Adrenaline

adrenaline-scoundrel-dos2

Gain 2 Action Points immediately, but lose 2 Action Points next turn. Any Action Points over your maximum are lost.

Gain 2 Action Points immediately, but lose 2 Action Points next turn.
Does not break Invisibility or Sneaking

 Requires Scoundrel 1cldwn4
 Costs 1 Memory

scoundrel-skill Scoundrel

Adrenaline is a Scoundrel Skill in Divinity Orginal Sin 2.

 

 

Adrenaline Spell Book Location

 

 

Adrenaline Requirements

 

 

Notes and Tips

  • Eating Finn's body part in the first ship area, The Hull, will grant you the Adrenaline Skill. You have to have points in Scoundrel to use it, however.
  • Consider using the Haste ability to minimise the AP reduction on the turn following the use of this ability.

 

Builds

 

Divinity Original Sin 2 Builds: Blazing Deepstalker

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Venomous Sentry

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Tectonic Sage

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Summoner of Sparks

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Glacial Guardian

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Scourge Wizard

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Eternal Warrior (Death Knight Perfected)

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Assassin

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Druid

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Elemental Champion

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Frost Paladin

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Duelist

 
 
 
 
 
 
 
 
 

 

 

 
Scoundrel Skills
Backlash  ♦  Chloroform  ♦  Cloak and Dagger  ♦  Corrupted Blade  ♦  Daggers Drawn  ♦  Fan of Knives  ♦  Gag Order  ♦  Mortal Blow  ♦  Rupture Tendons  ♦  Sawtooth Knife  ♦  Sleeping Arms  ♦  Terrifying Cruelty  ♦  Throwing Knife  ♦  Wind-Up Toy

 

 




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    • Anonymous

      A small tip thats good to know: As a lone wolf character, if you end your turn with 3 ap and haste with the adrenalin procing next turn you will not start that turn with 8 ap, you will instead start with 6.

      • Anonymous

        with Glass Cannon, the turn after using adrenaline will have 4 ap, regardless of hasted and/or unused APs of the turn before; so no, you can't use adrenaline to get APs you would lose with Glass Cannon (like using Tactical Retreat and Adrenaline and expecting to have 5 AP next turn, you'll still have 4)

        • Anonymous

          I have to remember to check next time I open the game because despite having 140 hours in I can't remember for certain, but I'm like 85% you only lose 1AP on the following turn.

          • Anonymous

            This is a must have skill for virtually every build in the game (I recommend putting 2 points in Scoundrel for Cloak and Dagger while you're at it, unless you have another mobility skill). It's much better to have a 6AP turn and then a 2AP turn than two 4AP turns. It lets you do important buffs and summons, and kill or CC dangerous enemies, on the first turn of the fight. Be careful though, because you cannot have more than 6 AP ever, so take some other action first if you are already at 5+.

            • Anonymous

              Combining this with Skin Graft is pretty powerful. You can use Adrenaline + Skin Grafts + Executioner to get up to 10 action points in one turn. I typically use this with my 2H warrior to kill two enemies my first turn. Adrenaline > Blitz > Whirlwind > Skin Grafts > Adrenaline > Whirlwind

              • Anonymous

                Learning it from finn's body only works if you are an elf with corpse eater. Otherwise you have to get from a vendor

                • Anonymous

                  Is this thing anywhere other than papa thrash and the island with fort joy? Papa thrash died and i can't find it anywhere.

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