All In The Family

tarquin_portrait
Tarquin
Location Reaper's Coast
Suggested Level 12+
Next Quest None
Previous Quest None

All In The Family is a Quest in Divinity: Original Sin II

A scrap of paper tells of a strange object that drove Johanna Surrey to madness. The numbers 2, 1, and 3 were scribbled in the margins. 

Tarquin asked us to retrieve the powerful artefact from the Surrey family crypt

Important NPCs

All In The Family Objectives

  1. Find the first artefact.
  2. Find the second artefact Artifact.
  3. Take the two artefacts to Tarquin 

All In The Family Walkthrough

At the gate of Stonegarden in Reaper's Coast, Tarquin asks you to investigate a family crypt and retrieve something for him. You can get the key from a petrified sourceress, Qanna found in the crypt guarded by the hound (the crypt is close to and directly north of the family crypt and is flanked by two knight statues). Cast Armor of Frost, or Bless on her inside the crypt to depetrify her and she will talk to you. If you fight with her she will spawn undead minions, but kill her and they will disappear so just focus her down.  Note that she CAN be damaged (and even killed) while she is petrified, so if you want to talk to her, you can take her down to a sliver of health, talk, and then un-petrify.  A single Marksman's Fang will ignore the armor and likely kill her.

Next head to the family crypt and open the door. In the first room of the family crypt, there are two buttons on the wall, you need to get close to find them. Press these the buttons to open the stone gate.

Cast Spirit Vision (Learned in Powerful Awakening), you will see three levers on the wall in the second room with the sarcophagus.  Have a party member stand on the pressure plate in the third room, then press the levers (middle-left-right) to reveal a secret hatch. If you have already touched the levers since stepping on the plate, in some other order, then you need to "reset" the middle lever. Pull the middle lever until water comes out, then do left, then do right.

There's a treasury under that hatch, use your character with highest lucky charm to loot them. The artefact is in the sarcophagus, if your character is a lizard, he/she will recognize the language of demons.

When you try to leave the tomb, all clay sentinels will revive and attack you.
The fight can be avoided by fast traveling to the Stonegarden waypoint.

Report to Tarquin, he will tell you the other pieces of artefact is on Bloodmoon Island.

When you travel to the Bloodmoon Island, you can find a hatch on its northeast corner, you need 22 wit (use Peace of Mind skill to boost your wits by 9 points) to spot it buried:

Inside the vault is the other half of the artefact.

When you have both halves of the artifact, talk to Tarquin. (Sometimes he is not at the gate of Stonegarden, you can find him on The Lady Vengeance, near the boat. If you travel to The Lady Vengeance by waypoint, he's right next to you.)

If you give Tarquin the pieces, he will repair it at ACT IV (The Arx), it's arguably the best two-hand weapon in the game. (Sadly, only 1 durability) 

Tips & Tricks

  1. Focus on killing the two Clay Sentinals at the top of the steps (one on either side of the sarcophagus) to avoid them reanimating already killed Clay Sentinals.  
  2. If Tarquin is missing for you, one possible solution is to travel to The Lady Vengeance waypoint, take the rowboat on the side to shore, then take the rowboat back to The Lady Vengeance. Tarquin should be standing next to the rowboat at this point.
  3. If Tarquin doesn't show up at the graveyard at all you might have played too far ahead in Reaper's Coast. Try loading a save just after arriving in the area and head straight for the graveyard through the Paladin Bridgehead. You can get the quest and then continue on wherever you want.
  4. You can use other silver items (Silver Glass) to produce the Silver Lever Shaft on the Ancient Forge at the Bloodmoon Island.
  5. There's a glowing chest inside the crypt where you get the second artefact piece, "unusual blade". Make sure to lockpick then open it, it has the green Teleporter Pyramid in it!
  6. Right behind the glowing chest, there is a chest hidden in the crack between the destroyed bridge and the floor beneath it. You can use Teleportation to see it glowing yellow. You need a certain angle to reach it with teleport or you can use Apportion

Green Pyramid Chest




    • Anonymous

      30 Jul 2019 23:40  

      you can simcity in that tomb to do not reach the clay golem to you with gold piles and candels and.. hunt with rangers or magic

      • Anonymous

        13 Jul 2019 10:30  

        I'm trying to get the second piece in the Archives, but the doorway is closed. There are no levers or buttons anywhere and I can't find a solution by googling. What have I done wrong? :(

        • Anonymous

          11 Jul 2019 04:10  

          Okay, so, if you need help beating the golems. Don't start the fight by leaving; start by attacking. You may wish to cast Peace of Mind before you attack to ensure you go first. An Initiative of 20 won't go first, but 26 will. Awake both of the resurrection golems up front with an accurate shooter, like an archer, by shooting them both. The first will put you in combat, the second will have to take some action points. Teleport one golem next to the other; whichever side the "lesser golems" woke up on is the side you want both resurrection golems on (they're the ones with the armor who stand up front if you're confused). Throw a charm grenade (perfume bottle + honey; craft in advance) on the "lesser golems." The ones with armor won't be affected anyway. Let the lesser golems two-shot both of the resurrection golems. Start waking other golems by damaging them while your charm is still active. Kill and use skills as needed. AoE Lightning works great against these guys.

          • Anonymous

            11 Jul 2019 03:38  

            Is it it me or do a lot of the sentinels wake up randomly? Yes, they wake (1/4th) when you try to leave or hit, bit beyond that, seems pretty random. Not helpful. And the resurrection sentinel can resurrect the other resurrection sentinel. And since he random wakes when I'm on the opposite side of the map not hitting him, well.... guess I lose again. I guess this fight was made to justify a charm grenade.

            • 20 Feb 2019 07:30  

              Another strategy for the clay golem fight is to launch love grenades, avoiding the 2 "boss" golems. For me, the effect lasted 2 turns or so with the minions killing the bosses and some of the untargeted groupies. with the remaining turn, perform all the AOE you can.

              • Anonymous

                09 Jan 2019 23:31  

                The sarcophagus needs to be opened twice to get the loot. My polymorph with Medusa's Head could not open the lid due to lack of strength, don't know if that even works. Opened the lid with my tank, got petrified, medic did Armor of Frost on him, tank got the loot without issue.

                • Anonymous

                  09 Jan 2019 23:28  

                  In DE, each of the petrifying marauders in the gated crypt give 3875xp upon attacking and killing them. Note that using bless or armor of frost on them will only turn them into bone dust and will not provide the EXP.

                  • Anonymous

                    13 Oct 2018 01:53  

                    i needed 22 wits to reveal the Bloodmoon Island hatch, had 21 (with peace of mind) but it wasnt enough, so i needed to search for items in my backpack to increase it. luckily only with 1

                    • Anonymous

                      22 Sep 2018 04:59  

                      No idea why but my game had no Qanna or any other petrified persons in the crypt. Still able to get the blade but odd nonetheless.

                      • Anonymous

                        17 Sep 2018 14:25  

                        Ay uh tarquin was mad shady so I bodied that foo on the ship deck by accident and saved it. No way to repair this otherwise?

                        • Anonymous

                          04 Sep 2018 00:42  

                          i steal stuff while i talk to them sometimes so the skrrt is real they cant see the other character so easy skrtttttt

                          • Anonymous

                            03 Aug 2018 16:46  

                            I gave him both pieces right before moving to the next act, but he never finished it, even after I've done everything in Act IV (before the end), kept saying it'll be ready when it's ready. Strangely also in Act II he was back at the ship, kept mumbling something about getting back on the ship in voice, but the text wasn't matching

                            • Anonymous

                              11 May 2018 01:10  

                              I wish I had waited to give him the parts until I was ready to set sail. After receiving the parts he is not available as a vendor and he has good stuff.

                              • Anonymous

                                17 Mar 2018 07:33  

                                For anyone having trouble finding Tarqin at the graveyard to start the quest, remember he wiil hang around either the southern or northern gate depending on which one you approached first. (I generally go straight to the Hens and to help the crazy grenade lady first, so he is usually at the rear one for me. Even if I don't go all the way to the gate. However one time when down in the well I entered Ryker's through the basement. This caused him to hang around the Northern Gate). Also once you've spoken to him after claiming the hilt he will return to the lady vengeance and you will find him there.

                                • Anonymous

                                  26 Feb 2018 08:39  

                                  Tips for clay sentinels. Petrify from the medusa head will freeze the room as they have no magic armor (in normal mode) BUT they have to all be activated.

                                  bring elemental barrels, explosive is best. put a barrel in each group. initiate the fight from the center of the room with pyromania. burn them all to death and any that are resurrected by the 2 with magic armor will burn to death a second time due to lingering fires.

                                  • Anonymous

                                    12 Feb 2018 21:57  

                                    Tarquin isn't at the Graveyard and not on Lady Vegance Either for me! On the Bloodmoon Island the hatch isn't there! :( Is it a bug or something else?

                                    • Anonymous

                                      12 Feb 2018 21:51  

                                      I can't find Tarquin at the Graveyard (Tarquin isn't at lady vegance either!) and on the bloodmoon island the hatch isn't there! :( Is it a bug or something else?

                                    Load more
                                    ⇈ ⇈