A King Reborn

Quest Giver
Location The Arx
Suggested Level N/A
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A King Reborn is a Quest in Divinity: Original Sin II. Learning that Vredeman is actually the mad Sourcerer King Braccus Rex, resurrected from the grave, you rush to ask Tarquin what's going on. But will you find out how to stop him?



Important NPCs



A King Reborn Objectives

  1. Learn the truth about Vredeman.
  2. Talk to Tarquin.



A King Reborn Walkthrough

At the second level of the magister's vault (beneath the barracks), you will find a book near the table, telling you that Dallis resurrected Braccus Rex. This quest is readily done in conjunction with the "The Last Stand of the Magisters" quest.

Return to the Hall of Echoes and confront Tarquin. He will admit that he indeed helped Dallis bring Braccus Rex back to life, but remark that he was forced to do so.

If you helped Tarquin earlier by helping him restore the pieces of Anathema back in Act II, he will give you the Anathema as compensation to help you defeat Braccus Rex. If you didn't help him back in Act II, he will remark bitterly that he could have helped you stop Braccus had you assisted him back then, but since you did not do so, he has nothing left to offer you. Either way, the quest ends and you will gain 58,175XP, regardless of the outcome.




  • "Anathema" weapon, if you helped Tarquin with his "All in the Family" quest back then in Act II.
  • 58,175XP upon completion of the quest.


A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

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    • Anonymous

      In my version of the game the note was on Reimond's body, not in a chest or amidst papers that could be burned and ruined.

      • Anonymous

        Thanks to Anon's (15 Jan 2019 20:31) post, the book may be acquired from the chest in the vault. I provided a detailed reply which I'll paste here: This is where the book journal is, as of right now at least; the chest in the vault with the long table where you fight gheists. The coordinates of the chest are approximately X: 140 Y: 45. A quick way here would be to work on the "Last Stand of the Magisters" quest, a link is provided above; go into the room with the hidden buttons behind paintings, enter the treasure room, and head down the hatch. You will (most likely) begin combat with the gheists, after which you can access the chest behind them (West of them on minimap). Be sure to give the above Anon a thumbs up if the info helped you.

        • Anonymous

          what if i have anathema parts but i refused to give them to tarquin? i thought i could craft the blade on my own, i didn't trust tarquin, now i have the parts and don't know how to craft the blade

          • Anonymous

            how do you get out of the hall of echoes after you talk to tarquin ? I tried the pyramids , there is nothing to click on to exit back to arx?

            • Anonymous

              They nerfed brittle so it works as intended, you can't really use Anathema as a general purpose best 2h in the game anymore.

              • Anonymous

                The quest gives Anathema only if you completed the 1st quest of Tarquin in Driftwood. I never met him near graveyard (may be a bug) so did not get a quest All in the family - and no weapon for me.

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