16 arrows fall from the sky in the target area, each dealing 40% Physical Damage.
Damage is based on your basic attack and receives a bonus from Finesse.
Requires Huntsman 5
Arrow Storm is a Huntsman Skill in Divinity Orginal Sin 2.
Arrow Storm location
- Available starting from level 16
- Trader Haran at Driftwood (Reaper's Coast)
- Hannag at Cloisterwood
- Elven Treewarden at Reaper's Coast elf camp
- Fletcher Corbin Day at Abandoned Sawmill (Reaper's Coast), Lady Vengeance (Reaper's Coast, Nameless Isle), Hall of Echoes (Arx)
- The Lost Knight at Temple of Tir-Cendelius (Nameless Isle)
- Black Ring Reaver at Wordless' Black Ring camp (Nameless Isle)
- Trader Non at Arx
Arrow Storm effects
- Scroll cannot be crafted
- Resisted by Physical Armour
- AoE radius 5m
- Damage is affected by Firebrand, Venomous Coating/Aura and Elemental Arrowheads, but not Elemental Ranger talent
- Doesn't damage allies
- Is affected by range bonuses (Far Out Man, Farsight)
- Scales with level, weapon and finesse
- Can be deflected
- Can miss
- Cannot be silenced
- Can be atrophied
Arrow Storm trivia & strategies
- Rain Of Arrows damage reduced by 50% to match other 3SP skills as of Patch v126.96.36.1996
Arrow Storm builds
Divinity Original Sin 2 Builds: Venomous Sentry
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the days of pre-nerf arrow storm were glorious. literally one-shot my friend in the final battle for divinity, was absolutely hilarious
Surprisingly effective when used alongside Elemental arrowheads in combination with blood surface. This adds a large amount of flat physical weapon damage (60%) to each shot and since this skill fires 16 arrows, yeah.. Very easy to set up with if playing an Elf class, due to Flesh sacrifice, but even if not playing an Elf, you can simply pre- cast Blood Rain with your mage before most battles.
Almost one shot Source Titan with the Arrow Storm + Elemental arrowhead combo during act 3, it can deal some wicked damage. This is on DE, post nerfs btw. Skill is also very effective for hitting people that are out of sight/ or standing behind obstacles.
Before I got this ability; I read old comments from others raving about how op this skill was but now that I have used it... Damn, the nerfs hit this skill hard! My lvl 20 Lohse gets up to 60-70% crit chance in Arx, pure warfare then split between huntsmen/scoundrel and everything else, yet she still does less then the rest of my team. My summoner, my main, has a cursed blood incarnate due to gift bag and he hits like a truck when I set him up right: my Sebille, a necromancer, is superior to the incarnate in everyway, and my Red Prince, geomancer, one shots most fights with pyroclastic eruption. This being on Tactician; I expected my geomancer to be less op than he was on classic but it seems to be more of the same, lmao!
Terrible single target spell except against giants ennemies that will take multiple arrows (hello Kraken). Still a decent aoe skill for archers who are mostly single target dammage dealer.
it is super good for opponents who are hiding behind obstacles
An underwhelming spell after the nerf, I would not recommend it unless there are multiple clustered enemies. Very unreliable single target damage, sometimes it will not hit a single arrow on a human sized target.
Damage is done based on how many arrows hit enemies. Usually its about 2-3k if there are 4+ enemies. Otherwise its a completely useless spell compared to mages and other source skills. I played as Mage on Divine mode and once i hit 3 Source points i oneshotted anything in 1 turn so there were no need in allies.
Can we get a definite %of damage? In the spell list page it says 100%. Then on this page it shows 40% but says its only reduced by 50%. How much does this do?
Nerf too much in patch v188.8.131.526. For a single target, it should be hit 3 arrows to be equal value of 3ap basic attack. Probably should make it 70% per arrow.
How many times can you expect a human sized target to get hit?
Easily the strongest damaging skill in the game