A Prize Kill

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Stag Trophy
Location Reaper's Coast
Suggested Level 12
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A Prize Kill is a Quest in Divinity: Original Sin II

After interacting with a stag trophy in Ryker's mansion, you encounter the stag's spirit. It complains to you:
"For what prize would a foolish poacher discard his life? The answer lies at a hallow of wildflowers.
Seek it out and heed the wisdom the poacher would not." (meaning: Do not take from Ryker without permission)

Find the poacher's grave.

Important NPCs

 

A Prize Kill Objectives

  1. Use the spirit vision ability to see the deer trophy, mounted to the wall at the staircase in Ryker's mansion (X:494 Y:172).
  2. Talk to the spirit of stag.
  3. Find the bodies of the stag.

 

A Prize Kill Walkthrough

 The spirit of a stag implored us to seek out a halo of wildflowers. (Spirit of deer is in Ryker's mansion)

Uncover the burial place of the stag and the poacher that killed it (X:539 Y:223).

APrizeKill

 

Tips & Tricks

  • Deer Head is under the main stairs leading to the 2nd floor. With Spirit Vision and Pet Pal, talk to the Spirit of the Stag, then go to the "Halo of Wildflowers" at the coordinates in the screenshot above.
  • Going to the area of the Halo of Wildflowers is good enough to close the quest, even if you don't have enough Wits to 'spot' the grave.
  • To spot the grave, you need at least 17 Wits.

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      Just wanna say if you kill Ryker and reach to stag, the stag will not say anything and quest didn't appear

      • Anonymous

        During my (second) run through I needed 17 Wits to find the burial spot (I literally found it when I increased my Wits on the very spot from 16 to 17).

        • Anonymous

          PC Def. Edition. Even if you unburied the chest before you acquire this quest, visiting the chest location again will complete the quest and award XP.

          • Anonymous

            The quest will bug out, and you will be unable to receive it if you do not have Pet Pal the first time you attempt to speak to the Spirit of a Deer

            • Anonymous

              You must speak to the spirit of the deer in Ryker's place first. If you dig up the burial spot first, the quest will bug out, and you will be unable to complete it. Completing the quest gives 5800 XP in DE.

              • Anonymous

                but but but... how can you dig up the entire corpse of the deer when its head is in ryker's house?! THIS MAKES NO SENSE.

                • Anonymous

                  Tried both Ryker's house deer andr digging up the body first. Neither method will initiate the A Prize Kill quest. (Spirit Vision + Pet Pal).
                  The deer in the house did say "halo of wildflowers" but no quest was activated.

                  • Anonymous

                    I had already dug up the body before meeting the stag. So the quest does not begin. Perhaps it might have if I still had deer-parts in my inventory.

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