Bless

bless iconAPSP

Bless target character or surface.

special divinity original sin 2 Set Blessed for 2 turn(s).

properties divinity original sin2 icon Costs 1 Memory
properties divinity original sin2 icon Range 13mcldwn3

Sourcery

Bless is a Source Skill in Divinity Orginal Sin 2.  

 

Bless Spell Book Location

The characters learn this skill after visiting the Hall of Echoes for the first time, which happens either by:

 

 

Bless Requirements

 

 

Notes and Tips

  • Blessed status protects against: Diseased, Decaying Touch, Petrified, Stunned, Cursed and grants 20% Accuracy, 10% Dodge and 15% Resist All for 2 turns.
  • Blessing a character also blesses the surfaces and clouds that they are in contact with.
  • Blessed Water, Blessed Steam, Blessed Blood, Blessed Blood cloud, Holy Fire and Blessed Fire Cloud heal for [20% of total heal value] Vitality whenever a character moves through the blessed area. This effect can trigger multiple times per action point spend on movement. Healing scales with the Hydrosophist level of whoever blessed the area. Deals Physical damage to Undead.
  • Blessed Poison and Blessed Poison cloud restore [75% of total heal value] Vitality immediately when characters make contact with the blessed area. As well as at the start of every turn, while in the area and for 1 turn after leaving it. Healing scales with the Hydrosophist level of whoever blessed the area. Deals Physical damage to Undead.
  • Blessed Oil applies Fortified for 1 turn, Provides [100% of total heal value] Physical Armour. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning, Acid, Decaying. Scales with Geomancer level of whoever blessed the area.
  • Blessed Ice surfaces have a chance to apply Magic Shell for 1 turn when a character walks trough the surface. Providing [100% of total heal value] Magical Armour. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified. Scales with the Hydrosophist level of whoever blessed the are.
  • Holy Fire and Blessed Fire Cloud, in addition to the healing, grant 20% Fire Resistance and Immunity to Frozen, Burning, Chilled, Warm, Wet and Enwebbed while in the area and for 1 turn after leaving it.
  • Blessed Smoke grants invisibility while in the smoke and for 1 turn after leaving it.
  • Blessed Web grants Haste while in the area and for 1 turn after leaving it. Increases movement speed by 2m per AP and gives an additional 1 AP per turn.

 

Builds

 

Divinity Original Sin 2 Builds: Frost Paladin

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Duelist

 
 
 
 
 
 
 
 
 

 

 

 

 



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    • Anonymous

      So for the "Interacting with the statue in the middle of the Hollow Marshes, near the ambusher voidwoken." I was a little confused about the location, it's X:515 Y:171

      • Anonymous

        so um question. Only 2 people in my party have bless...Yeah i know undead cant get it but ifan should also have bless why doesn't he unless i had accidently detached him before going to hall of echos

        • Anonymous

          If you Bless yourself while under the Burning status effect, you do get Holy Fire, BUT you don't get any of the statuses Bless applies normally. I don't know if that is intended or not (my guess is it's not intended) since blessing yourself under the Burning status effect BUT while standing on fire gives you both effects (Blessed + Holy Fire).

          • Anonymous

            !!! WIKI IS INCORRECT !!! You get into halls of echoes by touching one of the statues of a bearded guy in a robe (there is one in the marshes, next to the voidwoken + 4 skeletons ambush). At least its in the DE

            • Anonymous

              Ridiculously useful utility for early game. It can save a lot of fights, provided your team is not mostly made of undead.

              • Anonymous

                I was able to learn this skill by interacting with a statue in the marshes. Hadn't gone to Braccus Rex's tower yet. Idk if this is part of the definitive edition or what. I only have Larian mods enabled.

                • Anonymous

                  Blessed Water Surfaces apply instant Healing. Blessed Blood Surfaces apply instant Healing. Blessed Oil Surfaces apply Fortified for 1 turn, grants additional Physical Armor Blessed Ice Surfaces apply Magic Shell for 1 turn, grants additional Magical Armor Blessed Fire Surfaces apply Holy Fire for 1 turn, grants 150% Fire Resistance and Immunity to Frozen, Burning, Chilled, Warm and Wet. Blessed Poison Surfaces apply Regeneration for 1 turn.

                  • Anonymous

                    One of my characters did not get this. Make sure you are grouped with your party before you go to hall of echoes. :/

                    • Anonymous

                      First: you get the spell from one of the shrines of the seven in the island. There is next to the big blue Voidwoken (beware of the ambush) and another in the cave past the Salamenders on the beach next to the Seeker's camp. Also, you can only use the spells after you remove the collar, so you might want to work on that first.

                      Second: no, it doesn't "get rid of ground effecs". It turns cursed ground effects back to their regular state, or bless a normal one into a blessed version of it to produce a different effect, most of them involving healing.

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