All In is a Special Skill in Divinity Original Sin 2.
"Perform a heavy attack that deals 125% damage."
Information
- Deals 125% damage based on user's basic attack
- Damage receives bonus as normal for the weapon wielded (Finesse/Strength/Intelligence)
- Costs 3 Action Points to use
- Costs 0 Source Points to use
- Has a cooldown of 1 Turn
- Not resisted by armour
- Gained on equip of most Two-Handed Weapons
- Anonymous
Bonus from Fin... ? Why would a Fin based character wield a 2h weapon?
- Anonymous
I'd rather get rickrolled then use this instead of saving an AP for my next turn, only good in specific scenarios, for example: when the enemy has a little more HP than your base attack deals and you need to kill it that same turn or if there's not gonna be a next turn. This thing is sadder than American Healthcare
- Anonymous
- Anonymous
Unless you are trying to finish off an enemy with this, I suggest using a regular attack and keeping the extra action point for the next turn. Doesn't do all that much damage for 3 AP in my opinion.
- Anonymous
Just verified the enemy can use this skill while Atrophied, I found that odd, probably shouldn't be able to. (presumably we can as well, but I don't have anyone that knows this skill)
- Anonymous
Scales off Strength with Strength scaling weapons like Two Handed Axes.
- Anonymous
The spear should have another Special Skill more suited the finesse nature. Like a Jab that does piercing damage. Is it possible to mod the spears special skill to change it?
- Anonymous
try to avoid using it, better make additional swing next turn, otherwise you lose 1/4 of regular dmg
This skill seems to miss 75% of the time.
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+10
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