1 Strength

Item Type Ingredient
Craftable No
Duration 2 turns
AP Cost AP
Weight 0.02
Value 30

Augmentor is an ingredient in Divinity: Original Sin 2

"This plant is widely valued for its decorative property, but potion brewers know better."


Augmentor is a crafting ingredient used to promote potions to higher ranks. You can use it to promote up to medium or large poison or healing potions, or medium armor potions. Although it is not best used as a consumable, you can eat it for a +1 strength increase. You can also use a poison source other than a Small or Medium Poison Potion with Augmentor to add 21-23 poison damage when consumed. 


There are two higher tiers of Augmentor; High Quality Augmentor and Ultimate Augmentor Herb. High Quality Augmentor is used to promote up to huge poison and healing potions, medium and large resistance potions, and large armor potions. Ultimate Augmentor Herb is used to promote up to giant poison and healing potions and huge resistance potions.

Where to find:

  • Sold by Merchants
  • Found randomly around the game world, primarily in the first two areas of the game
  • Can be retrieved by Han
  • Occasionally appears as a quest reward

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    • Anonymous

      18 Dec 2020 00:45  

      which merchants sell it? I need it for treated like cattle, but I didn't do "nothing but child's play", so hans isn't on the lady vengeance.

      • Anonymous

        19 Sep 2020 17:33  

        Playing D:oS 2 - DE 9/19/2020 with gift bags active and cannot combined Physical Armour Potion or Magic Armour Potion with Augmentor to "upgrade" it. Augmentor DOES work with Health potions (Small > Medium, Medium > "Normal") and Poison

        • Anonymous

          17 Mar 2020 09:31  

          I've tried the recipes for Augmentor on the potions page and so far the only one that seems to actually work is the Poison Bottle one. And yes, i checked, it was the proper grade of Augmentor. Have the recipes changed in the recent updates?

          • Anonymous

            25 Aug 2019 15:35  

            Better saved and used to create herbmixes. The ferocity herbmix gives +2AP for 50 turns, add void fish (forget which one, but it's recipe is on this site) and it becomes potent, lasting 100 turns.

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