you to the ship (as if you had completed it). She will then tell you that you are stupid and perform some kind of ritual (which I think is a "breaking the 4th wall joke") to let you progress game regardless. Going back to Meistr Siva does nothing (nothing new unlocked), so I assume that you will simply continue on with the game with only 1 source point.

                                                  • Anonymous

                                                    So with my honour run lone wolf party setup of an Aero+Hydro+Poly Beast and Summoner+Geo+Poly Fane this looked like a daunting fight, considering shes resistant to air and water, then decides to drink a fire and earth resist potion, meanwhile those wolves hit like trucks, but aha there was my answer. The wolves have nearly zero magic armor and low resistances. Remove the armor with an AoE and love grenade/charm away those wolves for an easy fight. She froze a couple to remove the charm from them herself but overall thats not really the worst turn you have a boss take.

                                                    • Anonymous

                                                      If you draw your weapon (press tab) before you open the sarcophagus (Eternal), Eternal refuse to talk to you. So you can get in position with all characters before the fight starts.

                                                      • Anonymous

                                                        There is another tip to defeat the shrieker in the cave. Go into sneak mode. Go close to the shrieker as you can. Jump behind shrieker using "Cloak And Dagger" (this skill does not break sneaking). When you are behind the shrieker, cast "Source Vampirism" on him. Voila! Done.

                                                        • Anonymous

                                                          For those not wanting to spoil the fun of figuring the puzzle out there is a correction:

                                                          CORRECTION: The book you need read titled "Tales Of the Seven Gods" Is in fact in the WORKSHOP.

                                                          • Anonymous

                                                            The dialogue says a silent watcher handed me a piece of paper when I entered Ryker's room, but there's nothing in my inventory

                                                            • Anonymous

                                                              Ha cant believe this actually worked - To get the best outcome in terms of loot,and exp. You can pickpocket the tablet from him if you give it to him.
                                                              >> Rewards Pink loot
                                                              >> You keep the Ancient Stone tablet (for later quest)

                                                              Step 1) teleport him up the stairs and then apologize
                                                              Step 2) have your + Thievery character take it back when he performs the ritual

                                                              Important you will need this item to save a succubus later : )
                                                              GL

                                                              • Anonymous

                                                                You dont have to open the Sarcophagus to get the tablet. Its in an energy chest to the left of it. Just open the chests and teleport to the graveyard and go back at a higher level to kill eternal.

                                                                • Anonymous

                                                                  Eternal fight is easier if you walk to exit of temple instead and also teleport your character talking to the exit too. Then once talk is done you're not in fight. You can kill eternal anytime later or immediately being on stairs and depends on your party. A bit of cheese.

                                                                  To have source vampirism you need to talk to have saved Gwydian first and talked and helped Hannag in west woods then. It all depends on order of quests you complete so your milage may vary. This game is very open so every new playthrough you can end up discovering completely different plot lines by making tiniest deviations from what you've done before.

                                                                  I came here to see if there's anything good in not letting Ryker teach you, but it seems this game awards you for getting power like Brakkus Rex at cost of others and without it you will be at a it of disadvantage.

                                                                  • Anonymous

                                                                    Im so confused, how can you get Source Vampirism before doing this quest? Ryker won't teach you until you get the tablet?

                                                                    • Anonymous

                                                                      I didn't have any Quartermistress Anna where she's supposed to be (At the entrance of the mines), where could she be exactly if not there ? Inside the mines ? Or did I kill her some place else ? Can she be outside somewhere else ?

                                                                      • Anonymous

                                                                        So Ryker want the schematic of Swornbreaker so he can be free from the Black Ring but also gives you the schematic of Swornbreaker to you if you complete his quest? What?

                                                                        • Anonymous

                                                                          Ryker is lvl 13 and gives lvl 12 rewards. And yet, to get tablet, you have to kill a lvl 15 boss. Makes no sense.

                                                                          • Anonymous

                                                                            If you go over the broken railway just after getting to the second level, you can find a hidden eternal oblisk, inside the wooden shack. It only does something if you have source points. Dont know what it does yet though, something about eternal armor.

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