A Man and His Dog

The Idle Beggar
Location Driftwood
Suggested Level --
Next Quest --
Previous Quest  

A Man and His Dog is a Quest in Divinity: Original Sin II. You find a man and his sick dog, will you toss a coin and move on or stick around and get the full story?



Important NPCs

  • Rusty (dog)
  • The Idle Beggar



A Man and His Dog Objectives

  1. Speak to the man, or his dog (Pet Pal required).
  2. Confront the beggar.
  3. If you helped the dog, find him in the graveyard.
  4. Investigate Rusty's information.



A Man and His Dog Walkthrough


At Driftwood, right next to the waypoint, there is a beggar with a sick dog. If you have Pet Pal talent, you can pet the dog and heal him, then you can let him know it's his master that hurts him. Once the dog runs away, you will find him in the graveyard. When you talk to the dog he will mention that the memorial near the centre smelled strange, similar to the Fish Works in Driftwood. Dogs location in the graveyard is (X:530 Y:65)



Tips & Tricks

  • You can confront the begger after you free the dog and ask for all his gold.
  • When helping the dog with his collar, select "Tell the dog that payment in gold is customary." so that you can get more gold out of the beggar later, then continue to ask the dog who did this to him. When confronting the beggar select the option that you will take half his earnings, he will give you 20 gold, if you select you want all his earnings he will give you only 5 gold. After that select a character with high thievery and do the option where you drop a penny to steal from his socks where he stores his gold. You will get 19 more gold from this and lose the penny you drop.



A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

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    • Anonymous

      Lol I tried to drop a penny to steal from him and when I threw the club at him he was like"why so aggressive?"xD

      • Anonymous

        If you want to be silly, you can over and over hand the beggar 1 coin by rapidly pressing the left mouse button while handing him one. I find it kinda awkward, that those lil' pieces of answers from the beggar that one can hear during the clickfest do sound a bit like: "Don't do that much!" .. Am I paranoid and is it just me? Or does Larian just have a kinda weird, but cool sense of humour? ^^

        • Anonymous

          I found the finish. Just northeast of the dog at 542, 77 use spirit vision and you will see digger dayvus. Talk to him and then open the glowing grave. Bing, quest closed. Has nothing to do with four heroes.

          • Anonymous

            when you go to the graveyard, DONT GO TO THE PART WITH THE FOUR HERO TOMBS, or else the quest will be unfinish forever, just go straight to the dog, and talk to him. BANG quest closed :D, then go to the heros

            • Anonymous

              I found an item related to this quest, "Dog-Chewed Bones," in Stonegarden at coordinates X:515 Y:141

              People seem to think it's bugged but this item (in "Misc" inventory tab) helps you progress once Rusty has run away from the beggar, and it apparently is connected to the Law and Order questline (as a hint). Unfortunately, I discovered this for the first time on a new playthrough and haven't started the A Man and His Dog quest yet, so I don't yet know how to close this quest.

              • Anonymous

                I think that the memorial referenced is the one containing the four undead you need to kill twice. I had already killed them before I talked to the dog the second time. After I talked to him the quest closed.

                • Anonymous

                  This piece of***** dog won't stop moving after I free him, can't talk to him afterwards. ***** Rex in it's dog ass.

                  • Anonymous

                    I haven't noticed anyone say anything about this yet, but if you bless the alter the dog is talking about it spews out blood, then if you kill Ryker and bless it, no blood. Can anyone confirm? Given the blood situation I feel like this quest might involve the pump right beside the alter in some way.

                    • Anonymous

                      After telling the Beggar that I was going to tell people about how he made his dog wear a spiked collar, he tries to bribe me. The options are a penny, half, all of his earnings or turn and walk away. I turn and walk away and my quest log says that I extorted him?

                      • Anonymous

                        Still not fixed with the latest patch? I've opened every coffins in the graveyard and clicked every single object that looks like a memorial but nothing

                        • Anonymous

                          The dog mentions the fish works because you can get underneath the fish works if you sneak and lockpick the cellar door. Inside you'll find a log book and mysterious barrels one of them has weapons in it. When you take the weapons void creatures spawn. :) hope that helps you!

                          • Anonymous

                            i couldnt find an actual close to this, i think it just closes automatically when you leave reapers coast. "We have departed Reaper's Coast. Whatever came of the beggar and his dog, we do not know."

                            • Anonymous

                              After playing through 2.5 times I can honestly tell you I still don't understand 1/4th of these quests. I only just recently learned u should run around with spirit vision on 24/7

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