Bartering determines your haggling skills with traders.

Level 1: All traders will drop X% off their base price. You earn Y% more profit when you sell items.

Bartering is a civil ability in Divinity Orginal Sin 2. Bartering determines your haggling skills with traders.


Bartering Information

"Bartering improves your haggling skills. With each point invested, traders' items become cheaper and your items become more expensive."

Traders will drop X% off their base price. Traders will buy items at ( 1 / (1-X) )% normal price from you.

For example, if you have a 50% (0.50) discount, then you can buy a 100g item from a vendor for 50g (half off). If you are selling a 100g item to them, they will buy it at ( 1 / (1-X) ) price, which would be ( 1 / 0.50 ), or 200% price, at 200 gold (double price). This is different from the normal convention that one would expect -- instead of (for example) 30% discount and 30% higher buying price, one would (in this situation) receive a 30% discount and a 42% higher buying price.

Price formulas and discounts are as follows:

NPC selling you an item = ( base price ) muliplied by ( 1 - x )
Example Discount Values at 0 attitude:

  • Lvl 1 -- 3.7% decrease in gold spent
  • Lvl 2 -- 7.4% decrease in gold spent
  • Lvl 3 -- 11.1% decrease in gold spent
  • Lvl 4 -- 14.8% decrease in gold spent
  • Lvl 5 -- 18.5% decrease in gold spent
  • Lvl 6 -- 22.2% decrease in gold spent
  • Lvl 7 -- 25.9% decrease in gold spent
  • Lvl 8 -- 29.6% decrease in gold spent
  • Lvl 9 -- 33.3% decrease in gold spent
  • Lvl 10 -- 37.0% decrease in gold spent


NPC buying item from you = ( base price ) divided by ( 1 - x )
Example Discount Values at 0 attitude:

  • Lvl 1 -- 3.84% increase in gold received
  • Lvl 2 -- 7.99% increase in gold received
  • Lvl 3 -- 12.49% increase in gold received
  • Lvl 4 -- 17.37% increase in gold received
  • Lvl 5 -- 22.70% increase in gold received
  • Lvl 6 -- 28.53% increase in gold received
  • Lvl 7 -- 34.95% increase in gold received
  • Lvl 8 -- 42.05% increase in gold received
  • Lvl 9 -- 49.93% increase in gold received
  • Lvl 10 -- 58.73% increase in gold received


Bartering Notes

  • Bartering-based price adjustments stack additively with Attitude-based price adjustments. For example, 19% discount from 100 attitude + 11% discount from Lvl 3 Bartering results in a net 30% discount.
  • Attitude-based price adjustments are roughly equivalent to 1 level in Bartering for each +20 attitude. As such, having 100 attitude is equivalent to 5 additional levels in Bartering.
  • Adjusted price vs the default price is shown when hovering over items in the trade window. Your current discount% is shown when hovering over the "star" that shows the vendor's current attitude and discount toward you.
  • Because gold buy/sell values are always whole numbers, extremely cheap items tend to benefit less. For example, an item with a base value of 1g will remain 1g despite a 30% discount.
  • Remember that Bartering price bonus and Attitude price bonus are character-dependent. Be sure to do all of your buying/selling on your character with the highest bartering + highest attitude with that particular vendor.
  • Due to the nature of how the math works when both buying and selling items, each additional point in Bartering becomes more valuable than the previous point invested. This also applies to attitude.
    • Example:
      Going from 0% discount to 1% discount (+1%) is effectively a 1% discount. (  100%- 99% / 100% = 1%)
      Going from 90% discount to 91% discount (+1%) is effectively a 10% discount. ( 100% - 9% / 10% = 10%)

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    • Anonymous

      20 Sep 2021 07:18  

      Better to just leave this skill alone, bribe the person and steal the gold back. This will max out your reputation with the person and allow you to make large purchases much more cheaply. If you started with a human or with this skill from your class just accept it and move on as further investment doesn't really pay off.

      • Anonymous

        01 Aug 2021 12:54  

        It looks like in DE the formula is wrong, attitude and bartering is multiplicative. Attitude 100 multiplies current value by 1.66 (5/3), Bartering 10 multiplies current value by 1.5 (3/2). So we have 5/3 * 3/2 = 5/2. Base value is 2/5, so 2/5 * 5/2 = 1 and we can sell for value shown in inventory.

        • Anonymous

          26 Oct 2020 15:49  

          Since the Four Relics of Rivellon gift bag, it is now possible to reach 12 bartering. To do this you need a human character (thrifty +1 bartering) that ate Garvan's head with the mask of the shapeshifter (trade secrets +1 bartering) the Captain's Jaunty hat from act 1 (+2 bartering) Justinia's Favor (gloves from act 2, +1 bartering), a belt and necklace with bartering (+1 bartering each) and 5 natural bartering. Even with 12 bartering, prices are restricted so that you can never buy an item for less than its actual value and can never sell an item for more than its actual value, so 12 bartering is only useful in Arx or if you have less than 100 attitude with the merchant.

          • Anonymous

            27 Feb 2020 22:40  

            How do you sell equipped items? I want to try the wing glitch but I don't know how to sell things you're wearing.

            • Anonymous

              14 Nov 2019 10:04  

              The burning question is, how does one type in the exact money amount while trading. It takes flipping forever to do big trades because the sliders skip values, so it's this constant back and forth. Sometimes even dropping in the final amount of gold pieces one at a time because it's easy to get the slide bar to read "1". I just want to put an exact amount in and trade without all the wonky BS.

              • Anonymous

                29 Dec 2018 18:10  

                Easy money: honey jar + arrowhead = charming arrow Buy every arrowhead for next to nothing and sell expensive charming arrows / arrowheads. For convenience click on beehive, switch to recipes and you can refill all honeyjars at once. Good money early on.

                • Anonymous

                  28 Jul 2018 11:42  

                  I think I've narrowed down how pricing works so far. The price merchants buy for is 2/5 of the actual value of the item, and they sell for 5/2 of the value of the item. Due to the way the discount is calculated, the multiplier used to determined the price the merchant buys your stuff will always be the inverse of the multiplier that they use to determine the price for you buying their stuff. However, it seems some merchants have an additional multiplier on the items they sell you. I have only noticed this additional multiplier on Trader Keyren in arx so far, but I will put more about this in the replies to this comment

                  • Anonymous

                    28 Jul 2018 11:28  

                    Now I'm in arx, and the 10 bartering thing no longer works .-. Maybe the original price changes in different acts or merchants have their own price values or something.

                    • Anonymous

                      21 Jul 2018 20:18  

                      The 10 bartering is now backed up with actually having 10 bartering. You sell and buy for the actual value of the item with 10 bartering, and I have no idea if it's possible to get more, and I doubt it is. To get 10 bartering you need:
                      a human character ("Thrifty" talent for + 1 bartering)
                      the "Trade Secrets" talent (+2 bartering) , which can only be obtained by eating Garvan's head, so you need to use the mask of the shapeshifter
                      5 base bartering
                      justinia's favor (gloves obtained in reaper's coast, look them up for more info)
                      a belt with +1 bartering
                      an amulet with +1 bartering

                      • Anonymous

                        21 Jul 2018 10:15  

                        At 10 bartering with a full attitude on the merchant, you should buy and sell for the same price based on my math based on the formulas on this page.

                        • Anonymous

                          21 Jul 2018 10:12  

                          The base price for selling an item to a merchant is .4 * the value of the item, and for buying from the merchant you pay 2.5 * the value of the item

                          • Anonymous

                            29 Jan 2018 18:01  

                            im at 8 bartering, and at a merchant that has 100 attitube, i sell things for more than i buy them. you don't need more than 8.

                            • Anonymous

                              24 Oct 2017 05:08  

                              So a 12 in bartering with 100 attitude would let you buy vendor items and sell them back at a profit. At 14 Barter It would be feasible to drain merchants of gold.

                              Putting together a +Barter set maybe worth it.

                              • Anonymous

                                29 Sep 2017 18:01  

                                Give a merchant 600 gold for nothing in exchange and attitude will be increased from 0 to 100, relating to 20% discount.

                                • Anonymous

                                  22 Sep 2017 10:33  

                                  NPC sell for value multiplied by 2.7 (270%) and buy for value divided by 2.7 (~37%)
                                  Seeing the discounts of bartering per level are a bit less than 4% I guess each point also equals ~3.7% (1/27)

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