Bleed Fire

Bleed Fire

Enemies will bleed fire when hit. Also creates a small fire area beneath each target and ignites surfaces in the area.

 Set Bleed Fire for 3 turn(s).

Damage is based on your level and receives a bonus from Intelligence.

Requires Pyrokinetic 1cldwn3
Requires Polymorph 1
Costs 1 Memory
 Range 13m  

pyrokinetic-skill Pyrokinectic

Bleed Fire is a Pyrokinetic Skill in Divinity Orginal Sin 2.



Bleed Fire Spell Book Location



Bleed Fire Requirements



Notes and Tips

  • Bleeding Fire reduces Fire Resistance of those hit by 20% as of Patch v3.0.168.526
  • Resisted by Magical Armour magic_armour-icon
  • Fire Resistance reduction stacks with burning




Divinity Original Sin 2 Builds: Occult Flamewielder


Divinity Original Sin 2 Builds: Blazing Deepstalker





Pyrokinetic Skills
Corpse Explosion  ♦  Deploy Mass Traps  ♦  Epidemic Of Fire  ♦  Fire Whip  ♦  Fireball  ♦  Firebrand  ♦  Flaming Crescendo  ♦  Flaming Tongues  ♦  Haste  ♦  Ignition  ♦  Infectious Flame  ♦  Laser Ray  ♦  Mass Corpse Explosion  ♦  Mass Sabotage  ♦  Master Of Sparks  ♦  Meteor Shower  ♦  Peace of Mind  ♦  Sabotage  ♦  Searing Daggers  ♦  Sparking Swings  ♦  Spontaneous Combustion  ♦  Summon Fire Slug  ♦  Supernova  ♦  Throw Explosive Trap



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    • Anonymous

      17 Dec 2020 20:15  

      PSA: This is good for lowering resistance (once their magic armor is gone) by another 20% on top of burning (15%) and necrofire (20%) BEFORE level 16, and has a 7.5m diameter AoE. Only 1 AP, so you ignite, nuke away magic armor, and apply bleed fire for further fire resistance debuff for next turn. I'd say it's debatable whether to stop using this ability at lvl 16, and switch to using Polymorph's Flay Skin (2AP) instead to cut ALL resistances in 1/2. THOUGH, Flay Skin is only single target, and bleed fire has a large AoE and so does most of your fire spells. Personally, I'd slot both, since they also stack with each other, but leave Flay Skin for a boss-type npc to be able to nuke much quicker, while the bleed fire can slap another 20% fire resistance debuff to multiple mobs for 1AP.

      • Anonymous

        12 Oct 2020 07:03  

        Incorrect despite what the description says "..and ignites surfaces in the area" it does not ignite surfaces and cannot be used directly to start fires on oil/acid surfaces. A shame really.

        • Anonymous

          01 May 2020 22:27  

          Sadly doesn't have much value since you need to remove magic armor to apply it, and it doesn't work with the Torturer talent. Doesn't even apply burning status or light flammable surfaces, ONLY applies bleed fire and fire resistance reduction.

          • Anonymous

            20 Feb 2019 06:40  

            I don't know why or how, but I've clicked Sir Lora (the pet following u) once accidentally and this skill was given all of a sudden.

            • Anonymous

              04 May 2018 17:04  

              surprisingly useful now the -20 on top of burning makes it really useful, it also can hit other charecters in area

              • Anonymous

                27 Apr 2018 00:03  

                so, when i apply burning to enemy, they automatically get -10% FR... if I apply bleed fire on top of that, does it add up to -30% FR?

                • Anonymous

                  06 Nov 2017 16:35  

                  If nothing else this skill has an awesome animation. A giant flaming skeleton bursts out of a pool of blood, it's like a metal album cover.

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