All In |
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Perform a heavy attack that deals 125% damage. Damage is based on your basic attack and receives a bonus from Strength/Finesse |
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Special |
All In is a Special Skill in Divinity: Original Sin 2.
All-In Information
- This skill is granted automatically while wielding a two-handed weapon.
- If you are wielding a spear, this skill receives a bonus from Finesse.
- If you are wielding any other weapon, this skill receives a bonus from Strength.
All-In Requirements
- Costs 0 Memory
Notes and Tips
- The listed range of this skill is 2.5m, however you can reach targets up to 2.9m away.
- Anonymous
- Anonymous
Bonus from Fin... ? Why would a Fin based character wield a 2h weapon?
- Anonymous
I'd rather get rickrolled then use this instead of saving an AP for my next turn, only good in specific scenarios, for example: when the enemy has a little more HP than your base attack deals and you need to kill it that same turn or if there's not gonna be a next turn. This thing is sadder than American Healthcare
- Anonymous
- Anonymous
Unless you are trying to finish off an enemy with this, I suggest using a regular attack and keeping the extra action point for the next turn. Doesn't do all that much damage for 3 AP in my opinion.
- Anonymous
Just verified the enemy can use this skill while Atrophied, I found that odd, probably shouldn't be able to. (presumably we can as well, but I don't have anyone that knows this skill)
- Anonymous
Scales off Strength with Strength scaling weapons like Two Handed Axes.
- Anonymous
The spear should have another Special Skill more suited the finesse nature. Like a Jab that does piercing damage. Is it possible to mod the spears special skill to change it?
- Anonymous
try to avoid using it, better make additional swing next turn, otherwise you lose 1/4 of regular dmg
This skill has a better range than a regular attack for two handed swords and hammers. It is also good when you need to use a utility 1 ap skill and end up with odd ap count
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