Accuracy is one of the Attributes in Divinity Original Sin 2. These statistics are determined by your character’s base statistics. They can be affected by skills, stances, statuses, gear, abilities, and talents.



Accuracy Information

It is the statistics about the chances to hit an enemy.
Base accuracy is 95%



Notes about Accuracy

  • Dodge and Accuracy are multiplicative. The chance to hit is (1-dodge)*accuracy.
    • Example 1: You need 125% accuracy to guarantee a hit against a target with 20% dodge.
    • Example 2: If you have 200% accuracy, the chance to hit a target with 90% dodge is only 20%. The better way to allow weapon attackers to hit enemies with uncanny evasion is get them enwebbed, marked, crippled, or any other status to reduce dodge.
  • Equipping a weapon above your level gives negative accuracy based on the level difference between you and your weapon.



Extended Statistics
Air Resistance  ♦  Damage  ♦  Dodging  ♦  Earth Resistance  ♦  Experience  ♦  Fire Resistance  ♦  Initiative  ♦  Magical Armour  ♦  Movement  ♦  Physical Armour  ♦  Poison Resistance  ♦  Water Resistance


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    • Anonymous

      10 Dec 2020 17:36  

      As far as fixing accuracy goes, Crossbows always have 5% accuracy on them, so any crossbow archer always has 100% accuracy, base. many weapons have accuracy as a statistic, and putting a venom rune in a socketed amulet gives a fair amount of accuracy, as well as the Vulture's set from the relics of rivelon gift bag. Also, the glitterdust spell reduces enemy dodge chance by 100%, meaning even with uncanny evasion, it still eats into the target's natural dodge chance, if any. Spells do not check accuracy.

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