Smash your weapon into the ground, knocking down non-allied characters in front of you, and hitting them for 60% damage. Also clears non-cursed surfaces and clouds.
Set Knocked Down for 1 turn(s).
Damage is based on your basic attack and receives a bonus from [Weapon Attribute].
Requires Warfare 1
Battle Stomp is a Warfare Skill in Divinity: Original Sin 2.
Battle Stomp Spell Book Location
- Kalias - Fort Joy Hidden Cavern (195 Gold)
- Fort Joy Prison, laying on the ground near the dock.
- Sold by Gareth in Sanctuary of Amadia after completing the quest Most Dangerous When Cornered.
Battle Stomp Requirements
Notes and Tips
- Resisted by Physical Armour
Divinity Original Sin 2 Builds: Blazing Deepstalker
Divinity Original Sin 2 Builds: Summoner of Sparks
Divinity Original Sin 2 Builds: Eternal Warrior (Death Knight Perfected)
Divinity Original Sin 2 Builds: Elemental Champion
Divinity Original Sin 2 Builds: Warden
Divinity Original Sin 2 Builds: Juggernaut
Divinity Original Sin 2 Builds: Frost Paladin
Divinity Original Sin 2 Builds: Death Knight
Divinity Original Sin 2 Builds: Duelist
The logic behind this skill being able to miss at all, when abilities like earthquake can't, just completely escapes me. I understand Warfare skills being able to miss is reasonable, but THIS ability, is quite clearly an aoe targeting terrain, so if ANYONE is on the terrain being targeted, then it simply doesn't make sense that it would miss. (posting this comment in a blind fury after missing 3 out of 3 targets with it, at 95% accuracy)
does anyone know if this skill plus battering ram still scale with strength or is it now finesse? So says the game i even changed language to make sure it wasnt a translation error. Any ideas? Thx
the knockdown on this skill is unreliable.
Does it scale on strength or weapon attribute (strength, int or finesse depending on what you carry)?
Why did they nerf this skill in V188.8.131.526 ? It was only 90% not 180%! Now it's only 60%, almost replacable by battering ram(which is 50% but provide movement)
Does this clear the ground of poisoned blood pools caused by the Geomancy skill Contaminate?