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Arcane Stitch

Arcane Stitch

Fully restore target character's Magic Armour. Removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad.

Restore [X] Magic Armour

Requires Hydrosophist 3
Costs 2 Memory 

 Range 13m

AP

SP

COOLDOWN

RESIST

3

1

4

-

hydrosophist-skills-dos2 Hydrosophist

Arcane Stitch is a Hydrosophist Skill in Divinity Orginal Sin 2.

 

 

Arcane Stitch Spell Book Location

 

 

Arcane Stitch Requirements

 

 

Notes and Tips

  • Arcane Stitch now removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad as of Patch v3.0.168.526

 

 

 
Hydrosophist Skills
Armour of Frost  ♦  Cleanse Wounds  ♦  Cryogenic Stasis  ♦  Cryotherapy  ♦  Deep Freeze  ♦  Global Cooling  ♦  Hail Storm  ♦  Hail Strike  ♦  Healing Ritual  ♦  Healing Tears  ♦  Ice Fan  ♦  Mass Cleanse Wounds  ♦  Mass Cryotherapy  ♦  Rain  ♦  Restoration  ♦  Soothing Cold  ♦  Steam Lance  ♦  Vampiric Hunger  ♦  Vampiric Hunger Aura  ♦  Winter Blast

 

 




    • Anonymous

      06 May 2018 23:48  

      The skill becomes more useful the further into the game you go. Pair it up with elemental affinity to knock the ap cost down to 2 and it becomes your tanks best friend. Armour of frost/soothing mist become less effective at restoring magic armour late game on tanks (ESPECIALLY if you have low points in hydrosophist, this will fully restore magic armour with just the minimum hydro 3) because of how high you can get maximum magic armour to be. This lets you save armour of frost as a low ap panic button to save your squishies. It can also be used after amour of frost and fully restores the magic shell if the buff hasn't timed out yet.

      • 07 Mar 2018 09:26  

        I mean, okay, you gave is some buffs, it now removes some stuff. But guess what:

        It's still not enough. For 3 AP I could easily remove everything listed with the use of frost armour, fortify and peace of mind, except for plague and necrofire, while giving physical armour and barely less magic armour unless your target is a tank with lots of MR (because arcane stitch doesn't INCREASE your magic armour, it only restores it, so if you only have 10 magic armour max it will not give you more than 10), and ALSO buffing it with peace of mind and removing some other statuses like decay.

        AND this skill costs 1 SP on top of barely being more efficient and requires 2 memory slots.

        Seriously, devs, if you read this, when you look at skills like this, first of all think about the fact that you can just use something else instead which will not only cost you less AP/SP in absolute most cases, but is also significantly less situational and doesn't cost 2 memory.

        This is also a problem for some other extremely situational 1 and 2 SP spells like blessed and cursed smoke ones.

        • Anonymous

          04 Oct 2017 04:22  

          it says that the trader has this skill when she does not, as is the case for many other skills... is it on a rotation? should i check back? anybody know?

          • Anonymous

            18 Sep 2017 01:52  

            You may buy 'commander of the tides' staff from Zaleksar vedord.
            Staff has dis skill https://puu.sh/xCiF1/ca172e6d11.png

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