All In

all in attack

Perform a heavy attack that deals 125% damage.

special divinity original sin 2  Damage is based on your basic attack and receives a bonus from Strength/Finesse
properties divinity original sin2 icon Requires a Melee Weapon
properties divinity original sin2 icon Range 2.5m

specialicon Special

All In is a Special Skill in Divinity: Original Sin 2.


All-In Information

  • This skill is granted automatically while wielding a two-handed weapon.
  • If you are wielding a spear, this skill receives a bonus from Finesse.
  • If you are wielding any other weapon, this skill receives a bonus from Strength.

All-In Requirements

  • Costs 0 Memory

Notes and Tips

  • The listed range of this skill is 2.5m, however you can reach targets up to 2.9m away.


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    • Anonymous

      This skill has a better range than a regular attack for two handed swords and hammers. It is also good when you need to use a utility 1 ap skill and end up with odd ap count

      • Anonymous

        I'd rather get rickrolled then use this instead of saving an AP for my next turn, only good in specific scenarios, for example: when the enemy has a little more HP than your base attack deals and you need to kill it that same turn or if there's not gonna be a next turn. This thing is sadder than American Healthcare

        • Anonymous

          Unless you are trying to finish off an enemy with this, I suggest using a regular attack and keeping the extra action point for the next turn. Doesn't do all that much damage for 3 AP in my opinion.

          • Anonymous

            Just verified the enemy can use this skill while Atrophied, I found that odd, probably shouldn't be able to. (presumably we can as well, but I don't have anyone that knows this skill)

            • Anonymous

              The spear should have another Special Skill more suited the finesse nature. Like a Jab that does piercing damage. Is it possible to mod the spears special skill to change it?

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