Ada Laird

ada laird

"You're safe among friends. Never forget it."

Ada Laird is an NPC in Divinity: Original Sin II.

 

 

Ada Laird information

  • Level 9
  • Ada is found in Driftwood strolling around the market and chatting with vendors such as Trader Bree, Trader Haran and Trader Thun.
  • Ada Laird has been indicted on several charges of war crimes committed in Serbia in the 1990s. These war crimes include but are not limited to, the use of chemical weapons, deployment of clandestine agent only known as "Bree," deployment of numerous bioweapons known as "vats of vinegar" and "a dozen rotten eggs." Rather than answer for her heinous crimes, she escaped the Hague using only her bare fists, and now resides in Driftwood under no supervision.

 

 

Ada Laird location

  • Ada Laird first appears in Driftwood at Reaper's Coast.

 

 

Notes and Tips

  • Tip: If one gets annoyed at her constant babbling, there are ways to neutralize her. The 1st way is to block her in with crates and barrels, so she is unable to move and continue her chatting. The 2nd way is to get the Genie Lamp, and summon him in the town square. This'll make all the NPCs neutral and attack the Genie. You can kill ~2-3 neutral NPCs before they become hostile, so use this time to neutralize the fiend once and for all.
  • ??

 

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    • Anonymous

      I used a combination of smelly fish barrels and crates to imprison her in the town center, out of speaking range of anyone else. Now she finally has to answer for her crimes in Serbia with life imprisonment. You can't run from the law forever, Ada.

      • Anonymous

        After spending hours selling my inventory at the square, every single one of her lines has become ingrained in my soul, forever echoing and haunting my mind.

        And yet, she's still not as bad as the town crier.

        • Anonymous

          Playing Lone Wolf w/one other character. Level 11. I stood on the dock where the kids were before (I had already completed that quest), teleported her next to me and killed her. Was able to kill her in one turn but unfortunately my 6AP was up after that. The town went nuts, but when it was my turn again I used Tactical Retreat to fly over the dock into a shallow part of water, and then able to flee combat. My other character wasn't ever part of it. When we both went back, everything was 100% normal, except the blessed silence of a dead Ada. I'm still laughing with joy.

          • Anonymous

            wow did not expect to find so many similar minded people here. One thing larian have improved upon from the first game is they made the blabbering npc's non essential

            • Anonymous

              If it wasn't for the following Nexus mod, I wouldn't have been able to endure a second playthrough since she drove me absolutely nuts on my first:

              "Instant Death for Ada Laird" (also includes an optional script for killing off that damn town crier).

              • Anonymous

                I just stood on the dock to the south of the square, teleported her under the stall to the immediate east and squashed her with a shield toss.

                To get out, Use teleporter pyramid, a character with escape artist, or just run to the children standing on the dock to the west, where you should be able to flee normally if the guards haven't had their turn yet.

                This will stop the maddening banter in Drifwood square without you having to murder everyone. The traders will be upset but with about 500 gold's worth of gifts to each of the main 3 they'll forget about it.

                • Anonymous

                  talk to her with one character near the fire books seller, cast (with another character) telleportation on that character to place him on the shore with the boat and the corpse near the entrance.
                  Ada will follow the character that was talking to her... no one will hear her there.

                  • Anonymous

                    Protip: Have each of your characters talk with each of the Merchants at the square individually, and she'll just wander from booth to booth without talking to anyone, lol. You can still trade with your whole party, too.

                    • Anonymous

                      She did my head in so I hid my guy far away on the tower near entrance, then summoned a Incarnate to go kill her.

                      • Anonymous

                        This NPC nearly drove me insane with her cycle of small-talk. That is, until I figured out that at the point X:337 Y:117, the point directly west of the statue where the grass intersects with the cobblestone... Ada makes a brief pause which allows you to trap her by surrounding her with barrels. From this point, everyone is too far away from her, so she stands there quietly.

                        • Anonymous

                          Quite possibly the most frustrating NPC in the game. It is recommended to relay teleport her to outside of the square and kill her.

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