All In The Family

Location Reaper's Coast
Suggested Level 12+
Next Quest None
Previous Quest None

All In The Family is a Quest in Divinity: Original Sin II. Short description goes here.



Important NPCs

  • Tarquin
  • Qanna



All In The Family Objectives

  1. Find the 1st Artifact
  2. Find the 2nd Artifact
  3. Bring them to Tarquin



All In The Family Walkthrough

At the gate of Stonegarden in Reaper's Coast, Tarquin asks you to investigate a family crypt and retrieve something for him. You can get the key from a petrified sourceress Qanna found in the crypt guarded by the hound (the crypt is close to and directly north of the family crypt and is flanked by two knight statues). Cast Armor of Frost, or Bless on her inside the crypt to depetrify her and she will talk to you. If you fight with her she will spawn undead minions, but kill her and they will disappear so just focus her down.  Note that she CAN be damaged (and even killed) while she is petrified, so if you want to talk to her, you can take her down to a sliver of health, talk, and then un-petrify.  A single Marksman's Fang will ignore the armor and likely kill her.

Next head to the family crypt and open the door. In the first room of the family crypt, there are two buttons on the wall, you need to get close to find them. Press these the buttons to open the stone gate.

Teleport one of your companions into the third room and have them step on the pressure plate. Then cast Spirit Vision (Learned in Powerful Awakening), you will see three levers on the wall in the second room with the sarcophagus.  Press the levers (middle-left-right) to reveal a secret hatch. If you have already touched the levers since stepping on the plate, in some other order, then you need to "reset" the middle lever. Pull the middle lever until water comes out, then do left, then do right.

There's a treasury under that hatch, use your character with highest lucky charm to loot them. The artifact is in the coffin, if your character is a lizard, he/she will recognize the language it says.

When you try to leave the tomb, all clay sentinels will revive and attack you.

Report to Tarquin, he will tell you other pieces of artifact is on Bloodmoon Island.

When you travel to the Bloodmoon Island, you can find a hatch on its northeast corner, you need high enough wit (use Peace of Mind skill to boost your wits by 9 points) to spot it buried:

Inside the vault is the other half of the artifact.

When you have both halves of the artifact, talk to Tarquin. (Sometimes he is not at the gate of stonegarden, you can find him on Lady Vengeance, near the boat. If you travel to Lady Vengeance by waypoint, he's right next to you.)

If you give Tarquin the pieces, he will repair it at ACT IV (The Arx), it's arguably the best two-hand weapon in the game. (Sadly, only 1 durability)




Tips & Tricks

  1. You can destroy the Clay sentinels before looting the room avoiding a fight. *** - Not sure how this can be done since attacking any Clay Sentinel immediately starts the fight?***
  2. If Tarquin is missing for you, one possible solution is to travel to The Lady Vengeance waypoint, take the rowboat on the side to shore, then take the rowboat back to The Lady Vengeance. Tarquin should be standing next to the rowboat at this point.
  3. If Tarquin doesn't show up at the graveyard at all you might've played too far ahead in Reaper's Coast. Try loading a save just after arriving in the area and head straight for the graveyard through the Paladin Bridgehead. You can get the quest and then continue on wherever you want.
  4. You can use other silver items (Silver Glass) to produce the Silver Lever Shaft on the Ancient Forge at the Bloodmoon Island.
  5. There's a glowing chest inside the crypt where you get the second piece, "unusual blade". Make sure to lockpick then open it, it has the green Teleporter Pyramid in it!

Green Pyramid Chest

  • There is a much easier way to get entrance to the Crypt.

    1. Look at the stairs down the crypt.
    2. now go left
    3. once you down the hill before the gate u will see a cryp with two knight statues with shields.
    4. Destroy or open the gate ( there is a lever on the right side )
    5. Enter the tomb
    6. Once you are down the tomb DON'T touch anything or you will get petrified
    7. You can de-petrify with Frost Armor or Bless spell and one of the NPCs is named Qanna.
    8. Either kill, persuade or pickpocket her to get the tomb key and voila you can enter the quest Tomb.
    9. Killing Qanna (or the other petrified people) works best. You'll get the experiance and the items without Qanna fighting back.

    • Anonymous

      13 Oct 2018 01:53  

      i needed 22 wits to reveal the Bloodmoon Island hatch, had 21 (with peace of mind) but it wasnt enough, so i needed to search for items in my backpack to increase it. luckily only with 1

      • Anonymous

        22 Sep 2018 04:59  

        No idea why but my game had no Qanna or any other petrified persons in the crypt. Still able to get the blade but odd nonetheless.

        • Anonymous

          17 Sep 2018 14:25  

          Ay uh tarquin was mad shady so I bodied that foo on the ship deck by accident and saved it. No way to repair this otherwise?

          • Anonymous

            04 Sep 2018 00:42  

            i steal stuff while i talk to them sometimes so the skrrt is real they cant see the other character so easy skrtttttt

            • Anonymous

              03 Aug 2018 16:46  

              I gave him both pieces right before moving to the next act, but he never finished it, even after I've done everything in Act IV (before the end), kept saying it'll be ready when it's ready. Strangely also in Act II he was back at the ship, kept mumbling something about getting back on the ship in voice, but the text wasn't matching

              • Anonymous

                11 May 2018 01:10  

                I wish I had waited to give him the parts until I was ready to set sail. After receiving the parts he is not available as a vendor and he has good stuff.

                • Anonymous

                  17 Mar 2018 07:33  

                  For anyone having trouble finding Tarqin at the graveyard to start the quest, remember he wiil hang around either the southern or northern gate depending on which one you approached first. (I generally go straight to the Hens and to help the crazy grenade lady first, so he is usually at the rear one for me. Even if I don't go all the way to the gate. However one time when down in the well I entered Ryker's through the basement. This caused him to hang around the Northern Gate). Also once you've spoken to him after claiming the hilt he will return to the lady vengeance and you will find him there.

                  • Anonymous

                    26 Feb 2018 08:39  

                    Tips for clay sentinels. Petrify from the medusa head will freeze the room as they have no magic armor (in normal mode) BUT they have to all be activated.

                    bring elemental barrels, explosive is best. put a barrel in each group. initiate the fight from the center of the room with pyromania. burn them all to death and any that are resurrected by the 2 with magic armor will burn to death a second time due to lingering fires.

                    • Anonymous

                      12 Feb 2018 21:57  

                      Tarquin isn't at the Graveyard and not on Lady Vegance Either for me! On the Bloodmoon Island the hatch isn't there! :( Is it a bug or something else?

                      • Anonymous

                        12 Feb 2018 21:51  

                        I can't find Tarquin at the Graveyard (Tarquin isn't at lady vegance either!) and on the bloodmoon island the hatch isn't there! :( Is it a bug or something else?

                        • Anonymous

                          09 Feb 2018 13:43  

                          I had so much fun with the sentinels. I walked in with only 1 character but he had boneshell armor and got 3000 armor every cast and could wipe the half room with 1 aoe cast.

                          • Anonymous

                            02 Feb 2018 18:46  

                            These sentinels are deadly if you play Tactician and go the "normal" way..They wiped me out because of the mistake to create holy fire so they heal from that.They hit hard and hit the same party member until is dead.The spear is long range melee.Better to start the fight yourself instead of going to the exit and start normally.

                            • Anonymous

                              25 Jan 2018 17:26  

                              Tried killing clay sentinels before looting the room but they activated as soon as I attacked and wiped me out quite a few times before I gave up and used the pyramids to escape after looting the room

                              • Anonymous

                                21 Jan 2018 05:25  

                                Bugged, Tarquin missing.
                                I've collected the first piece from the tomb, but since then Tarquin is missing. He's nowhere to be found at the graveyard, even after trying the rowboat reset. Have done many many hours play since then. Won't be reloading back that far. Can only hope this is bug fixed.

                                • Anonymous

                                  31 Dec 2017 18:43  

                                  I managed to look the tomb without being petrified - simply had to open the tomb, and the moment the menu came up hit "loot all" and it closed out, didn't petrify me.

                                  • Anonymous

                                    30 Dec 2017 06:42  

                                    If you un-petrify Qanna with Sebille, there is an interesting persuation choice. You need high intelligent, I went to the magic mirror and put all my points in int and persuasion, but the check still fails and says I need 99 persuasion. Perhaps this is a bug or an easter egg that is not available withouh cheating :)

                                    • Anonymous

                                      20 Nov 2017 01:17  

                                      Seems I hit another bug :-(. The quest started well. I gave Tarquin the first part of the sword and good. Now I brought him the one from the Bloodmoon Island, but when I talk to him, I have only two options. Either to refuse to give it to him or to leave the conversation. I cannot give it to him :-(. Sad.

                                      • Anonymous

                                        14 Nov 2017 21:43  

                                        If you destroy the locked gate near the 3 switch, you ll have no choice but to do this quest in multiplayer since your character will move away before you have time to enter 2-1-3 :(

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