Bishop Alexandar

 
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Bishop Alexandar is a NPC in Divinity: Original Sin 2 (DO2).  

 

Bishop Alexandar information

He is the son of Lucian the Divine, younger brother of Damian. When his father died, he assumed the role of leader of the Divine Order and intended to become the next divine - Godwoken. In reality, he is not the man his father was, and whether he will become the next divine is unclear. It is shown in a letter that even he doubts if he could become the next divine. 

He was complicit in the massacre of the elves in the Great War, when his father ordered Ifan to use Deathfog to stop the Black Ring. He feels it was a necessity, and feels no shame over it.

His right-hand is Dallis the Hammer, and his teacher is Vredeman the Sickle. He plans to follow in his father’s footsteps with their help, though he is unaware of their treachery.

  • Fighting with him will trigger the spawn of Voidwoken Drillworm during the fight.
  • The Voidwoken Drillworm will spawn if you reduce Alexandar's Physical Armor to 0 (tested 3 times). It is not summoned if his Magic Armor is reduced to 0, it will still spawn however if Alexandar dies without his Physical Armor being reduced to 0 (Via Magic).
  • (Fixed in Defintive Edition; his HP can't be reduced to 0 at Fort Joy) If his health was reduced to 0 in the encounter with Dallis and Atusa in front of the Fort Joy Ghetto (by say, dropping a barrel of Deathfog right atop of him) it will glitch out the encounter at the Fort Joy Habour as he spawns as a corpse and the Voidwoken Drillworm will have already spawned and immediately initiate combat with you near the harbor if you approach from the Seeker's camp. If you near the Harbor from another side or while invisible the Voidwoken Drillworm will initiate combat with the Magisters instead.

Though he is defeated at Fort Joy, Alexandar will survive, being briefly captured by the Seekers before escaping. Learning of Dallis and Vredeman’s betrayal, he leads a contingent of loyal Magisters to the Nameless Isle, hoping to ascend and become the next Divine. These actions bring him into conflict with the Black Ring warriors serving the , who have occupied parts of the island to prevent ascension.

  • He is the target of The Sallow Man quest, as the Black Ring wants him dead. To complete it, the player must find and kill Alexandar and bring his head to the Sallow Man.
  • Alternatively, Alexandar can be aided in An Unlikely Patron, where he will task the player with killing the Sallow Man. Should they do this, he will give them the combination to enter the Council Academy.
  • Gareth will try to attack Alexandar as part of Seeking Revenge, and will do so unless persuaded to stand down. The player will be forced to stand either with or against him.
  • If in the player's party, Ifan may attempt to kill him as revenge for helping unleash the Deathfog on the elves, unless he is ordered to stand down.
  • If he survives, Alexandar will participate in the battle in The Arena of the One. He will be hostile to the player unless they convince him beforehand to give up his quest for divinity, which can be achieved with a high enough Persuasion. If convinced, he will ally with the party during the battle, though he will be killed by Dallis upon its conclusion.

Bishop Alexandar location

  • Bishop Alexandar first appears in Fort Joy Ghetto, with one Gheist, a Polymorph mage, one ranger and one knight.
  • He is then found north of Hollow Marshes: Abandoned camp waypoint (near the port) with 4 magister allies. He must be defeated here to progress.
  • He later appears at the Temple of Tir-Cendelius in Act 3, on the Nameless Isle, accompanied by several magisters.
  • If he is not killed by then, he can appear in the Council Academy at the entrance to the Arena of the One.

Notes and Tips

  • For those having trouble with Bishop Alexander and his crew, you can use the Aerotheurge spell Teleportation to remove Bishop Alexander from the rest of his group and kill him quickly. For example:
    • Separate the party member with teleportation and have them sneak close enough to Alexander to cast Teleportation. Teleport him away from his crew and near your team.
    • Gang up and kill Alexander quickly - he has rather weak defenses and shouldn't take more than a turn or two to take down. This will trigger the giant Void Worm to appear near the rest of his crew, who will be distracted by it.
    • At this point, you can sit back, let the Void Worm and Magisters weaken each other and join the fight at your leisure.
  • After the fight, he drops "Alexandar's Cloak", which is an unique robe with acceptable stats.

 

 

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    • Anonymous

      It's bizarre -- when I first approached him and Gareth in act 3, it automatically put me into combat, then dialogue from Delorus came up asking me not to fight, which I agreed to. This made everyone sheathe their weapons, then when I closed the dialogue, the combat started back up again. I reloaded and it turns out that 3 of my party members could approach him normally, but Sebille coming close was initiating combat. Dunno if I'm missing some detail but it was strange, because Sebille wasn't my avatar and I went straight there, only detouring to pick up Delorus and side with the magisters in the fight at the Temple of Rhalic.

      • Anonymous

        [for Gareth vengeance path]
        During Act 3 if you want to kill him (either for Gareth or Sallow Man's quest) you can just stay in the Gareth's dialogue and attack his crew on high ground. This will only start the fight with 3 paladins while Alexander and another shielded paladin will remain in conversation with your main character and Gareth. This really helps to thin out their numbers before killing Alexander.

        • Anonymous

          he's dead in act 3 as soon as I step onto the nameless isle and I do not understand why he's dead. He's just dead with gareth sitting there until i arrive. I can bline staright to him and hes just dead which makes no sense and I cannot find anything on this bug or issue.

          • Anonymous

            While I do love fighting him the normal way at a decent level, if you're not interested in all the level grinding of Act 1 and just want to move to Act 2, here's a pretty funny start that worked at level 6 on Tactician:
            1) Save Gareth and convince the Seekers to move to the Abandoned Camp
            2) Save Slane either by pick pocketing the purging wand from Radeka or by defeating her
            3) Walk down the stairs leading to the harbor with one party member, just enough to get Slane to blow away the shrieker, and then stay put for Gareth to come talk to you
            4) With a different character (while locking Gareth and the other Seekers in dialog with the other) Teleport Alexander out in front of the Seekers
            5) You now have an army of disposable allies to deal damage and draw aggro during the fight. Most would just die anyway in the "battle" they have off screen, so this is a better use of their time

            • Anonymous

              I don't think the below is valid at this point. Didn't do any damage to the Bishop yet the worm was spawned:
              "The Voidwoken Drillworm will spawn if you reduce Alexandar's Physical Armor to 0 (tested 3 times). It is unknown if this works for his Magic Armor as well."

              • Anonymous

                The fight was rather easy when you let Alexander and the worm fight each other (focus damaging the magisters/Alexander when they are focusing on the worm)

                • Anonymous

                  I don't know what happened, but Bishop Alexander didn't appear at the Port in the Call to Arms quest. Gareth and the Seekers just went down on their way while I went to go up to the fight. I see the Gheist and the 4 Magisters, but no Bishop and no Voidwoken. Why is this and is there a way to fix it?

                  • Anonymous

                    Killing Alexander in Fort Joy does not work anymore - even if he reach 0 hit points he is taken by Dallis. If you knock them both in the same round it is exactly the same: animation is triggered regardless of whose turn it is. [DOSII:DE]

                    • Anonymous

                      Is it true you can actually get Alexander to (SPOILERS) Join your crew on the Nameless Isle? Heard this in a forum, he can actually become a member of your party if you pass a speech check, which is pretty awesome and ridiculous at the same time. So much so that I doubt the claims authenticity.

                      • Anonymous

                        When you have a battle with Alexander, things get extremely easy when you have a ranger with Fat Out Man ability. No additional setup like bringing Deathfog barrels or anything like that. Well, it takes some time though. you can kill Alexander without triggering any event or engagement. (Same for the Gheist) If Alexander dies, then the worm will appear and the battle will begin. Now move your ranger back to flee from the battle so the worm will start focusing on magisters instead of your characters. After that, simply enjoy watching the fight between worms and magisters! If without the Gheist, the fight will be even. Give them some time, and when both of them took heavy damages, then you can reenter the battle and just take out both of them. Or, you can just watch one side taking another then finish the rest. In this case, make sure at least one of your character is in the battle and taking turns so your party can get xp from them killing each other.

                        • Anonymous

                          If you help Gareth kill Alexander, he becomes 'free' and decides to blow you off. He "disavows you and parts ways." That's it for Gareth then, but I'd rather have him around for later, though he was some small help killing Alexander, though not much. Followed ice with fire spells which negated each other, and had no protection spells so we had to buff/save him. So he could flip us off? Nah, I'm going back to sending him to ship like a good little soldier, since I have high persuasion. Which skill is used is irrelevant if your PER is high enough.

                          • Anonymous

                            A trick for the fight: Any characters who can teleport can get up on the left hand side and start the fight on top of the magister metamorph, singling them out. This also makes the characters on the lowground spend a couple of turns running at you and doing no damage. Just be careful because Alexandar can swap use nether swap so one of your party can get isolated

                            • Anonymous

                              For those who find it hard: Teleport/tactical retreat/ cloak and blade whatever your team to the right platform after sneaking in and block the 2 ladders with unbreakable chests. Teleport them one by one and retreat after kill them, try not to keep the fight over 3 turns else the void worm will appears. After reduced their number down to two or three you can fight them head on, chip their armor first and watch the worm fight them so you can finish them both later. You're basically villains in their eyes, not playing barrelmancer is already a given to them.

                              • Anonymous

                                Lol i purge his soul when he died using purging wand, i turned his body to gore, i sucked his blood dry with Blood Sucker skill, yet he's still alive. XD

                                • Anonymous

                                  This is my method for fighting Alexandar easily in tactical difficulty: condition: "teleportation" spell, all of four team member can summon Totems method: 1. There is a broken bridge at east side of ruin, transport all of your team to the other side where a treasure chest is located. 2. Adjust positioning of members, until summoning Totem accross the bridge become possible (you need to step close to the edge of broken bridge) 3. Summon something (cat in my case) accross the bridge, force attack Alexandar, initate battle, lure enemy towards the broken bridge 4. Summon Totem accross the bridge once enemy is close enough, they will see Totem, all team member should engage in battle, now. 5. Summon Totems continuously across the bridge while your enemy can't do anything except attacking Totems. If someone manage to teleport across to your side, throw it back with "teleportation" 6. If the void worm appears, split your team to prevent AOE. In my case, I didn't test if splitting team prevents worm's AOE, because the worm teleported itself to my Totems...... where Alexandar and his crew stands, and all I needed was summoning Totems in a non-stop fashion while Alexandar and the worm kill each other, and then I won

                                  • Anonymous

                                    Its possible to "kill" Alexander during the Atusa scene

                                    1. Grab a (or all) deathfog barrels from the Merry Weather via telekinesis or 13(?)+ strength

                                    2. Place the barrel by Alexander during cutscene

                                    3. Blow it up. His body will disappear and you should get enough experience for level 3

                                    4. Run away and come back afterwards for the two-handed weapon where Dallis was standing

                                    5. Block off the death fog will barrels and boxes

                                    • Anonymous

                                      I am fairly sure that the death of alexander is not the trigger for the drillworm, since in my case, the void worm itself is what killed alexander. I think its either percent health based, or turns elapsed based.

                                      • Anonymous

                                        Favoured Son Achievement is received via persuasion check in the Academy [End Of ACT 3]. Spent so much time trying to figure this one out. Other guides say you get in the elf camp, but that's just not true.

                                        • Anonymous

                                          the easiest and most fun way to kill Alexander is as follows: start dialog with one of your characters. have one character travel around the map gathering every ooze and oil barrel you can find. send those barrels to a third character who will then place them around Alexander and the gheist. get your characters into position to fight and then light em up. not only is this a good way to one shot 3 enemies, it is also a fun fireworks show.

                                          here are some examples:
                                          http://steamcommunity.com/sharedfiles/filedetails/?id=1175180376
                                          http://steamcommunity.com/sharedfiles/filedetails/?id=1175181620
                                          http://steamcommunity.com/sharedfiles/filedetails/?id=1175182470

                                          • Anonymous

                                            Actually it's not his death that triggers the worm but the level of HP. If I ignore him the worm doesn't spawn no matter how many turns pass. But if i focus him i notice once his HP is either damaged or possibly brought to half the worm will spawn and you get dialog with him which allows you to say "It will kill us both" which then they will ignore you for the worm.

                                            • Anonymous

                                              I left the Fort Joy, and boarded the ship, now SPOILER!!!!! can I kill him again in coma or does that affect the story line?! I play Ben-Mezd, and he has the contract to kill him, and after killing him I got the update in Ben-Mezd's personal quest that Alexandar is finally dead?!

                                              • Anonymous

                                                The Void Worm isn't triggered by Alexandar's death; a couple rounds into the fight the worm will spawn whether he's alive or not.

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