Jump from one target to another, hitting up to 2 targets, dealing 70% damage to each. Targets are chosen randomly in a 10m radius.
Damage is based on your basic attack and receives a bonus from Strength.
Requires Warfare 2 Costs 1 Memory Requires a Melee Weapon Range 8m
Blitz Attack is an Warfare Skill in Divinity Orginal Sin 2.
i like to use sparking swings with this and/or other multi-hit skills
only 20% more damge than battering ram, no knocked down effect, cost 2ap(less damage than basic attack), range a bit shorter than battering ram, need a little buff in damage.
I used Blitz Attack against two enemies and it also hit and killed my mage, who was in cryogenic stasis. I don't know how this skill works
The targets aren't really chosen randomly per se. When you cast, you can select who to hit, and it will show you the pathing of who it will chain to and where you will end up.
It's worth noting that this ability (like several Warfare Skills) seems to scale with the primary attribute and damage type of your weapon. So equipping a spear or dagger will give the skill bonus damage scaling with finesse instead of strength, while wielding a staff will make it deal elemental damage of the staff's type instead of physical, and give it a scaling with intelligence.Perhaps a skill to look out for with a melee mage of some sort?