Bartering determines your haggling skills with traders.
Level 1: All traders will drop X% off their base price. You earn Y% more profit when you sell items.
Bartering is a civil ability in Divinity Orginal Sin 2. Bartering determines your haggling skills with traders.
"Bartering improves your haggling skills. With each point invested, traders' items become cheaper and your items become more expensive."
Traders will drop X% off their base price. Traders will buy items at ( 1 / (1-X) )% normal price from you.
For example, if you have a 50% (0.50) discount, then you can buy a 100g item from a vendor for 50g (half off). If you are selling a 100g item to them, they will buy it at ( 1 / (1-X) ) price, which would be ( 1 / 0.50 ), or 200% price, at 200 gold (double price). This is different from the normal convention that one would expect -- instead of (for example) 30% discount and 30% higher buying price, one would (in this situation) receive a 30% discount and a 42% higher buying price.
Price formulas and discounts are as follows:
NPC selling you an item = ( selling_base_price ) muliplied by ( 1 - x )
Example Discount Values at 0 attitude:
- Lvl 1 -- 3.7% decrease in gold spent
- Lvl 2 -- 7.4% decrease in gold spent
- Lvl 3 -- 11.1% decrease in gold spent
- Lvl 4 -- 14.8% decrease in gold spent
- Lvl 5 -- 18.5% decrease in gold spent
- Lvl 6 -- 22.2% decrease in gold spent
- Lvl 7 -- 25.9% decrease in gold spent
- Lvl 8 -- 29.6% decrease in gold spent
- Lvl 9 -- 33.3% decrease in gold spent
- Lvl 10 -- 37.0% decrease in gold spent
NPC buying item from you = ( buying_base_price ) divided by ( 1 - x )
Example Discount Values at 0 attitude:
- Lvl 1 -- 3.84% increase in gold received
- Lvl 2 -- 7.99% increase in gold received
- Lvl 3 -- 12.49% increase in gold received
- Lvl 4 -- 17.37% increase in gold received
- Lvl 5 -- 22.70% increase in gold received
- Lvl 6 -- 28.53% increase in gold received
- Lvl 7 -- 34.95% increase in gold received
- Lvl 8 -- 42.05% increase in gold received
- Lvl 9 -- 49.93% increase in gold received
- Lvl 10 -- 58.73% increase in gold received
- Bartering-based price adjustments stack additively with Attitude-based price adjustments. For example, 19% discount from 100 attitude + 11% discount from Lvl 3 Bartering results in a net 30% discount.
- Attitude-based price adjustments are roughly equivalent to 1 level in Bartering for each +20 attitude. As such, having 100 attitude is equivalent to 5 additional levels in Bartering.
- Adjusted price vs the default price is shown when hovering over items in the trade window. Your current discount% is shown when hovering over the "star" that shows the vendor's current attitude and discount toward you.
- Because gold buy/sell values are always whole numbers, extremely cheap items tend to benefit less. For example, an item with a base value of 1g will remain 1g despite a 30% discount.
- Remember that Bartering price bonus and Attitude price bonus are character-dependent. Be sure to do all of your buying/selling on your character with the highest bartering + highest attitude with that particular vendor.
Due to the nature of how the math works when both buying and selling items, each additional point in Bartering becomes more valuable than the previous point invested. This also applies to attitude.
Going from 0% discount to 1% discount (+1%) is effectively a 1% discount. ( 100%- 99% / 100% = 1%)
Going from 90% discount to 91% discount (+1%) is effectively a 10% discount. ( 100% - 9% / 10% = 10%)
- The maximum barter is 12. This is attainable with 5 Civil skill points in bartering, Human race (+1 innate bartering, can be acquired with Fane's mask > Human), +1 Trading perk "Trader's Secrets," and +5 from items (Amulet with +1, Belt with +1, Captain's Jaunty Hat unique for +2, and Justinia's Gloves unique for +1). Along with increasing the trader's attitude to 100, this allows for equal sales and purchase prices for items in Act 2 (2 of these bonuses can only be acquired in Act 2).
- Starting in the Nameless Isle (Act 3), all goods increase in base cost by 17%. In Arx, this is increased to a 30% increase in purchase cost. While these increases do not universally affect every character, they do affect every Trader in Act 3 and 4, so it is practically universal from a gameplay standpoint. As such, it is best to buy all skillbooks in Act 2 before leaving Reaper's Coast. Since this does not affect the price when you sell an item,, the selling of your own goods can be done at any time to receive the same gold.
I feel the wiki should use 2 different names for "base price" in the formulas, as it is otherwise cab be misleading at first, especially for slow witted people who have not invested many points in Wits (or Int for that matter), or have lost them over time like me.
Indeed, it would be game breaking to buy an item valued at a "base price" at any discount however small and then sell it back at a positive percentage however small too of this same "base price".
For instance, at level 1 Bartering, an item with a "base price" of a 1000g would be bought for 963g but sold for 1038g !!
Better to just leave this skill alone, bribe the person and steal the gold back. This will max out your reputation with the person and allow you to make large purchases much more cheaply. If you started with a human or with this skill from your class just accept it and move on as further investment doesn't really pay off.
It looks like in DE the formula is wrong, attitude and bartering is multiplicative. Attitude 100 multiplies current value by 1.66 (5/3), Bartering 10 multiplies current value by 1.5 (3/2). So we have 5/3 * 3/2 = 5/2. Base value is 2/5, so 2/5 * 5/2 = 1 and we can sell for value shown in inventory.
Since the Four Relics of Rivellon gift bag, it is now possible to reach 12 bartering. To do this you need a human character (thrifty +1 bartering) that ate Garvan's head with the mask of the shapeshifter (trade secrets +1 bartering) the Captain's Jaunty hat from act 1 (+2 bartering) Justinia's Favor (gloves from act 2, +1 bartering), a belt and necklace with bartering (+1 bartering each) and 5 natural bartering. Even with 12 bartering, prices are restricted so that you can never buy an item for less than its actual value and can never sell an item for more than its actual value, so 12 bartering is only useful in Arx or if you have less than 100 attitude with the merchant.
How do you sell equipped items? I want to try the wing glitch but I don't know how to sell things you're wearing.
The burning question is, how does one type in the exact money amount while trading. It takes flipping forever to do big trades because the sliders skip values, so it's this constant back and forth. Sometimes even dropping in the final amount of gold pieces one at a time because it's easy to get the slide bar to read "1". I just want to put an exact amount in and trade without all the wonky BS.
Easy money: honey jar + arrowhead = charming arrow Buy every arrowhead for next to nothing and sell expensive charming arrows / arrowheads. For convenience click on beehive, switch to recipes and you can refill all honeyjars at once. Good money early on.
Be aware that mask of the shapeshifter nullifies the attitude!
I think I've narrowed down how pricing works so far. The price merchants buy for is 2/5 of the actual value of the item, and they sell for 5/2 of the value of the item. Due to the way the discount is calculated, the multiplier used to determined the price the merchant buys your stuff will always be the inverse of the multiplier that they use to determine the price for you buying their stuff. However, it seems some merchants have an additional multiplier on the items they sell you. I have only noticed this additional multiplier on Trader Keyren in arx so far, but I will put more about this in the replies to this comment
Now I'm in arx, and the 10 bartering thing no longer works .-. Maybe the original price changes in different acts or merchants have their own price values or something.
The 10 bartering is now backed up with actually having 10 bartering. You sell and buy for the actual value of the item with 10 bartering, and I have no idea if it's possible to get more, and I doubt it is. To get 10 bartering you need:
a human character ("Thrifty" talent for + 1 bartering)
the "Trade Secrets" talent (+2 bartering) , which can only be obtained by eating Garvan's head, so you need to use the mask of the shapeshifter
5 base bartering
justinia's favor (gloves obtained in reaper's coast, look them up for more info)
a belt with +1 bartering
an amulet with +1 bartering
At 10 bartering with a full attitude on the merchant, you should buy and sell for the same price based on my math based on the formulas on this page.
The base price for selling an item to a merchant is .4 * the value of the item, and for buying from the merchant you pay 2.5 * the value of the item
im at 8 bartering, and at a merchant that has 100 attitube, i sell things for more than i buy them. you don't need more than 8.
"Lvl 9 -- 59.93% increase in gold received" is probably a typo for 49.93%.
Max points you can put into bartering is 5 points, the rest you need to get from gear/passives
how do you get 11+ bartering?
So a 12 in bartering with 100 attitude would let you buy vendor items and sell them back at a profit. At 14 Barter It would be feasible to drain merchants of gold.
Putting together a +Barter set maybe worth it.
Give a merchant 600 gold for nothing in exchange and attitude will be increased from 0 to 100, relating to 20% discount.
NPC sell for value multiplied by 2.7 (270%) and buy for value divided by 2.7 (~37%)
Seeing the discounts of bartering per level are a bit less than 4% I guess each point also equals ~3.7% (1/27)