Battle at the Gates is a Quest in Divinity: Original Sin II. Short description goes here.
Important NPCs
- Captain Ana Orell
- Paladin Trefor
- Paladin Geir
- Paladin Vishlar
Battle at the Gates Objectives
- Assist the paladins to defeat the voidwoken
Battle at the Gates Walkthrough
When you reach the bridge to Arx, a lot of vampiric voidwoken appears. Defeat them and collect your reward from paladin captain Orell.
1 Voidwoken leader BloodFury (77,575 XP)
9 misc Voidwoken (Vampiric, Necro, etc) worth 19,400 XP each
3 hurt/unarmed Paladins that give no experience and are scripted to die, but you can kill them by teleporting a Deathfog Barrel to them (38,800 XP each) before the script happens.
3 Paladins that give 38,800 XP each
Tips & Tricks
- Before entering the fight, if you walk to the sliver of the path to the West, you'll see an injured magister. Talk to him and continue on where you find a ladder to climb. Starting the fight at a higher position (where there are no voidwoken) gives you a height advantage.
- Quest bugs easily, see comments below.
- The 3 hurt Paladins are fighting 3 Voidwoken and have a script that occurs to kill them when you attack, get close, move them, etc. You cannot kill them for experience normally before the script occurs. BUT, if you teleport a Deathfog Barrel into their group you can kill all 3 before the script occurs, thus getting experience from the 3 hurt Paladins.
This fight makes my poor 2013 Macbook Pro get on its knees and beg for mercy
It's a bit Specific, but the 3 nameless paladins that are scripted to die on the first turn can actually be killed for 33k XP each, around 100k total.
What I did was approach the fight from the west side and climb the ladder, then use a powerful source skill to kill all The voidvoken that surround the paladins. If done correctly it will immediately kill them without starting combat. Now you can attack the 3 Magisters. It's kind of specific but what worked for me was attacking the middle one, then when other paladins start looking for the murderer, jump into the fray to trigger combat.
Link showcasing this.
https://clips.twitch.tv/KnottyFriendlyBadgerWTRuck-6Lh7ofFsTEOqvkBJ
- Anonymous
Apparently you get the tag Monster-slayer if you manage to save any of the paladins. Will need to test further. As far as I can tell, it mostly affects the paladins generic greetings with you.
- Anonymous
- Anonymous
Just made this easy.
Go to the top where it mentions. Have someone initiate combat from up top and get locked in battle. Have another party member stand as far away up top but use a spell that has a blast radius to injure. Kept attacking. Without entering combat until the new ones flew in. Then I just teleported them to the bottom and did it all over again
- Anonymous
Those ****ing paladin attacks the boss even one of their mate is chained up in shackles of pain. I ****ing hate them I try my very best to save them again and again. **** them they deserve no mercy.
- Anonymous
I skipped this area till the very end of act 2 and all the paladins were dead. whoops.
- Anonymous
On DE, it is possible to kill 1 of the 3 unnamed paladins prior to them exploding for 38,800 XP.
- Anonymous
So, there is no loot if the paladins love or die. I could have wiped the voids with sourcery if I knew I did not need to keep those idiots alive.
- Anonymous
Dont use whirlwind near any of those paladin or they will turn hostile
- Anonymous
Bugged on my current Tactician playthrough. The Captain won't open the main gate to let me in Arx after the battle. I re-tried the battle 8 times already. Never had this happened before.
- Anonymous
Like most battles in this 2nd game/version of DD, there are more enemies than your party of four, and unless you sneak around from behind on the east side, you're in a horrible starting position, and most of the Paladins are wiped out before you even get a turn. The AI paladins are like usual AI, complete idiots who cause more damage to your party by stupid moves than the Voids do, and they run into battle with death wishes, so don't worry about saving them, it doesn't give any more XP or bennies.
- Anonymous
If you kill the two low HP unnamed Paladins, before the fight itself starts, you'll gain roughly 72k bonus XP (the voidwoken will always kill them at the beginning anyways, so might as well do it yourself). Killing all three unnamed Paladins (the full HP one semmingly died instantly from any attack) did not grant me any XP however. Paladins did not seem to mind, they did not turn hostile during or after the fight.
- Anonymous
I´ve saved all three of the named Paladins and Ana Orell has spoken with me. No Problem at all. Maybe you haven´t killed the second necrowing on the left side? He appears after a few rounds (maybe 5+) but its for me atleast a new fight if i kill all other voidwokens before.
- Anonymous
- Anonymous
It's bugged for me. It won't appear in my questbook. I killed all the voidwoken on the bridge, two paladins are left alive, went to the gates of the city, and Captain Ana Orell refuses to let me in. She says: "Back! BACK, citizen! This gate stays locked 'til those Voidwoken are DOWN!" and then, "Look, pal. Nobody's coming in or out of the city 'til we've taken care of the threat. If you want to hurry that up, I'd suggest you grab a weapon and help out..."
- Anonymous
Stupid paladins turned on me after i help defeat the voidwokens. smh~
This battle was the reason i gave up on the game. It was too hard for me and i didn't know what else to do, because i wans't able to progress. Feels really sad
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