Perform a heavy attack that deals 125% damage.
Damage is based on your basic attack and receives a bonus from Strength/Finesse
All In is a Special Skill in Divinity: Original Sin 2.
- This skill is granted automatically while wielding a two-handed weapon.
- If you are wielding a spear, this skill receives a bonus from Finesse.
- If you are wielding any other weapon, this skill receives a bonus from Strength.
- Costs 0 Memory
Notes and Tips
- The listed range of this skill is 2.5m, however you can reach targets up to 2.9m away.
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This skill has a better range than a regular attack for two handed swords and hammers. It is also good when you need to use a utility 1 ap skill and end up with odd ap count
This skill seems to miss 75% of the time.
Bonus from Fin... ? Why would a Fin based character wield a 2h weapon?
I'd rather get rickrolled then use this instead of saving an AP for my next turn, only good in specific scenarios, for example: when the enemy has a little more HP than your base attack deals and you need to kill it that same turn or if there's not gonna be a next turn. This thing is sadder than American Healthcare
very bad, only 25% damage increase for 1 ap, no thx
Unless you are trying to finish off an enemy with this, I suggest using a regular attack and keeping the extra action point for the next turn. Doesn't do all that much damage for 3 AP in my opinion.
Just verified the enemy can use this skill while Atrophied, I found that odd, probably shouldn't be able to. (presumably we can as well, but I don't have anyone that knows this skill)
Scales off Strength with Strength scaling weapons like Two Handed Axes.
The spear should have another Special Skill more suited the finesse nature. Like a Jab that does piercing damage. Is it possible to mod the spears special skill to change it?
try to avoid using it, better make additional swing next turn, otherwise you lose 1/4 of regular dmg